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import QtQuick
import QtQuick3D
Rectangle {
width: 640
height: 480
color: Qt.rgba(0, 0, 0, 1)
Node {
id: scene
Box {
usedInBakedLighting: true
bakedLightmap: BakedLightmap {
enabled: true
key: "box"
}
scale: Qt.vector3d(100, 100, 100)
}
}
View3D {
width: parent.width/2
height: parent.height
PerspectiveCamera {
z: 300
y: 100
}
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
lightmapper: Lightmapper {
texelsPerUnit: 0.3
source: "lightmaps/box.bin"
}
}
PointLight {
bakeMode: Light.BakeModeAll
y: 190
brightness: 5
castsShadow: true
shadowFactor: 75
}
importScene: scene
}
View3D {
width: parent.width/2
height: parent.height
x: parent.width/2
PerspectiveCamera {
z: 300
y: 100
}
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
lightmapper: Lightmapper {
texelsPerUnit: 0.3
source: "lightmaps/box_low.bin"
}
}
PointLight {
bakeMode: Light.BakeModeAll
y: 190
brightness: 5
castsShadow: true
shadowFactor: 75
}
importScene: scene
}
}
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