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// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.0
import Qt3D.Render 2.0
Material {
id: root
property color color: Qt.rgba(0.15, 0.35, 0.50, 1.0)
parameters: [
Parameter { name: "color"; value: Qt.vector3d(root.color.r, root.color.g, root.color.b) }
]
effect: Effect {
property string vertex: "qrc:/shaders/shader.vert"
property string fragment: "qrc:/shaders/shader.frag"
FilterKey {
id: forward
name: "renderingStyle"
value: "forward"
}
ShaderProgram {
id: gl3Shader
vertexShaderCode: loadSource(parent.vertex)
fragmentShaderCode: loadSource(parent.fragment)
}
techniques: [
// OpenGL 3.1
Technique {
filterKeys: [ forward ]
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
profile: GraphicsApiFilter.CoreProfile
majorVersion: 3
minorVersion: 3
}
renderPasses: RenderPass {
filterKeys: [
FilterKey {
name: "pass"
value: 0
}
]
shaderProgram: gl3Shader
}
}
]
}
}
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