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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#version 440
layout(std140, binding = 0) uniform buf {
// built-in Qt data
mat4 qt_Matrix;
float qt_Opacity;
// custom data
vec4 color1;
vec4 color2;
vec2 pixelSize;
};
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
void main()
{
vec2 tc = sign(sin(3.14159265358979323846 * qt_TexCoord0 * pixelSize));
if (tc.x != tc.y)
fragColor = color1;
else
fragColor = color2;
}
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