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// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/QAspectEngine>
#include <Qt3DInput/QInputAspect>
#include <Qt3DInput/QInputSettings>
#include <Qt3DLogic/QLogicAspect>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraLens>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DRender/QRenderSettings>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/Qt3DWindow>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DExtras/QTorusMesh>
#include <QPropertyAnimation>
#include <QThread>
namespace {
Qt3DCore::QEntity *createScene(QWindow *w)
{
// Root entity
Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity;
// Camera
Qt3DRender::QCamera *camera = new Qt3DRender::QCamera(rootEntity);
camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
camera->setPosition(QVector3D(0, 0, 40.0f));
camera->setViewCenter(QVector3D(0, 0, 0));
// FrameGraph
Qt3DRender::QRenderSettings *renderSettings = new Qt3DRender::QRenderSettings();
Qt3DExtras::QForwardRenderer *forwardRenderer = new Qt3DExtras::QForwardRenderer();
forwardRenderer->setSurface(w);
forwardRenderer->setCamera(camera);
forwardRenderer->setClearColor(QColor(Qt::blue));
renderSettings->setActiveFrameGraph(forwardRenderer);
rootEntity->addComponent(renderSettings);
// InputSettings
Qt3DInput::QInputSettings *inputSettigns = new Qt3DInput::QInputSettings();
rootEntity->addComponent(inputSettigns);
// Material
Qt3DRender::QMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity);
// Torus
Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DExtras::QTorusMesh *torusMesh = new Qt3DExtras::QTorusMesh;
torusMesh->setRadius(5);
torusMesh->setMinorRadius(1);
torusMesh->setRings(100);
torusMesh->setSlices(20);
Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform;
torusTransform->setScale3D(QVector3D(1.5, 1, 0.5));
torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
torusEntity->addComponent(torusMesh);
torusEntity->addComponent(torusTransform);
torusEntity->addComponent(material);
// Sphere
Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity);
Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh;
sphereMesh->setRadius(3);
Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform;
sphereEntity->addComponent(sphereMesh);
sphereEntity->addComponent(sphereTransform);
sphereEntity->addComponent(material);
return rootEntity;
}
} // anonymous
class tst_AspectsStartupShutdown : public QObject
{
Q_OBJECT
public:
private slots:
void checkStartupAndShutdownImmediately()
{
QSKIP("Fails on CI for some unexplained reason");
// GIVEN
QWindow *win = new QWindow();
win->setSurfaceType(QSurface::OpenGLSurface);
win->resize(1024, 768);
win->show();
// WHEN
Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine();
engine->registerAspect(new Qt3DRender::QRenderAspect());
engine->registerAspect(new Qt3DInput::QInputAspect());
engine->registerAspect(new Qt3DLogic::QLogicAspect());
QPointer<Qt3DCore::QEntity> scene = createScene(win);
engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data()));
// THEN
QCOMPARE(engine->rootEntity().data(), scene.data());
// WHEN
win->close();
delete engine;
// THEN -> shouldn't crash or deadlock
delete win;
}
void checkStartupAndShutdownAfterAFewFrames()
{
QSKIP("Fails on CI for some unexplained reason");
// GIVEN
QWindow *win = new QWindow();
win->setSurfaceType(QSurface::OpenGLSurface);
win->resize(1024, 768);
win->show();
// WHEN
Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine();
engine->registerAspect(new Qt3DRender::QRenderAspect());
engine->registerAspect(new Qt3DInput::QInputAspect());
engine->registerAspect(new Qt3DLogic::QLogicAspect());
QPointer<Qt3DCore::QEntity> scene = createScene(win);
engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data()));
// THEN
QCOMPARE(engine->rootEntity().data(), scene.data());
// Allow a few frames
for (int i = 0; i < 10; ++i) {
QCoreApplication::processEvents();
QThread::msleep(16);
}
// WHEN
// Right now we need to close the window before destroying
// the engine to prevent the render thread from trying to render
// while things are being destroyed
win->close();
delete engine;
// THEN -> shouldn't crash or deadlock
delete win;
}
};
QTEST_MAIN(tst_AspectsStartupShutdown)
#include "tst_aspects_startup_shutdown.moc"
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