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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QtTest/QTest>
#include <QtQml/private/qpauseanimationjob_p.h>
#include <QtQml/private/qsequentialanimationgroupjob_p.h>
#include <QtQml/private/qparallelanimationgroupjob_p.h>
#if defined(Q_OS_WIN) || defined(Q_OS_MACOS)
static const char timerError[] = "On some platforms, consistent timing is not working properly due to bad timer resolution";
#endif
class TestablePauseAnimation : public QPauseAnimationJob
{
public:
TestablePauseAnimation() { }
TestablePauseAnimation(int duration)
: QPauseAnimationJob(duration), m_updateCurrentTimeCount(0)
{
}
int m_updateCurrentTimeCount = 0;
protected:
void updateCurrentTime(int currentTime) override
{
QPauseAnimationJob::updateCurrentTime(currentTime);
++m_updateCurrentTimeCount;
}
};
class TestableGenericAnimation : public QAbstractAnimationJob
{
public:
TestableGenericAnimation(int duration = 250) : m_duration(duration) {}
int duration() const override { return m_duration; }
private:
int m_duration;
};
class EnableConsistentTiming
{
public:
EnableConsistentTiming()
{
QUnifiedTimer *timer = QUnifiedTimer::instance();
timer->setConsistentTiming(true);
}
~EnableConsistentTiming()
{
QUnifiedTimer *timer = QUnifiedTimer::instance();
timer->setConsistentTiming(false);
}
};
class tst_QPauseAnimationJob : public QObject
{
Q_OBJECT
public Q_SLOTS:
void initTestCase();
private slots:
void changeDirectionWhileRunning();
void noTimerUpdates_data();
void noTimerUpdates();
void multiplePauseAnimations();
void pauseAndPropertyAnimations();
void pauseResume();
void sequentialPauseGroup();
void sequentialGroupWithPause();
void multipleSequentialGroups();
void zeroDuration();
};
void tst_QPauseAnimationJob::initTestCase()
{
// qRegisterMetaType<QAbstractAnimationJob::State>("QAbstractAnimationJob::State");
}
void tst_QPauseAnimationJob::changeDirectionWhileRunning()
{
EnableConsistentTiming enabled;
TestablePauseAnimation animation;
animation.setDuration(400);
animation.start();
QTest::qWait(100);
QCOMPARE(animation.state(), QAbstractAnimationJob::Running);
animation.setDirection(QAbstractAnimationJob::Backward);
QTest::qWait(animation.totalDuration() + 100);
QCOMPARE(animation.state(), QAbstractAnimationJob::Stopped);
}
void tst_QPauseAnimationJob::noTimerUpdates_data()
{
QTest::addColumn<int>("duration");
QTest::addColumn<int>("loopCount");
QTest::newRow("0") << 200 << 1;
QTest::newRow("1") << 160 << 1;
QTest::newRow("2") << 160 << 2;
QTest::newRow("3") << 200 << 3;
}
void tst_QPauseAnimationJob::noTimerUpdates()
{
EnableConsistentTiming enabled;
QFETCH(int, duration);
QFETCH(int, loopCount);
TestablePauseAnimation animation;
animation.setDuration(duration);
animation.setLoopCount(loopCount);
animation.start();
QTest::qWait(animation.totalDuration() + 100);
#if defined(Q_OS_WIN) || defined(Q_OS_MACOS)
if (animation.state() != QAbstractAnimationJob::Stopped)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(animation.state(), QAbstractAnimationJob::Stopped);
const int expectedLoopCount = 1 + loopCount;
#ifdef Q_OS_WIN
if (animation.m_updateCurrentTimeCount != expectedLoopCount)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(animation.m_updateCurrentTimeCount, expectedLoopCount);
}
void tst_QPauseAnimationJob::multiplePauseAnimations()
{
EnableConsistentTiming enabled;
TestablePauseAnimation animation;
animation.setDuration(200);
TestablePauseAnimation animation2;
animation2.setDuration(800);
animation.start();
animation2.start();
QTest::qWait(animation.totalDuration() + 100);
#if defined(Q_OS_WIN) || defined(Q_OS_MACOS)
if (animation.state() != QAbstractAnimationJob::Stopped)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(animation.state(), QAbstractAnimationJob::Stopped);
#ifdef Q_OS_WIN
if (animation2.state() != QAbstractAnimationJob::Running)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(animation2.state(), QAbstractAnimationJob::Running);
#ifdef Q_OS_WIN
