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// Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick 2.12
/*
The test verifies that batching does not interfere with overlapping
regions.
#samples: 8
PixelPos R G B Error-tolerance
#base: 0 0 1.0 0.0 0.0 0.05
#base: 1 1 0.0 0.0 1.0 0.05
#base: 10 10 1.0 0.0 0.0 0.05
#base: 1 11 0.0 0.0 1.0 0.05
#final: 0 0 1.0 0.0 0.0 0.05
#final: 1 1 0.0 1.0 0.0 0.05
#final: 10 10 1.0 0.0 0.0 0.05
#final: 1 11 0.0 1.0 0.0 0.05
*/
RenderTestBase
{
id: root
opacity: 0.99
Rectangle {
width: 100
height: 9
color: Qt.rgba(1, 0, 0);
Rectangle {
id: box
width: 5
height: 5
x: 1
y: 1
color: Qt.rgba(0, 0, 1);
}
}
ShaderEffect { // Something which blends and is different than rectangle. Will get its own batch
width: 100
height: 9
y: 10
fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL
? "varying highp vec2 qt_TexCoord0; void main() { gl_FragColor = vec4(1, 0, 0, 1); }"
: "qrc:/data/render_bug37422.frag.qsb"
Rectangle {
width: 5
height: 5
x: 1
y: 1
color: box.color
}
}
onEnterFinalStage: {
box.color = Qt.rgba(0, 1, 0);
root.finalStageComplete = true;
}
}
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