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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef D3D11SQUIRCLE_H
#define D3D11SQUIRCLE_H
#include <QtQuick/QQuickItem>
#include <QtQuick/QQuickWindow>
class SquircleRenderer;
class D3D11Squircle : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(qreal t READ t WRITE setT NOTIFY tChanged)
QML_ELEMENT
public:
D3D11Squircle();
qreal t() const { return m_t; }
void setT(qreal t);
signals:
void tChanged();
public slots:
void sync();
void cleanup();
private slots:
void handleWindowChanged(QQuickWindow *win);
private:
void releaseResources() override;
qreal m_t;
SquircleRenderer *m_renderer = nullptr;
};
#endif
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