if (animation.m_updateCurrentTimeCount != 2)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(animation.m_updateCurrentTimeCount, 2);
#ifdef Q_OS_WIN
if (animation2.m_updateCurrentTimeCount != 2)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(animation2.m_updateCurrentTimeCount, 2);
QTRY_COMPARE(animation2.state(), QAbstractAnimationJob::Stopped);
QVERIFY(animation2.m_updateCurrentTimeCount >= 3);
}
void tst_QPauseAnimationJob::pauseAndPropertyAnimations()
{
EnableConsistentTiming enabled;
TestablePauseAnimation pause;
pause.setDuration(200);
TestableGenericAnimation animation;
pause.start();
QTest::qWait(100);
animation.start();
QCOMPARE(animation.state(), QAbstractAnimationJob::Running);
QTRY_COMPARE(animation.state(), QAbstractAnimationJob::Running);
QCOMPARE(pause.state(), QAbstractAnimationJob::Running);
QVERIFY2(pause.m_updateCurrentTimeCount >= 2,
QByteArrayLiteral("pause.m_updateCurrentTimeCount=") + QByteArray::number(pause.m_updateCurrentTimeCount));
QTRY_COMPARE(animation.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(pause.state(), QAbstractAnimationJob::Stopped);
QVERIFY2(pause.m_updateCurrentTimeCount > 3,
QByteArrayLiteral("pause.m_updateCurrentTimeCount=") + QByteArray::number(pause.m_updateCurrentTimeCount));
}
void tst_QPauseAnimationJob::pauseResume()
{
TestablePauseAnimation animation;
animation.setDuration(400);
animation.start();
QCOMPARE(animation.state(), QAbstractAnimationJob::Running);
QTest::qWait(200);
animation.pause();
QCOMPARE(animation.state(), QAbstractAnimationJob::Paused);
animation.start();
QTest::qWait(300);
QTRY_COMPARE(animation.state(), QAbstractAnimationJob::Stopped);
QVERIFY2(animation.m_updateCurrentTimeCount >= 3,
QByteArrayLiteral("animation.m_updateCurrentTimeCount=") + QByteArray::number(animation.m_updateCurrentTimeCount));
}
void tst_QPauseAnimationJob::sequentialPauseGroup()
{
QSequentialAnimationGroupJob group;
TestablePauseAnimation animation1(200);
group.appendAnimation(&animation1);
TestablePauseAnimation animation2(200);
group.appendAnimation(&animation2);
TestablePauseAnimation animation3(200);
group.appendAnimation(&animation3);
group.start();
QCOMPARE(animation1.m_updateCurrentTimeCount, 1);
QCOMPARE(animation2.m_updateCurrentTimeCount, 0);
QCOMPARE(animation3.m_updateCurrentTimeCount, 0);
QCOMPARE(group.state(), QAbstractAnimationJob::Running);
QCOMPARE(animation1.state(), QAbstractAnimationJob::Running);
QCOMPARE(animation2.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(animation3.state(), QAbstractAnimationJob::Stopped);
group.setCurrentTime(250);
QCOMPARE(animation1.m_updateCurrentTimeCount, 2);
QCOMPARE(animation2.m_updateCurrentTimeCount, 1);
QCOMPARE(animation3.m_updateCurrentTimeCount, 0);
QCOMPARE(group.state(), QAbstractAnimationJob::Running);
QCOMPARE(animation1.state(), QAbstractAnimationJob::Stopped);
QCOMPARE((QAbstractAnimationJob*)&animation2, group.currentAnimation());
QCOMPARE(animation2.state(), QAbstractAnimationJob::Running);
QCOMPARE(animation3.state(), QAbstractAnimationJob::Stopped);
group.setCurrentTime(500);
QCOMPARE(animation1.m_updateCurrentTimeCount, 2);
QCOMPARE(animation2.m_updateCurrentTimeCount, 2);
QCOMPARE(animation3.m_updateCurrentTimeCount, 1);
QCOMPARE(group.state(), QAbstractAnimationJob::Running);
QCOMPARE(animation1.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(animation2.state(), QAbstractAnimationJob::Stopped);
QCOMPARE((QAbstractAnimationJob*)&animation3, group.currentAnimation());
QCOMPARE(animation3.state(), QAbstractAnimationJob::Running);
group.setCurrentTime(750);
QCOMPARE(group.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(animation1.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(animation2.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(animation3.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(animation1.m_updateCurrentTimeCount, 2);
QCOMPARE(animation2.m_updateCurrentTimeCount, 2);
QCOMPARE(animation3.m_updateCurrentTimeCount, 2);
}
void tst_QPauseAnimationJob::sequentialGroupWithPause()
{
