1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218
|
// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
Item {
id: mainWindow
anchors.fill: parent
View3D {
id: view3D
anchors.fill: parent
camera: camera
environment: SceneEnvironment {
clearColor: "#202020"
backgroundMode: SceneEnvironment.Color
antialiasingMode: AppSettings.antialiasingMode
antialiasingQuality: AppSettings.antialiasingQuality
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
PointLight {
position: Qt.vector3d(400, 600, 400)
brightness: 80
ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
}
Component {
id: particleComponent
Model {
source: "#Cube"
scale: Qt.vector3d(0.5, 0.5, 0.5)
materials: DefaultMaterial {
}
}
}
Component {
id: particleComponentStar
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.1, 0.1, 0.0)
materials: DefaultMaterial {
diffuseMap: Texture {
source: "images/star2.png"
}
}
}
}
ParticleSystem3D {
id: psystem
// Particles
ModelParticle3D {
id: particleCube
delegate: particleComponent
maxAmount: 4
color: "#ffffff"
colorVariation: Qt.vector4d(0.4, 0.4, 0.4, 0.0)
unifiedColorVariation: true
}
ModelParticle3D {
id: particleSpark
delegate: particleComponentStar
maxAmount: 600
fadeInDuration: 200
fadeOutDuration: 500
color: "#ffffff"
colorVariation: Qt.vector4d(0.4, 0.4, 0.4, 0.8)
unifiedColorVariation: true
}
ModelParticle3D {
id: particleSpark2
delegate: particleComponentStar
maxAmount: 1000
fadeInDuration: 200
fadeOutDuration: 500
color: "#ff6060"
colorVariation: Qt.vector4d(0.5, 0.2, 0.2, 0.5)
unifiedColorVariation: true
}
ModelParticle3D {
id: particleStar
delegate: particleComponentStar
maxAmount: 1000
color: "#ffee60"
colorVariation: Qt.vector4d(0.6, 0.6, 0.2, 0.5)
unifiedColorVariation: true
}
ParticleEmitter3D {
particle: particleCube
position: Qt.vector3d(-550, -300, 0)
particleScaleVariation: 0.4
particleRotationVariation: Qt.vector3d(180, 180, 180)
particleRotationVelocityVariation: Qt.vector3d(200, 200, 200);
velocity: VectorDirection3D {
direction: Qt.vector3d(250, 400, 0)
directionVariation: Qt.vector3d(50, 50, 50)
}
emitRate: 1
lifeSpan: 4000
}
TrailEmitter3D {
id: trailEmitter
particle: particleSpark
follow: particleCube
particleScale: 1.5
particleScaleVariation: 0.5
particleRotationVariation: Qt.vector3d(20, 20, 180)
particleRotationVelocityVariation: Qt.vector3d(100, 100, 100);
velocity: VectorDirection3D {
directionVariation: Qt.vector3d(20, 20, 20)
}
emitRate: sliderEmitRate.sliderValue
lifeSpan: 1000
}
TrailEmitter3D {
id: trailEmitter2
particle: particleSpark2
follow: particleCube
particleScale: 2.5
particleScaleVariation: 0.5
particleRotationVariation: Qt.vector3d(20, 20, 180)
particleRotationVelocityVariation: Qt.vector3d(100, 100, 100);
velocity: VectorDirection3D {
directionVariation: Qt.vector3d(100, 100, 100)
}
lifeSpan: 1000
}
ParticleEmitter3D {
id: starEmitter
particle: particleStar
particleScale: 5.0
particleScaleVariation: 3.0
particleRotationVariation: Qt.vector3d(0, 0, 180)
particleRotationVelocityVariation: Qt.vector3d(100, 100, 100);
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 500, 0)
directionVariation: Qt.vector3d(80, 80, 80)
}
lifeSpan: 1000
}
Gravity3D {
direction: Qt.vector3d(0, 1, 0)
magnitude: -200
}
}
}
MouseArea {
anchors.fill: parent
onClicked: {
trailEmitter2.burst(50);
var pos = view3D.mapTo3DScene(Qt.vector3d(mouseX, mouseY, camera.z));
starEmitter.burst(sliderBurstAmount.sliderValue,
sliderBurstDuration.sliderValue,
pos);
}
}
Text {
anchors.centerIn: parent
font.pointSize: AppSettings.fontSizeLarge
color: "#ffffff"
text: qsTr("Click to burst!")
}
SettingsView {
CustomLabel {
text: "Burst amount"
}
CustomSlider {
id: sliderBurstAmount
sliderValue: 100
fromValue: 10
toValue: 200
}
CustomLabel {
text: "Burst duration"
}
CustomSlider {
id: sliderBurstDuration
sliderValue: 100
fromValue: 0
toValue: 1000
}
CustomLabel {
text: "Trail emitRate"
}
CustomSlider {
id: sliderEmitRate
sliderValue: 100
fromValue: 0
toValue: 150
}
}
LoggingView {
anchors.bottom: parent.bottom
particleSystems: [psystem]
}
}
|