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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
pragma Strict
import QtQml
BaseConstraint {
id: self
property Variable myInput
property Variable myOutput
property Variable scale
property Variable offset
function addToGraph() {
let ihn = myInput;
if (ihn)
ihn.addConstraint(self);
let out = myOutput;
if (out)
out.addConstraint(self);
let s = scale;
if (s)
s.addConstraint(self);
let o = offset;
if (o)
o.addConstraint(self);
satisfaction = Satisfaction.NONE;
}
function removeFromGraph() {
if (myInput)
myInput.removeConstraint(self);
if (myOutput)
myOutput.removeConstraint(self);
if (scale)
scale.removeConstraint(self);
if (offset)
offset.removeConstraint(self);
satisfaction = Satisfaction.NONE;
}
property Variable input: (satisfaction === Satisfaction.BACKWARD)
? myOutput
: myInput
property Variable output: (satisfaction === Satisfaction.BACKWARD)
? myInput
: myOutput
function recalculate() {
let ihn = input;
let out = output;
if (!ihn) {
out.walkStrength = strength;
out.stay = !isInput;
return;
}
out.walkStrength = Strength.weakestOf(strength, ihn.walkStrength);
let stay = ihn.stay;
// Optimize for number of lookups. We lookup scale and offset only once and we keep
// stay in a local as long as we can.
let s = scale
if (s)
stay = stay && s.stay;
let o = offset
if (o)
stay = stay && o.stay;
out.stay = stay;
if (stay)
out.value = evaluate();
}
function chooseMethod(mark: int) {
let ihn = myInput;
let out = myOutput;
let outStrength = out.walkStrength;
if (!ihn) {
satisfaction = (out.mark !== mark && Strength.stronger(strength, outStrength))
? Satisfaction.FORWARD
: Satisfaction.NONE;
return;
}
let ihnStrength = ihn.walkStrength;
if (Strength.weaker(ihnStrength, outStrength)) {
satisfaction = Strength.stronger(strength, ihnStrength)
? Satisfaction.BACKWARD
: Satisfaction.NONE;
return;
}
satisfaction = Strength.stronger(strength, outStrength)
? Satisfaction.FORWARD
: Satisfaction.BACKWARD
}
function markInputs(mark: int) {
let i = input;
if (i)
i.mark = mark;
let s = scale;
if (s)
s.mark = mark;
let o = offset;
if (o)
o.mark = mark;
}
function inputsKnown(mark: int) : bool {
let ihn = input;
return !ihn || ihn.mark === mark || ihn.stay || ihn.determinedBy === null;
}
function evaluate() : int {
let result = input.value;
// This is a rather hot code path. It pays off to do the lookups for offset and scale
// only once
let o = offset;
let s = scale;
if (satisfaction === Satisfaction.BACKWARD) {
if (o)
result = result - o.value;
if (s)
result = result / s.value;
} else {
if (s)
result = result * s.value;
if (o)
result = result + o.value; // TODO: += and -= miscompile!
}
return result;
}
}
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