1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
|
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
width: 400
height: 400
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: v3d
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#444845"
backgroundMode: SceneEnvironment.Color
}
camera: camera
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
DirectionalLight {
position: Qt.vector3d(-500, 500, -100)
color: Qt.rgba(0.2, 0.2, 0.2, 1.0)
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
}
PointLight {
position: Qt.vector3d(0, 500, 0)
color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
ambientColor: Qt.rgba(0.2, 0.2, 0.2, 1.0)
brightness: 5
castsShadow: true
shadowMapQuality: Light.ShadowMapQualityHigh
}
Model {
source: "#Rectangle"
y: -200
scale: Qt.vector3d(5, 5, 5)
eulerRotation.x: -90
materials: [
CustomMaterial {
shadingMode: CustomMaterial.Shaded
vertexShader: "customdiffusespecular.vert"
fragmentShader: "customdiffuse.frag"
property real uTime: 0.0
property real uAmplitude: 0.0
property color uDiffuse: "white"
property real uShininess: 50
}
]
}
Model {
position: Qt.vector3d(-50, 0, -50)
eulerRotation.x: 30.0
eulerRotation.y: 100.0
scale: Qt.vector3d(1.5, 1.5, 1.5)
source: "#Cylinder"
materials: [
CustomMaterial {
shadingMode: CustomMaterial.Shaded
vertexShader: "customdiffusespecular.vert"
fragmentShader: "customdiffuse.frag"
property real uTime: 1.0
property real uAmplitude: 50.0
property color uDiffuse: "yellow"
property real uShininess: 50
}
]
}
}
}
|