1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "background_renderer.h"
#include <qmath.h>
#include <QFileInfo>
#include <QTime>
#include <QOpenGLShaderProgram>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <math.h>
static const char vertex_shader[] =
"attribute highp vec3 vertexCoord;"
"void main() {"
" gl_Position = vec4(vertexCoord,1.0);"
"}";
static const char fragment_shader[] =
"void main() {"
" gl_FragColor = vec4(0.0,1.0,0.0,1.0);"
"}";
static const float vertices[] = { -1, -1, 0,
-1, 1, 0,
1, -1, 0,
1, 1, 0 };
FragmentToy::FragmentToy(const QString &fragmentSource, QObject *parent)
: QObject(parent)
, m_recompile_shaders(true)
{
if (QFile::exists(fragmentSource)) {
QFileInfo info(fragmentSource);
m_fragment_file_last_modified = info.lastModified();
m_fragment_file = fragmentSource;
#if QT_CONFIG(filesystemwatcher)
m_watcher.addPath(info.canonicalPath());
QObject::connect(&m_watcher, &QFileSystemWatcher::directoryChanged, this, &FragmentToy::fileChanged);
#endif
}
}
FragmentToy::~FragmentToy()
= default;
void FragmentToy::draw(const QSize &windowSize)
{
if (!m_program)
initializeOpenGLFunctions();
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
if (!m_vao.isCreated())
m_vao.create();
QOpenGLVertexArrayObject::Binder binder(&m_vao);
if (!m_vertex_buffer.isCreated()) {
m_vertex_buffer.create();
m_vertex_buffer.bind();
m_vertex_buffer.allocate(vertices, sizeof(vertices));
m_vertex_buffer.release();
}
if (!m_program) {
m_program.reset(new QOpenGLShaderProgram);
m_program->create();
m_vertex_shader.reset(new QOpenGLShader(QOpenGLShader::Vertex));
if (!m_vertex_shader->compileSourceCode(vertex_shader)) {
qWarning() << "Failed to compile the vertex shader:" << m_vertex_shader->log();
}
if (!m_program->addShader(m_vertex_shader.get())) {
qWarning() << "Failed to add vertex shader to program:" << m_program->log();
}
}
if (!m_fragment_shader && m_recompile_shaders) {
QByteArray data;
if (m_fragment_file.size()) {
QFile file(m_fragment_file);
if (file.open(QIODevice::ReadOnly)) {
data = file.readAll();
} else {
qWarning() << "Failed to load input file, falling back to default";
data = QByteArray::fromRawData(fragment_shader, sizeof(fragment_shader));
}
} else {
QFile qrcFile(":/background.frag");
if (qrcFile.open(QIODevice::ReadOnly))
data = qrcFile.readAll();
else
data = QByteArray::fromRawData(fragment_shader, sizeof(fragment_shader));
}
if (data.size()) {
m_fragment_shader.reset(new QOpenGLShader(QOpenGLShader::Fragment));
if (!m_fragment_shader->compileSourceCode(data)) {
qWarning() << "Failed to compile fragment shader:" << m_fragment_shader->log();
m_fragment_shader.reset(nullptr);
}
} else {
qWarning() << "Unknown error, no fragment shader";
}
if (m_fragment_shader) {
if (!m_program->addShader(m_fragment_shader.get())) {
qWarning() << "Failed to add fragment shader to program:" << m_program->log();
}
}
}
if (m_recompile_shaders) {
m_recompile_shaders = false;
if (m_program->link()) {
m_vertex_coord_pos = m_program->attributeLocation("vertexCoord");
} else {
qWarning() << "Failed to link shader program" << m_program->log();
}
}
if (!m_program->isLinked())
return;
m_program->bind();
m_vertex_buffer.bind();
m_program->setAttributeBuffer("vertexCoord", GL_FLOAT, 0, 3, 0);
m_program->enableAttributeArray("vertexCoord");
m_vertex_buffer.release();
m_program->setUniformValue("currentTime", (uint) QDateTime::currentMSecsSinceEpoch());
m_program->setUniformValue("windowSize", windowSize);
QOpenGLContext::currentContext()->functions()->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
m_program->release();
}
void FragmentToy::fileChanged(const QString &path)
{
Q_UNUSED(path);
if (QFile::exists(m_fragment_file)) {
QFileInfo fragment_source(m_fragment_file);
if (fragment_source.lastModified() > m_fragment_file_last_modified) {
m_fragment_file_last_modified = fragment_source.lastModified();
m_recompile_shaders = true;
if (m_program) {
m_program->removeShader(m_fragment_shader.get());
m_fragment_shader.reset(nullptr);
}
}
} else {
m_recompile_shaders = true;
if (m_program) {
m_program->removeShader(m_fragment_shader.get());
m_fragment_shader.reset(nullptr);
}
}
}
|