File: texture.frag

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qt6-base 6.8.2%2Bdfsg-9
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#version 440

layout(location = 0) in vec2 v_texcoord;

layout(location = 0) out vec4 fragColor;

layout(binding = 1) uniform sampler2D tex;

void main()
{
    fragColor = texture(tex, v_texcoord);
}