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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QtTest>
#include <QtDataVisualization/Q3DLight>
class tst_light: public QObject
{
Q_OBJECT
private slots:
void initTestCase();
void cleanupTestCase();
void init();
void cleanup();
void construct();
void initialProperties();
void initializeProperties();
private:
Q3DLight *m_light;
};
void tst_light::initTestCase()
{
}
void tst_light::cleanupTestCase()
{
}
void tst_light::init()
{
m_light = new Q3DLight();
}
void tst_light::cleanup()
{
delete m_light;
}
void tst_light::construct()
{
Q3DLight *light = new Q3DLight();
QVERIFY(light);
delete light;
}
void tst_light::initialProperties()
{
QVERIFY(m_light);
QCOMPARE(m_light->isAutoPosition(), false);
// Common (from Q3DObject)
QVERIFY(!m_light->parentScene());
QCOMPARE(m_light->position(), QVector3D(0, 0, 0));
}
void tst_light::initializeProperties()
{
QVERIFY(m_light);
m_light->setAutoPosition(true);
QCOMPARE(m_light->isAutoPosition(), true);
// Common (from Q3DObject)
m_light->setPosition(QVector3D(1.0f, 1.0f, 1.0f));
QCOMPARE(m_light->position(), QVector3D(1.0f, 1.0f, 1.0f));
}
QTEST_MAIN(tst_light)
#include "tst_light.moc"
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