1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150
|
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import Example
import QtQuick.Timeline
Node {
PrincipledMaterial {
id: material
lighting: PrincipledMaterial.NoLighting
baseColor: "orange"
}
Model {
geometry: SkinGeometry {
id: geometry
//! [positions]
positions: [
Qt.vector3d(0.0, 0.0, 0.0), // vertex 0
Qt.vector3d(1.0, 0.0, 0.0), // vertex 1
Qt.vector3d(0.0, 0.5, 0.0), // vertex 2
Qt.vector3d(1.0, 0.5, 0.0), // vertex 3
Qt.vector3d(0.0, 1.0, 0.0), // vertex 4
Qt.vector3d(1.0, 1.0, 0.0), // vertex 5
Qt.vector3d(0.0, 1.5, 0.0), // vertex 6
Qt.vector3d(1.0, 1.5, 0.0), // vertex 7
Qt.vector3d(0.0, 2.0, 0.0), // vertex 8
Qt.vector3d(1.0, 2.0, 0.0) // vertex 9
]
//! [positions]
//! [joints]
joints: [
0, 1, 0, 0, // vertex 0
0, 1, 0, 0, // vertex 1
0, 1, 0, 0, // vertex 2
0, 1, 0, 0, // vertex 3
0, 1, 0, 0, // vertex 4
0, 1, 0, 0, // vertex 5
0, 1, 0, 0, // vertex 6
0, 1, 0, 0, // vertex 7
0, 1, 0, 0, // vertex 8
0, 1, 0, 0 // vertex 9
]
//! [joints]
//! [weights]
weights: [
1.00, 0.00, 0.0, 0.0, // vertex 0
1.00, 0.00, 0.0, 0.0, // vertex 1
0.75, 0.25, 0.0, 0.0, // vertex 2
0.75, 0.25, 0.0, 0.0, // vertex 3
0.50, 0.50, 0.0, 0.0, // vertex 4
0.50, 0.50, 0.0, 0.0, // vertex 5
0.25, 0.75, 0.0, 0.0, // vertex 6
0.25, 0.75, 0.0, 0.0, // vertex 7
0.00, 1.00, 0.0, 0.0, // vertex 8
0.00, 1.00, 0.0, 0.0 // vertex 9
]
//! [weights]
//! [triangles]
indexes: [
0, 1, 3, // triangle 0
0, 3, 2, // triangle 1
2, 3, 5, // triangle 2
2, 5, 4, // triangle 3
4, 5, 7, // triangle 4
4, 7, 6, // triangle 5
6, 7, 9, // triangle 6
6, 9, 8 // triangle 7
]
//! [triangles]
}
materials: [
material
]
//! [skeleton in Model]
skeleton: qmlskeleton
//! [skeleton in Model]
//! [poses]
inverseBindPoses: [
Qt.matrix4x4(1, 0, 0, -0.5,
0, 1, 0, -1,
0, 0, 1, 0,
0, 0, 0, 1),
Qt.matrix4x4(1, 0, 0, -0.5,
0, 1, 0, -1,
0, 0, 1, 0,
0, 0, 0, 1)
]
//! [poses]
}
//! [skeleton]
Skeleton {
id: qmlskeleton
Joint {
id: joint0
index: 0
skeletonRoot: qmlskeleton
Joint {
id: joint1
index: 1
skeletonRoot: qmlskeleton
eulerRotation.z: 45
}
}
}
//! [skeleton]
//! [animation]
Timeline {
id: timeline0
startFrame: 0
endFrame: 1000
currentFrame: 0
enabled: true
animations: [
TimelineAnimation {
duration: 5000
from: 0
to: 1000
running: true
}
]
KeyframeGroup {
target: joint1
property: "eulerRotation.z"
Keyframe {
frame: 0
value: 0
}
Keyframe {
frame: 250
value: 90
}
Keyframe {
frame: 750
value: -90
}
Keyframe {
frame: 1000
value: 0
}
}
}
//! [animation]
}
|