QSequentialAnimationGroupJob group;
TestableGenericAnimation animation;
group.appendAnimation(&animation);
TestablePauseAnimation pause;
pause.setDuration(250);
group.appendAnimation(&pause);
group.start();
QCOMPARE(group.state(), QAbstractAnimationJob::Running);
QCOMPARE(animation.state(), QAbstractAnimationJob::Running);
QCOMPARE(pause.state(), QAbstractAnimationJob::Stopped);
group.setCurrentTime(300);
QCOMPARE(group.state(), QAbstractAnimationJob::Running);
QCOMPARE(animation.state(), QAbstractAnimationJob::Stopped);
QCOMPARE((QAbstractAnimationJob*)&pause, group.currentAnimation());
QCOMPARE(pause.state(), QAbstractAnimationJob::Running);
group.setCurrentTime(600);
QCOMPARE(group.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(animation.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(pause.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(pause.m_updateCurrentTimeCount, 2);
}
void tst_QPauseAnimationJob::multipleSequentialGroups()
{
EnableConsistentTiming enabled;
QParallelAnimationGroupJob group;
group.setLoopCount(2);
QSequentialAnimationGroupJob subgroup1;
group.appendAnimation(&subgroup1);
TestableGenericAnimation animation(300);
subgroup1.appendAnimation(&animation);
TestablePauseAnimation pause(200);
subgroup1.appendAnimation(&pause);
QSequentialAnimationGroupJob subgroup2;
group.appendAnimation(&subgroup2);
TestableGenericAnimation animation2(200);
subgroup2.appendAnimation(&animation2);
TestablePauseAnimation pause2(250);
subgroup2.appendAnimation(&pause2);
QSequentialAnimationGroupJob subgroup3;
group.appendAnimation(&subgroup3);
TestablePauseAnimation pause3(400);
subgroup3.appendAnimation(&pause3);
TestableGenericAnimation animation3(200);
subgroup3.appendAnimation(&animation3);
QSequentialAnimationGroupJob subgroup4;
group.appendAnimation(&subgroup4);
TestablePauseAnimation pause4(310);
subgroup4.appendAnimation(&pause4);
TestablePauseAnimation pause5(60);
subgroup4.appendAnimation(&pause5);
group.start();
QCOMPARE(group.state(), QAbstractAnimationJob::Running);
QCOMPARE(subgroup1.state(), QAbstractAnimationJob::Running);
QCOMPARE(subgroup2.state(), QAbstractAnimationJob::Running);
QCOMPARE(subgroup3.state(), QAbstractAnimationJob::Running);
QCOMPARE(subgroup4.state(), QAbstractAnimationJob::Running);
// This is a pretty long animation so it tends to get rather out of sync
// when using the consistent timer, so run for an extra half second for good
// measure...
QTest::qWait(group.totalDuration() + 500);
#ifdef Q_OS_WIN
if (group.state() != QAbstractAnimationJob::Stopped)
QEXPECT_FAIL("", timerError, Abort);
QCOMPARE(group.state(), QAbstractAnimationJob::Stopped);
#else
QTRY_COMPARE(group.state(), QAbstractAnimationJob::Stopped);
#endif
#ifdef Q_OS_WIN
if (subgroup1.state() != QAbstractAnimationJob::Stopped)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(subgroup1.state(), QAbstractAnimationJob::Stopped);
#ifdef Q_OS_WIN
if (subgroup2.state() != QAbstractAnimationJob::Stopped)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(subgroup2.state(), QAbstractAnimationJob::Stopped);
#ifdef Q_OS_WIN
if (subgroup3.state() != QAbstractAnimationJob::Stopped)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(subgroup3.state(), QAbstractAnimationJob::Stopped);
#ifdef Q_OS_WIN
if (subgroup4.state() != QAbstractAnimationJob::Stopped)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(subgroup4.state(), QAbstractAnimationJob::Stopped);
#if defined(Q_OS_WIN) || defined(Q_OS_MACOS)
if (pause5.m_updateCurrentTimeCount != 4)
QEXPECT_FAIL("", timerError, Abort);
#endif
QCOMPARE(pause5.m_updateCurrentTimeCount, 4);
}
void tst_QPauseAnimationJob::zeroDuration()
{
TestablePauseAnimation animation;
animation.setDuration(0);
animation.start();
QTest::qWait(animation.totalDuration() + 100);
QCOMPARE(animation.state(), QAbstractAnimationJob::Stopped);
QCOMPARE(animation.m_updateCurrentTimeCount, 1);
}
QTEST_MAIN(tst_QPauseAnimationJob)
#include "tst_qpauseanimationjob.moc"
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