1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
|
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
Item {
anchors.fill: parent
View3D {
id: view
anchors.fill: parent
PointLight {
color: "white"
ambientColor: "gray"
brightness: 2.0
}
Model {
source: "#Rectangle"
eulerRotation: Qt.vector3d(-90, 0, 0)
scale: Qt.vector3d(10, 10, 1)
materials: [ PrincipledMaterial {
baseColor: "red"
}
]
}
Model {
source: "#Cube"
scale: Qt.vector3d(0.3, 0.3, 0.3)
materials: [PrincipledMaterial {
baseColor: "white"
}
]
}
Component {
id: particleComponent
Model {
source: "#Cube"
scale: Qt.vector3d(0.1, 0.1, 0.1)
materials: PrincipledMaterial {
metalness: 0.5
roughness: 0
specularAmount: 1.0
}
opacity: 0.75
}
}
ParticleSystem3D {
id: psystem
ModelParticle3D {
id: modelParticle
delegate: particleComponent
maxAmount: 60
color: Qt.rgba(0.5, 0.5, 0.5, 0.5)
colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.15)
sortMode: sortModeSelectionBox.index
}
SpriteParticle3D {
id: spriteParticle
color: Qt.rgba(0.75, 0.75, 0.75, 0.75)
colorVariation: Qt.vector4d(0.5, 0.5, 0.5, 0.05)
maxAmount: 60
billboard: true
sortMode: sortModeSelectionBox.index
}
// Emitters, one per particle
ParticleEmitter3D {
x: 35
particle: spriteParticle
particleScaleVariation: 0.3
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 5, 15)
directionVariation: Qt.vector3d(0, 0, 5)
}
emitRate: 10
lifeSpan: 6000
// Sort emitters based on camera rotation
depthBias: cameraController.rot - 180
}
ParticleEmitter3D {
x: -35
particle: modelParticle
particleScaleVariation: 0.2
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 5, 15)
}
emitRate: 10
lifeSpan: 6000
}
}
Node {
id: cameraController
property real rot: 0.0
PropertyAnimation {
target: cameraController
property: "rot"
from: 0.0
to: 360.0
duration: 10000
loops: Animation.Infinite
running: true
paused: !checkBoxRotateCamera.checked
}
eulerRotation: Qt.vector3d(0, rot, 0)
PerspectiveCamera {
y: 20
z: 100
}
}
environment: SceneEnvironment {
clearColor: "darkGray"
backgroundMode: SceneEnvironment.Color
}
}
SettingsView {
id: settingsView
CustomSelectionBox {
id: sortModeSelectionBox
text: "Mode"
values: ["SortNone", "SortNewest", "SortOldest", "SortDistance"]
parentWidth: settingsView.width
}
CustomCheckBox {
id: checkBoxRotateCamera
text: "Rotate camera"
checked: false
}
}
LoggingView {
anchors.bottom: parent.bottom
particleSystems: [psystem]
}
}
|