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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef LOGORENDERER_H
#define LOGORENDERER_H
#include <QtGui/qvector3d.h>
#include <QtGui/qmatrix4x4.h>
#include <qopenglshaderprogram.h>
#include <qopenglfunctions.h>
#include <QTime>
#include <QList>
class LogoRenderer : protected QOpenGLFunctions
{
public:
LogoRenderer();
~LogoRenderer();
void render();
void initialize();
private:
qreal m_fAngle;
qreal m_fScale;
void paintQtLogo();
void createGeometry();
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
QList<QVector3D> vertices;
QList<QVector3D> normals;
QOpenGLShaderProgram program1;
int vertexAttr1;
int normalAttr1;
int matrixUniform1;
};
#endif
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