1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270
|
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick.Controls
Window {
id: window
width: 1280
height: 720
visible: true
title: "View3Ds with Different Cameras"
color: "#848895"
// The root scene
//! [rootnode]
Node {
id: standAloneScene
//! [rootnode]
DirectionalLight {
ambientColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
brightness: 1.0
eulerRotation.x: -25
}
Model {
source: "#Cube"
y: -104
scale: Qt.vector3d(3, 3, 0.1)
eulerRotation.x: -90
materials: [
DefaultMaterial {
diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1.0)
}
]
}
Model {
source: "teapot.mesh"
y: -100
scale: Qt.vector3d(50, 50, 50)
materials: [
PrincipledMaterial {
baseColor: "#41cd52"
metalness: 0.0
roughness: 0.1
opacity: 1.0
}
]
PropertyAnimation on eulerRotation.y {
loops: Animation.Infinite
duration: 5000
to: 0
from: -360
}
}
//! [cameras start]
// The predefined cameras. They have to be part of the scene, i.e. inside the root node.
// Animated perspective camera
Node {
PerspectiveCamera {
id: cameraPerspectiveOne
z: 600
}
PropertyAnimation on eulerRotation.x {
loops: Animation.Infinite
duration: 5000
to: -360
from: 0
}
}
// Stationary perspective camera
PerspectiveCamera {
id: cameraPerspectiveTwo
z: 600
}
//! [cameras start]
// Second animated perspective camera
Node {
PerspectiveCamera {
id: cameraPerspectiveThree
x: 500
eulerRotation.y: 90
}
PropertyAnimation on eulerRotation.y {
loops: Animation.Infinite
duration: 5000
to: 0
from: -360
}
}
// Stationary orthographic camera viewing from the top
OrthographicCamera {
id: cameraOrthographicTop
y: 600
eulerRotation.x: -90
}
// Stationary orthographic camera viewing from the front
OrthographicCamera {
id: cameraOrthographicFront
z: 600
}
//! [cameras end]
// Stationary orthographic camera viewing from left
OrthographicCamera {
id: cameraOrthographicLeft
x: -600
eulerRotation.y: -90
}
}
//! [cameras end]
//! [views]
// The views
Rectangle {
id: topLeft
anchors.top: parent.top
anchors.left: parent.left
width: parent.width * 0.5
height: parent.height * 0.5
color: "#848895"
border.color: "black"
View3D {
id: topLeftView
anchors.fill: parent
importScene: standAloneScene
camera: cameraOrthographicFront
}
Label {
text: "Front"
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
color: "#222840"
font.pointSize: 14
}
}
//! [views]
Rectangle {
id: topRight
anchors.top: parent.top
anchors.right: parent.right
width: parent.width * 0.5
height: parent.height * 0.5
color: "transparent"
border.color: "black"
Label {
text: "Perspective"
anchors.top: parent.top
anchors.right: parent.right
anchors.margins: 10
color: "#222840"
font.pointSize: 14
}
View3D {
id: topRightView
anchors.top: parent.top
anchors.right: parent.right
anchors.left: parent.left
anchors.bottom: parent.bottom;
camera: cameraPerspectiveOne
importScene: standAloneScene
renderMode: View3D.Underlay
environment: SceneEnvironment {
clearColor: window.color
backgroundMode: SceneEnvironment.Color
}
}
Row {
id: controlsContainer
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
spacing: 10
padding: 10
//! [buttons]
RoundButton {
text: "Camera 1"
highlighted: topRightView.camera == cameraPerspectiveOne
onClicked: {
topRightView.camera = cameraPerspectiveOne
}
}
//! [buttons]
RoundButton {
text: "Camera 2"
highlighted: topRightView.camera == cameraPerspectiveTwo
onClicked: {
topRightView.camera = cameraPerspectiveTwo
}
}
RoundButton {
text: "Camera 3"
highlighted: topRightView.camera == cameraPerspectiveThree
onClicked: {
topRightView.camera = cameraPerspectiveThree
}
}
}
}
Rectangle {
id: bottomLeft
anchors.bottom: parent.bottom
anchors.left: parent.left
width: parent.width * 0.5
height: parent.height * 0.5
color: "#848895"
border.color: "black"
View3D {
id: bottomLeftView
anchors.fill: parent
importScene: standAloneScene
camera: cameraOrthographicTop
}
Label {
text: "Top"
anchors.top: parent.top
anchors.left: parent.left
anchors.margins: 10
color: "#222840"
font.pointSize: 14
}
}
Rectangle {
id: bottomRight
anchors.bottom: parent.bottom
anchors.right: parent.right
width: parent.width * 0.5
height: parent.height * 0.5
color: "#848895"
border.color: "black"
View3D {
id: bottomRightView
anchors.fill: parent
importScene: standAloneScene
camera: cameraOrthographicLeft
}
Label {
text: "Left"
anchors.top: parent.top
anchors.right: parent.right
anchors.margins: 10
color: "#222840"
font.pointSize: 14
}
}
}
|