File: fillRules.qml

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qt6-declarative 6.4.2%2Bdfsg-1
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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

import QtQuick
import QtQuick.Shapes

Rectangle {
    color: "lightGray"
    width: 256
    height: 256
    Shape {
        width: 100
        height: 100
        anchors.centerIn: parent
        ShapePath {
            id: star
            strokeColor: "blue"
            fillColor: "magenta"
            strokeWidth: 2
            PathMove { x: 90; y: 50 }
            PathLine { x: 50 + 40 * Math.cos(0.8 * 1 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 1 * Math.PI) }
            PathLine { x: 50 + 40 * Math.cos(0.8 * 2 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 2 * Math.PI) }
            PathLine { x: 50 + 40 * Math.cos(0.8 * 3 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 3 * Math.PI) }
            PathLine { x: 50 + 40 * Math.cos(0.8 * 4 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 4 * Math.PI) }
            PathLine { x: 90; y: 50 }
        }
        NumberAnimation on rotation {
            from: 0
            to: 360
            duration: 5000
            loops: Animation.Infinite
        }
    }
    Timer {
        interval: 2000
        onTriggered: star.fillRule = (star.fillRule === ShapePath.OddEvenFill ? ShapePath.WindingFill : ShapePath.OddEvenFill)
        repeat: true
        running: true
    }
    Text {
        anchors.right: parent.right
        text: star.fillRule === ShapePath.OddEvenFill ? "OddEvenFill" : "WindingFill"
    }
}