File: customlightprobe_scope.qml

package info (click to toggle)
qt6-quick3d 6.10.2-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 143,588 kB
  • sloc: cpp: 395,989; ansic: 41,469; xml: 288; sh: 242; makefile: 32
file content (81 lines) | stat: -rw-r--r-- 2,329 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

import QtQuick3D
import QtQuick

Rectangle {
    width: 400
    height: 400
    color: Qt.rgba(0, 0, 0, 1)

    View3D {
        id: v3d
        anchors.fill: parent

        environment: SceneEnvironment {
            clearColor: "#444845"
            backgroundMode: SceneEnvironment.Color
            probeExposure: 1
            lightProbe: Texture {
                source: "../shared/maps/OpenfootageNET_lowerAustria01-1024.hdr"
            }
        }

        camera: camera

        PerspectiveCamera {
            id: camera
            position: Qt.vector3d(0, 0, 600)
        }

        // Have a light that should have no effect whatsoever on our models
        // since it is limited to a dummy node.
        DirectionalLight {
            position: Qt.vector3d(-500, 500, -100)
            color: "green"
            scope: dummy
        }

        Node {
            id: dummy
        }

        Model {
            source: "#Rectangle"
            y: -200
            scale: Qt.vector3d(5, 5, 5)
            eulerRotation.x: -90
            materials: [
                CustomMaterial {
                    shadingMode: CustomMaterial.Shaded
                    vertexShader: "customdiffusespecular.vert"
                    fragmentShader: "customlightprobe.frag"
                    property real uTime: 0.0
                    property real uAmplitude: 0.0
                    property color uDiffuse: "white"
                    property real uShininess: 50
                }
            ]
        }

        Model {
            position: Qt.vector3d(-50, 0, -50)
            eulerRotation.x: 30.0
            eulerRotation.y: 100.0
            scale: Qt.vector3d(1.5, 1.5, 1.5)
            source: "#Cylinder"
            materials: [
                CustomMaterial {
                    shadingMode: CustomMaterial.Shaded
                    vertexShader: "customdiffusespecular.vert"
                    fragmentShader: "customlightprobe.frag"
                    property real uTime: 1.0
                    property real uAmplitude: 50.0
                    property color uDiffuse: "yellow"
                    property real uShininess: 50
                }
            ]
        }
    }
}