File: trianglerenderer.h

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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

#include <QVulkanWindow>

class TriangleRenderer : public QVulkanWindowRenderer
{
public:
    TriangleRenderer(QVulkanWindow *w, bool msaa = false);

    void initResources() override;
    void initSwapChainResources() override;
    void releaseSwapChainResources() override;
    void releaseResources() override;

    void startNextFrame() override;

protected:
    VkShaderModule createShader(const QString &name);

    QVulkanWindow *m_window;
    QVulkanDeviceFunctions *m_devFuncs;

    VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
    VkBuffer m_buf = VK_NULL_HANDLE;
    VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];

    VkDescriptorPool m_descPool = VK_NULL_HANDLE;
    VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
    VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];

    VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
    VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
    VkPipeline m_pipeline = VK_NULL_HANDLE;

    QMatrix4x4 m_proj;
    float m_rotation = 0.0f;
};