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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Xr
pragma ComponentBehavior: Bound
XrController {
id: theController
poseSpace: XrController.AimPose
readonly property vector3d pickDirection: Qt.vector3d(0, 0, -1)
required property QtObject view // an object that has implemented rayPick(pos, dir)
property XrCursor xrCursor: null
property int pickStatus: PickResult.Null
property bool enableVirtualMouse: false
property bool enableThumbstickMove: true
property real yeetDistance: 400
property real emptyRayLength: 400
//! [signals]
property Model hoveredObject: null
signal objectPressed(obj: Model, pos: vector3d, direction: vector3d)
signal moved(pos: vector3d, direction: vector3d)
signal released()
signal objectGrabbed(obj: Model)
//! [signals]
QtObject {
id: priv
property QtObject hitObject: null
property bool isGrabbing: false
property bool isInteracting: false
property vector3d offset
property quaternion rotation
property Node grabbedObject
function tryGrab() {
theController.objectGrabbed(hitObject as Model)
}
function doGrab(obj: Node) {
grabbedObject = obj
if (grabbedObject) {
const scenePos = grabbedObject.scenePosition
const sceneRot = grabbedObject.sceneRotation
offset = theController.mapPositionFromScene(scenePos)
rotation = theController.rotation.inverted().times(sceneRot)
isGrabbing = true
if (xrCursor)
xrCursor.visible = false
}
}
function ungrab() {
hitObject = grabbedObject
grabbedObject = null
isGrabbing = false
}
function handlePress() {
theController.objectPressed(hitObject, theController.scenePosition, theController.forward)
isInteracting = true
pickRay.pressed = true
}
function handleRelease() {
isInteracting = false
theController.released()
pickRay.pressed = false
}
function moveObject() {
if (grabbedObject) {
let newPos = theController.scenePosition.plus(theController.rotation.times(offset))
let newRot = theController.sceneRotation.times(rotation)
if (grabbedObject.parent) {
newPos = grabbedObject.parent.mapPositionFromScene(newPos)
newRot = grabbedObject.parent.sceneRotation.inverted().times(newRot)
}
grabbedObject.setPosition(newPos)
grabbedObject.setRotation(newRot)
}
}
function yeet(delta: real) {
const localForward = Qt.vector3d(0, 0, -1)
const rayPos = localForward.times(pickRay.length)
const yeetOffset = offset.minus(rayPos)
pickRay.length = Math.max(10, Math.min(pickRay.length * (1 + delta/10), theController.yeetDistance))
offset = yeetOffset.plus(localForward.times(pickRay.length))
}
function findObject(pickResult : var) {
const didHit = pickResult.hitType !== PickResult.Null
theController.pickStatus = pickResult.hitType
if (didHit) {
pickRay.hit = true
pickRay.length = pickResult.distance * 0.75
hitObject = pickResult.objectHit
} else {
pickRay.hit = false
pickRay.length = theController.emptyRayLength
hitObject = null
}
theController.hoveredObject = hitObject
}
function handleMove() {
const dir = theController.mapDirectionToScene(pickDirection)
const pickResult = theController.view.rayPick(scenePosition, dir)
if (xrCursor) {
const didHit = pickResult.hitType !== PickResult.Null
xrCursor.visible = didHit && !priv.isGrabbing
if (didHit)
xrCursor.setPositionAndOrientation(pickResult.scenePosition, pickResult.sceneNormal)
}
if (isInteracting)
theController.moved(theController.scenePosition, theController.forward)
else if (isGrabbing)
moveObject()
else
findObject(pickResult)
}
}
function startGrab(obj: Node) {
priv.doGrab(obj)
}
PickRay {
id: pickRay
visible: !priv.isGrabbing
length: theController.emptyRayLength
}
onRotationChanged: {
priv.handleMove()
}
XrInputAction {
id: grabAction
controller: theController.controller
actionId: [XrInputAction.SqueezeValue, XrInputAction.SqueezePressed]
onPressedChanged: {
if (pressed) {
priv.tryGrab()
} else {
priv.ungrab()
}
}
}
XrInputAction {
id: triggerAction
controller: theController.controller
actionId: [XrInputAction.TriggerValue, XrInputAction.TriggerPressed, XrInputAction.IndexFingerPinch]
onPressedChanged: {
if (pressed)
priv.handlePress()
else
priv.handleRelease()
}
}
XrInputAction {
id: yeetAction
enabled: theController.enableThumbstickMove
controller: theController.controller
actionId: XrInputAction.ThumbstickY
}
FrameAnimation {
id: yeetAnimation
running: priv.isGrabbing && Math.abs(yeetAction.value) > 0.1
onTriggered: priv.yeet(yeetAction.value * frameTime * 30)
}
XrVirtualMouse {
enabled: theController.enableVirtualMouse
source: theController
view: theController.view as XrView
leftMouseButton: triggerAction.pressed
}
}
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