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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
Item {
width: 900
height: 450
View3D {
anchors.fill: parent
camera: camera
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 1200)
}
environment: SceneEnvironment {
id: sceneEnv
backgroundMode: SceneEnvironment.Color
clearColor: "black"
}
ReflectionProbe {
position: Qt.vector3d(0, 0, 0)
boxSize: Qt.vector3d(500, 500, 500)
quality: ReflectionProbe.High
refreshMode: ReflectionProbe.EveryFrame
texture: CubeMapTexture {
source: "../shared/maps/cubemap_bc1.ktx"
}
NumberAnimation on eulerRotation.y {
running: true
loops: Animation.Infinite
from: 0
to: 360
duration: 10000
}
}
Model {
position: Qt.vector3d(-350, -30, 400)
scale: Qt.vector3d(4, 4, 4)
source: "#Sphere"
receivesReflections: true
materials: [ DefaultMaterial {
diffuseColor: Qt.rgba(1, 1, 1, 1)
specularRoughness: 0.1
specularAmount: 1.0
}
]
}
Model {
position: Qt.vector3d(350, -30, 400)
scale: Qt.vector3d(4, 4, 4)
source: "#Sphere"
receivesReflections: true
materials: [ PrincipledMaterial {
baseColor: Qt.rgba(1, 1, 1, 1)
metalness: 1.0
roughness: 0.1
}
]
}
}
}
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