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import Qt3D.Core 2.10
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Extras 2.10
Effect {
id: skinnedPbrEffect
parameters: [
Parameter { name: "baseColor"; value: "red" },
Parameter { name: "metalness"; value: 0.1 },
Parameter { name: "roughness"; value: 0.2 }
]
techniques: [
Technique {
filterKeys: FilterKey { name: "renderingStyle"; value: "forward" }
graphicsApiFilter {
api: GraphicsApiFilter.OpenGL
majorVersion: 3
minorVersion: 1
profile: GraphicsApiFilter.CoreProfile
}
renderPasses: RenderPass {
shaderProgram: ShaderProgram {
id: prog
vertexShaderCode: loadSource("qrc:/skinnedPbr.vert")
}
ShaderProgramBuilder {
shaderProgram: prog
fragmentShaderGraph: "qrc:/shaders/graphs/metalrough.frag.json"
enabledLayers: ["baseColor", "metalness", "roughness", "ambientOcclusion", "normal"]
}
}
}
]
}
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