File: fshader.glsl

package info (click to toggle)
qt6-base 6.9.1%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 316,752 kB
  • sloc: cpp: 2,112,334; ansic: 381,848; xml: 142,587; python: 21,632; java: 8,505; asm: 4,009; javascript: 2,290; sh: 1,657; perl: 1,028; makefile: 131
file content (20 lines) | stat: -rw-r--r-- 392 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif

uniform sampler2D texture;

varying vec2 v_texcoord;

//! [0]
void main()
{
    // Set fragment color from texture
    gl_FragColor = texture2D(texture, v_texcoord);
}
//! [0]