1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
|
// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import Qt3D.Core 2.10
import Qt3D.Render 2.10
import Qt3D.Input 2.0
import Qt3D.Animation 2.10
import Qt3D.Extras 2.10
import QtQuick 2.9
DefaultSceneEntity {
id: scene
SkinnedPbrEffect {
id: skinnedPbrEffect
}
Timer {
interval: 2000
running: true
repeat: false
onTriggered: {
animator1.running = true
animator2.running = true
animator3.running = true
animator4.running = true
animator5.running = true
}
}
SkinnedEntity {
id: riggedFigure1
effect: skinnedPbrEffect
source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf"
baseColor: "red"
components: [
// ClipAnimator {
// loops: 3
// clip: AnimationClipLoader { source: "qrc:/jump.json" }
// channelMapper: ChannelMapper {
// mappings: [
// SkeletonChannelMapping { target: riggedFigure.skeleton }
// ]
// }
// }
BlendedClipAnimator {
id: animator1
loops: 5
blendTree: ClipBlendValue {
clip: AnimationClipLoader { source: "qrc:/jump.json" }
}
channelMapper: ChannelMapper {
mappings: [
SkeletonMapping { skeleton: riggedFigure1.skeleton }
]
}
onRunningChanged: console.log("running = " + animator1.running)
}
]
}
SkinnedEntity {
id: riggedFigure2
effect: skinnedPbrEffect
source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf"
baseColor: "purple"
transform.translation: Qt.vector3d(0.0, 0.0, -1.0);
components: [
BlendedClipAnimator {
id: animator2
loops: 5
blendTree: ClipBlendValue {
clip: AnimationClipLoader { source: "qrc:/jump.json" }
}
channelMapper: ChannelMapper {
mappings: [
SkeletonMapping { skeleton: riggedFigure2.skeleton }
]
}
onRunningChanged: console.log("running = " + animator2.running)
}
]
}
SkinnedEntity {
id: riggedFigure3
effect: skinnedPbrEffect
source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf"
baseColor: "blue"
transform.translation: Qt.vector3d(0.0, 0.0, -2.0);
components: [
BlendedClipAnimator {
id: animator3
loops: 5
blendTree: ClipBlendValue {
clip: AnimationClipLoader { source: "qrc:/jump.json" }
}
channelMapper: ChannelMapper {
mappings: [
SkeletonMapping { skeleton: riggedFigure3.skeleton }
]
}
onRunningChanged: console.log("running = " + animator3.running)
}
]
}
SkinnedEntity {
id: riggedFigure4
effect: skinnedPbrEffect
source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf"
baseColor: "green"
transform.translation: Qt.vector3d(0.0, 0.0, -3.0);
components: [
BlendedClipAnimator {
id: animator4
loops: 5
blendTree: ClipBlendValue {
clip: AnimationClipLoader { source: "qrc:/jump.json" }
}
channelMapper: ChannelMapper {
mappings: [
SkeletonMapping { skeleton: riggedFigure4.skeleton }
]
}
onRunningChanged: console.log("running = " + animator4.running)
}
]
}
SkinnedEntity {
id: riggedFigure5
effect: skinnedPbrEffect
source: "qrc:/assets/gltf/2.0/RiggedFigure/RiggedFigure.gltf"
baseColor: "orange"
transform.translation: Qt.vector3d(0.0, 0.0, -4.0);
components: [
BlendedClipAnimator {
id: animator5
loops: 5
blendTree: ClipBlendValue {
clip: AnimationClipLoader { source: "qrc:/jump.json" }
}
channelMapper: ChannelMapper {
mappings: [
SkeletonMapping { skeleton: riggedFigure5.skeleton }
]
}
// onRunningChanged: console.log("running = " + running)
}
]
}
SkinnedEntity {
id: riggedSimple
effect: skinnedPbrEffect
source: "qrc:/assets/gltf/2.0/RiggedSimple/RiggedSimple.gltf"
baseColor: "blue"
transform.scale: 0.05
transform.translation: Qt.vector3d(0.5, 0.25, 0.0)
createJointsEnabled: true
onRootJointChanged: {
var animation = animationComp.createObject(rootJoint)
var targetJoint = rootJoint.childJoints[0]
animation.target = targetJoint
animation.running = true
}
Component {
id: animationComp
SequentialAnimation {
id: sequentialAnimation
property variant target: null
property real dz: 30.0
loops: Animation.Infinite
NumberAnimation {
target: sequentialAnimation.target
property: "rotationZ"
from: -dz
to: dz
duration: 600
easing.type: Easing.OutCubic
}
NumberAnimation {
target: sequentialAnimation.target
property: "rotationZ"
from: dz
to: -dz
duration: 600
easing.type: Easing.OutCubic
}
}
}
}
}
|