1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
|
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
id: primitives
width: 800
height: 480
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: layer
anchors.left: parent.left
anchors.leftMargin: parent.width * 0
width: parent.width * 1
anchors.top: parent.top
anchors.topMargin: parent.height * 0
height: parent.height * 1
environment: SceneEnvironment {
clearColor: Qt.rgba(0, 0, 0, 1)
aoDither: true
depthPrePassEnabled: true
}
InstanceListEntry {
id: redInstance
position: Qt.vector3d(100, -100, 0)
color: "red"
}
InstanceListEntry {
id: greenInstance
position: Qt.vector3d(100, 100, 0)
eulerRotation: Qt.vector3d(-10, 0, 30)
color: "green"
}
InstanceListEntry {
id: blueInstance
position: Qt.vector3d(-100, -100, 0)
scale: Qt.vector3d(0.5, 0.5, 0.5)
color: "blue"
}
InstanceList {
id: manualInstancing
instances: [ redInstance, greenInstance, blueInstance ]
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
clipFar: 5000
}
DirectionalLight {
id: light
shadowFactor: 10
}
PrincipledMaterial {
id: sharedMaterial
baseColor: "white"
}
Model {
id: instancedCube
instancing: manualInstancing
source: "#Cube"
materials: sharedMaterial
}
Model {
id: cube
position: Qt.vector3d(-100, 100, 0)
source: "#Cube"
materials: sharedMaterial
}
}
}
|