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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "tessellatedquadmesh.h"
#include <Qt3DQuickExtras/qt3dquickwindow.h>
#include <Qt3DQuick/QQmlAspectEngine>
#include <QGuiApplication>
#include <qqml.h>
#include <QQmlContext>
#include <QQmlEngine>
int main(int argc, char* argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::Quick::Qt3DQuickWindow view;
// Register our custom types
qmlRegisterType<TessellatedQuadMesh>("Qt3D.Examples", 1, 0, "TessellatedQuadMesh");
// Expose the window as a context property so we can set the aspect ratio
view.engine()->qmlEngine()->rootContext()->setContextProperty("_window", &view);
// There should be some synchronising mechanism to make sure
// the source is set after all aspects have been completely initialized
// Otherwise we might encounter cases where an Aspect's QML elements have
// not yet been registered
view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();
}
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