File: main.qml

package info (click to toggle)
qt6-quick3d 6.8.2-5
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 140,860 kB
  • sloc: cpp: 380,464; ansic: 36,078; xml: 252; sh: 241; makefile: 29
file content (189 lines) | stat: -rw-r--r-- 5,404 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only

import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick.Controls
import QtQuick.Layouts

Window {
    width: 1280
    height: 720
    visible: true
    title: qsTr("Input in 3D")
    objectName: "root window"
    color: "green"

    Shortcut {
        sequence: StandardKey.Quit
        onActivated: Qt.quit()
    }

//    DebugView {
//        anchors.top: parent.top
//        anchors.left: parent.left
//        source: view3D
//    }

    View3D {
        id: view3D
        objectName: "Viewport3D"
        anchors.left: parent.left
        //anchors.leftMargin: 256
        anchors.top: parent.top
        anchors.bottom: parent.bottom
        anchors.right: parent.right

        environment: SceneEnvironment {
            clearColor: "white"
            backgroundMode: SceneEnvironment.Color
        }

        PerspectiveCamera {
            z: 600
        }

        DirectionalLight {

        }

        DirectionalLight {
            eulerRotation.y: -90
        }

        Node {
            x: 0
            z: 300
            eulerRotation.y: 15
            Model {
                objectName: "middle cube in middle stack"
                source: "#Cube"
                pickable: true
                materials: DefaultMaterial {
                    diffuseMap: Texture {
                        sourceItem: InputDebugger {
                            objectName: "middle InputDebugger on middle stack of cubes"
                        }
                    }
                }
            }
            Model {
                objectName: "bottom cube in middle stack"
                y: -100
                source: "#Cube"
                pickable: true
                materials: PrincipledMaterial {
                    baseColorMap: Texture {
                        sourceItem: InputDebugger {
                            objectName: "bottom InputDebugger on middle stack of cubes"
                        }
                    }
                }
            }

            Model {
                objectName: "top cube in middle stack"
                y: 100
                source: "#Cube"
                pickable: true
                materials: CustomMaterial {
                    property TextureInput diffuse: TextureInput {
                        texture: Texture {
                            sourceItem: InputDebugger {
                                objectName: "top InputDebugger on middle stack of cubes"
                            }
                        }
                    }
                    fragmentShader: "custom.frag"
                }
            }
        }

        Node {
            x: 200
            z: 300
            Model {
                source: "#Cube"
                pickable: true
                objectName: "middle cube in right stack"
                materials: DefaultMaterial {
                    diffuseMap: Texture {
                        sourceItem: InputDebugger {
                            objectName: "lower-left InputDebugger, layer mapped onto right stack of cubes"
                            layer.enabled: true
                            layer.textureSize: Qt.size(512, 512)
                            id: sharedItem
                            x: 10; y: 400
                        }
                    }
                }
//                eulerRotation.z: 30
//                PropertyAnimation on eulerRotation.y {
//                    from: 0
//                    to: 360
//                    duration: 15000
//                    running: true
//                    loops: Animation.Infinite
//                }
            }
            Model {
                objectName: "bottom cube in right stack"
                y: -100
                source: "#Cube"
                pickable: true
                materials: PrincipledMaterial {
                    baseColorMap: Texture {
                        sourceItem: sharedItem
                    }
                }
            }

            Model {
                objectName: "top cube in right stack"
                y: 100
                source: "#Cube"
                pickable: true
                materials: CustomMaterial {
                    property TextureInput diffuse: TextureInput {
                        texture: Texture {
                            sourceItem: sharedItem
                        }
                    }
                    fragmentShader: "custom.frag"
                }
            }
        }



        Model {
            objectName: "rotating cube"
            source: "#Cube"
            x: 50
            z: 400
            scale: Qt.vector3d(0.2, 0.2, 0.2)
            materials: DefaultMaterial {
                diffuseColor: "tomato"
            }
            pickable: true
            eulerRotation.z: 20
            PropertyAnimation on eulerRotation.y {
                from: 0
                to: 360
                duration: 5000
                running: true
                loops: Animation.Infinite
            }
        }

//        Node {
//            x: -512
//            y: 256
//            eulerRotation.y: 65
//            InputDebugger {
//                objectName: "top-left rotated planar InputDebugger"
//            }
//        }
    }
}