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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QTest>
#include <QSignalSpy>
#include <QtQuick3D/private/qquick3dmodel_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h>
class tst_QQuick3DModel : public QObject
{
Q_OBJECT
// Work-around to get access to updateSpatialNode
class Model : public QQuick3DModel
{
public:
using QQuick3DModel::updateSpatialNode;
};
private slots:
void testProperties();
void testEnums();
};
void tst_QQuick3DModel::testProperties()
{
Model model;
auto node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(nullptr));
const auto originalNode = node; // for comparisons later...
QVERIFY(node);
model.setCastsShadows(true);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(model.castsShadows());
QVERIFY(node->castsShadows);
model.setCastsShadows(false);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(!model.castsShadows());
QVERIFY(!node->castsShadows);
model.setReceivesShadows(true);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(model.receivesShadows());
QVERIFY(node->receivesShadows);
model.setReceivesShadows(false);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(!model.receivesShadows());
QVERIFY(!node->receivesShadows);
model.setReceivesReflections(true);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(model.receivesReflections());
QVERIFY(node->receivesReflections);
model.setReceivesReflections(false);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(!model.receivesReflections());
QVERIFY(!node->receivesReflections);
model.setPickable(true);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(model.pickable());
QVERIFY(node->getLocalState(QSSGRenderModel::LocalState::Pickable));
model.setPickable(false);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(!model.receivesShadows());
QVERIFY(!node->getLocalState(QSSGRenderModel::LocalState::Pickable));
model.setLevelOfDetailBias(0.0f);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(model.levelOfDetailBias() == 0.0f);
QVERIFY(node->levelOfDetailBias == 0.0f);
model.setLevelOfDetailBias(1.0f);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QVERIFY(model.levelOfDetailBias() == 1.0f);
QVERIFY(node->levelOfDetailBias == 1.0f);
// mesh from source
QUrl cubeUrl("#Cube");
QSignalSpy spy(&model, SIGNAL(sourceChanged()));
model.setSource(cubeUrl);
QCOMPARE(spy.size(), 1);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QCOMPARE(cubeUrl, model.source());
QCOMPARE(cubeUrl, node->meshPath.path());
QCOMPARE(originalNode, node);
QQuick3DGeometry geometry;
model.setGeometry(&geometry);
node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(node));
QCOMPARE(&geometry, model.geometry());
}
void tst_QQuick3DModel::testEnums()
{
Model model;
auto node = static_cast<QSSGRenderModel *>(model.updateSpatialNode(nullptr));
QVERIFY(node);
}
QTEST_APPLESS_MAIN(tst_QQuick3DModel)
#include "tst_qquick3dmodel.moc"
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