1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235
|
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "cppinstancetable.h"
#include <math.h>
#include <QMatrix4x4>
#include <QRandomGenerator>
#include <QColor>
// Quick-and-dirty smoothed out noise generation. Probably not suitable for general use.
static QVector<float> generateNoiseTable(int dimension, int randomSeed)
{
const int tableSize = dimension * dimension;
QVector<float> table(tableSize);
QRandomGenerator rgen(randomSeed);
for (float &f: table)
f = rgen.bounded(1.0) * rgen.bounded(1.0);
// We select some initial points that will not be modified. This is the distance between them: (power of two)
constexpr int delta = 16;
// Then we average out those points to the points half way between them,
// and continue with the points half way between those, and so on.
// Pattern:
// STS
// TTT
// STS
// where S = source and T = target
auto smooth = [dimension, &table](int x, int y, int d) {
auto lookup = [&table,dimension](int x, int y) -> float {
return table[x + y*dimension];
};
auto assign = [&table,dimension,d](int x, int y, float v) {
if (x < dimension && y < dimension) {
float e = d*1.0/dimension;
float &z = table[x + y*dimension];
z = (e*z + v)/(e+1);
}
};
int x1 = x + d/2;
int y1 = y + d/2;
int x2 = qMin(dimension-1, x + d);
int y2 = qMin(dimension-1, y + d);
float z1 = lookup(x,y);
float z2 = lookup(x2, y);
float z3 = lookup(x, y2);
float z4 = lookup(x2, y2);
assign(x1, y, (z1+z2)/2);
assign(x, y1, (z1+z3)/2);
assign(x1, y1, (z1+z2+z3+z4)/4);
assign(x1, y2, (z3+z4)/2);
assign(x2, y1, (z2+z4)/2);
};
int d = delta;
while (d > 1) {
for (int ix = 0; ix < dimension; ix += d) {
for (int iy = 0; iy < dimension; iy += d) {
smooth(ix, iy, d);
}
}
d = d/2;
}
//low-pass filter
for (int i = dimension + 1; i < tableSize; ++i)
table[i] = (table[i] + table[i-1] + table[i-dimension])/3;
//normalize
float min = 1.0;
float max = 0.0;
for (auto z : table) {
min = qMin(z, min);
max = qMax(z, max);
}
for (auto &z : table)
z = (z - min) / (max - min);
return table;
}
CppInstanceTable::CppInstanceTable(QQuick3DObject *parent) : QQuick3DInstancing(parent)
{
m_randomSeed = QRandomGenerator::global()->generate();
}
CppInstanceTable::~CppInstanceTable()
{
}
int CppInstanceTable::gridSize() const
{
return m_gridSize;
}
float CppInstanceTable::gridSpacing() const
{
return m_gridSpacing;
}
int CppInstanceTable::randomSeed() const
{
return m_randomSeed;
}
void CppInstanceTable::setGridSize(int gridSize)
{
if (m_gridSize == gridSize)
return;
m_gridSize = gridSize;
emit gridSizeChanged();
markDirty();
m_dirty = true;
}
void CppInstanceTable::setGridSpacing(float gridSpacing)
{
if (qFuzzyCompare(m_gridSpacing, gridSpacing))
return;
m_gridSpacing = gridSpacing;
emit gridSpacingChanged();
markDirty();
m_dirty = true;
}
void CppInstanceTable::setRandomSeed(int randomSeed)
{
if (m_randomSeed == randomSeed)
return;
m_randomSeed = randomSeed;
emit randomSeedChanged();
markDirty();
m_dirty = true;
}
class BlockTable
{
public:
BlockTable(int dimension, int randomSeed) : gridSize(dimension), seaLevel(gridSize / 8)
{
noiseTable = generateNoiseTable(gridSize, randomSeed);
lowestBlock.resize(gridSize * gridSize);
for (int i = 0; i < gridSize; ++i) {
for (int j = 0; j < gridSize; ++j) {
// optimization: skip blocks that are obscured by neighbours
int lowestVisible;
if (i == 0 || j == 0 || i == gridSize - 1 || j == gridSize - 1) {
lowestVisible = 0;
} else {
lowestVisible = terrainHeight(i, j);
lowestVisible = qMin(lowestVisible, terrainHeight(i - 1, j));
lowestVisible = qMin(lowestVisible, terrainHeight(i, j - 1));
lowestVisible = qMin(lowestVisible, terrainHeight(i + 1, j));
lowestVisible = qMin(lowestVisible, terrainHeight(i, j + 1));
lowestVisible = qMax(lowestVisible, seaLevel);
}
lowestBlock[idx(i, j)] = lowestVisible;
}
}
}
QColor getBlockColor(int i, int j, int k) const
{
const int maxHeight = gridSize / 2;
int snowLine = maxHeight * 4 / 5 - QRandomGenerator::global()->bounded(maxHeight / 5);
int treeLine = maxHeight * 3 / 5 - QRandomGenerator::global()->bounded(maxHeight / 5);
if (k > terrainHeight(i, j)) {
return Qt::blue;
} else if (k > snowLine) {
return Qt::white;
} else if (k > treeLine) {
return Qt::darkGray;
} else {
return QColor::fromHsvF(k * 0.7f / maxHeight, 0.7f, 0.5f, 1.0f);
}
}
bool isWaterSurface(int i, int j, int k) const { return k == seaLevel && k > terrainHeight(i, j); }
int lowestVisible(int i, int j) { return lowestBlock[idx(i, j)]; }
int highestBlock(int i, int j) { return qMax(seaLevel, terrainHeight(i, j)); }
private:
int idx(int i, int j) const { return i + j * gridSize; }
int terrainHeight(int i, int j) const
{
const int maxHeight = gridSize / 2;
return maxHeight * noiseTable[idx(i, j)];
}
QVector<float> noiseTable;
QVector<int> lowestBlock;
int gridSize;
int seaLevel;
};
//! [getInstanceBuffer]
QByteArray CppInstanceTable::getInstanceBuffer(int *instanceCount)
{
if (m_dirty) {
BlockTable blocks(m_gridSize, m_randomSeed);
m_instanceData.resize(0);
auto idxToPos = [this](int i) -> float { return m_gridSpacing * (i - m_gridSize / 2); };
int instanceNumber = 0;
for (int i = 0; i < m_gridSize; ++i) {
float xPos = idxToPos(i);
for (int j = 0; j < m_gridSize; ++j) {
float zPos = idxToPos(j);
int lowest = blocks.lowestVisible(i, j);
int highest = blocks.highestBlock(i, j);
for (int k = lowest; k <= highest; ++k) {
float yPos = idxToPos(k);
QColor color = blocks.getBlockColor(i, j, k);
float waterAnimation = blocks.isWaterSurface(i, j, k) ? 1.0 : 0.0;
auto entry = calculateTableEntry({ xPos, yPos, zPos }, { 1.0, 1.0, 1.0 }, {}, color, { waterAnimation, 0, 0, 0 });
m_instanceData.append(reinterpret_cast<const char *>(&entry), sizeof(entry));
instanceNumber++;
}
}
}
m_instanceCount = instanceNumber;
m_dirty = false;
}
if (instanceCount)
*instanceCount = m_instanceCount;
return m_instanceData;
}
//! [getInstanceBuffer]
|