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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
void MAIN()
{
vec4 tmp = vec4(INSTANCE_MODELVIEWPROJECTION_MATRIX[0][3],
INSTANCE_MODELVIEWPROJECTION_MATRIX[1][3],
INSTANCE_MODELVIEWPROJECTION_MATRIX[2][3],
INSTANCE_MODELVIEWPROJECTION_MATRIX[3][3]);
float weight = dot(tmp, offset);
vec3 pos = sin(weight) * MORPH_POSITION(0) + cos(weight) * MORPH_POSITION(1) +
(1 - sin(weight) - cos(weight)) * VERTEX;
POSITION = INSTANCE_MODELVIEWPROJECTION_MATRIX * vec4(pos, 1.0);
}
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