1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174
|
// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Particles
Item {
id: root
width: 360
height: 540
MouseArea {
id: ma
anchors.fill: parent
}
ParticleSystem { id: sys }
Image {
source: "images/finalfrontier.png"
transformOrigin: Item.Center
anchors.centerIn: parent
NumberAnimation on rotation {
from: 0
to: 360
duration: 200000
loops: Animation.Infinite
}
}
ImageParticle {
system: sys
groups: ["starfield"]
source: "qrc:///particleresources/star.png"
colorVariation: 0.3
color: "white"
}
Emitter {
id: starField
system: sys
group: "starfield"
emitRate: 80
lifeSpan: 2500
anchors.centerIn: parent
//acceleration: AngledDirection {angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent velocity?
acceleration: PointDirection { xVariation: 200; yVariation: 200; }
size: 0
endSize: 80
sizeVariation: 10
}
Emitter {
system: sys
group: "meteor"
emitRate: 12
lifeSpan: 5000
acceleration: PointDirection { xVariation: 80; yVariation: 80; }
size: 15
endSize: 300
anchors.centerIn: parent
}
ImageParticle {
system: sys
groups: ["meteor"]
sprites:[Sprite {
id: spinState
name: "spinning"
source: "images/meteor.png"
frameCount: 35
frameDuration: 40
randomStart: true
to: {"explode":0, "spinning":1}
},Sprite {
name: "explode"
source: "images/_explo.png"
frameCount: 22
frameDuration: 40
to: {"nullFrame":1}
},Sprite {//Not sure if this is needed, but seemed easiest
name: "nullFrame"
source: "images/nullRock.png"
frameCount: 1
frameDuration: 1000
}
]
}
//! [0]
SpriteGoal {
groups: ["meteor"]
system: sys
goalState: "explode"
jump: true
anchors.fill: rocketShip
width: 60
height: 60
}
//! [0]
Image {
id: rocketShip
source: "images/rocket.png"
anchors.centerIn: holder
rotation: (circle.percent+0.25) * 360
z: 2
}
Item {
id: holder
x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
z: 1
}
Item {
id: circle
x: root.width / 1.2
y: root.height / 1.7
property real percent
SequentialAnimation on percent {
id: circleAnim1
loops: Animation.Infinite
running: true
NumberAnimation {
duration: 4000
from: 1
to: 0
}
}
}
ImageParticle {
z:0
system: sys
groups: ["exhaust"]
source: "qrc:///particleresources/fuzzydot.png"
SequentialAnimation on color {
loops: Animation.Infinite
ColorAnimation {
from: "red"
to: "cyan"
duration: 1000
}
ColorAnimation {
from: "cyan"
to: "red"
duration: 1000
}
}
colorVariation: 0.2
}
Emitter {
id: trailsNormal2
system: sys
group: "exhaust"
emitRate: 300
lifeSpan: 500
y: holder.y
x: holder.x
velocity: PointDirection { xVariation: 40; yVariation: 40; }
velocityFromMovement: 16
acceleration: PointDirection { xVariation: 10; yVariation: 10; }
size: 4
sizeVariation: 4
}
}
|