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// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.1 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: root
KeyboardDevice { id: keyboard1 }
KeyboardHandler {
id: input
sourceDevice: keyboard1
focus: true
onTabPressed: {
background.animateColors = !background.animateColors
}
onSpacePressed: {
wave.wireframe = !wave.wireframe
}
}
RenderSettings {
id: renderSettings
activeFrameGraph: WaveForwardRenderer {
camera: mainCamera
}
}
components: [ renderSettings, input, inputSettings ]
// Event Source will be set by the Qt3DQuickWindow
InputSettings { id: inputSettings }
BasicCamera {
id: mainCamera
position: Qt.vector3d( 0.0, 10.0, 25.0 )
}
FirstPersonCameraController { camera: mainCamera }
Background {
id: background
layer: renderSettings.activeFrameGraph.backgroundLayer
}
Wave {
id: wave
layer: renderSettings.activeFrameGraph.waveLayer
}
}
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