1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417
|
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
import QtQuick.Controls
import InstancingTest
Window {
visible: true
width: 1280
height: 720
title: qsTr("Instanced Rendering")
View3D {
id: viewport
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "gray"
backgroundMode: SceneEnvironment.Color
}
Node {
PerspectiveCamera {
z: 1000
SequentialAnimation on z {
running: false
loops: -1
PauseAnimation {
duration: 4000
}
NumberAnimation {
from: 5000
to: 0
duration: 15000
}
PauseAnimation {
duration: 300
}
NumberAnimation {
from: 0
to: 5000
duration: 5000
}
}
}
PropertyAnimation on eulerRotation.y {
from: 0
to: 360
running: false
duration: 17000
loops: -1
}
}
SpotLight {
position: Qt.vector3d(0, 800, 0)
eulerRotation.x: -90
coneAngle: 60
color: Qt.rgba(1.0, 1.0, 0.1, 1.0)
brightness: 50
castsShadow: true
shadowMapQuality: Light.ShadowMapQualityHigh
ambientColor: "#777"
shadowFactor: 90
}
CustomInstancing {
id: customInstancing
instanceCount: 121
hasTransparency: true
}
Node {
Model {
id: transparentModel
source: "#Cube"
instancing: customInstancing
materials: DefaultMaterial {
diffuseColor: "lightgray"
}
}
NumberAnimation on eulerRotation.y {
from: 0
to: 360
duration: 30000
loops: -1
}
}
InstanceList {
id: manualInstancing
instances: [
InstanceListEntry {
position: Qt.vector3d(0, 0, 0)
color: "green"
},
InstanceListEntry {
position: Qt.vector3d(-300, 0, 200)
color: "red"
customData: Qt.vector4d(1.0, 0.0, 1.0, 1.0)
},
InstanceListEntry {
position: Qt.vector3d(200, 200, 100)
color: "blue"
customData: Qt.vector4d(0.0, 0.3, 1.0, 1.0)
},
InstanceListEntry {
position: Qt.vector3d(300, 0, 00)
eulerRotation: Qt.vector3d(-10, 0, 30)
color: "orange"
customData: Qt.vector4d(0.0, 0.5, 1.0, 1.0)
}
]
}
RandomInstancing {
id: randomWithData
instanceCount: 250
position: InstanceRange {
from: Qt.vector3d(-500, -400, -500)
to: Qt.vector3d(500, 400, 500)
}
scale: InstanceRange {
from: Qt.vector3d(0.1, 0.1, 0.1)
to: Qt.vector3d(0.7, 0.7, 0.7)
proportional: true
}
rotation: InstanceRange {
from: Qt.vector3d(0, 0, 0)
to: Qt.vector3d(360, 360, 360)
}
color: InstanceRange {
from: Qt.rgba(0.1, 0.1, 0.1, 1.0)
to: Qt.rgba(1, 1, 1, 1.0)
}
// instancedMaterial custom data: METALNESS, ROUGHNESS, FRESNEL_POWER, SPECULAR_AMOUNT
customData: InstanceRange {
from: Qt.vector4d(0, 0, 0, 0)
to: Qt.vector4d(1, 1, 5, 1)
}
NumberAnimation on instanceCountOverride {
from: 1
to: randomWithData.instanceCount
duration: 5000
}
}
FileInstancing {
id: fileInstancing
source: "test.xml"
}
CustomMaterial {
id: instancedMaterial
shadingMode: CustomMaterial.Shaded
fragmentShader: "material.frag"
vertexShader: "material.vert"
property color uDiffuse: "lightgray"
}
Model {
id: cubeModel
source: "#Cube"
instancing: randomWithData
//instancing: manualInstancing
materials: DefaultMaterial {
diffuseColor: "white"
}
PropertyAnimation on eulerRotation.x {
from: 0
to: 360
duration: 5000
loops: -1
}
Model {
id: sphereModel
source: "#Sphere"
instancing: parent.instancing
instanceRoot: parent
property real scaleFactor: 0.5
scale: Qt.vector3d(scaleFactor, scaleFactor, scaleFactor);
position: Qt.vector3d(-50, -50, -50)
materials: instancedMaterial
SequentialAnimation on scaleFactor {
PauseAnimation {duration: 3000}
NumberAnimation {from: 0.5; to: 1.5; duration: 200}
NumberAnimation {from: 1.5; to: 0.5; duration: 200}
loops: -1
}
} // sphereModel
} // cubeModel
Model {
id: floor
source: "#Rectangle"
y: -500
scale: Qt.vector3d(15, 15, 1)
eulerRotation.x: -90
materials: [
DefaultMaterial {
diffuseColor: "pink"
}
]
}
Repeater3D {
model: cubeModel.instancing.instanceCount
Model {
id: delegate
source: "#Cube"
pickable: true
property int instanceIndex: index
position: cubeModel.instancing.instancePosition(index)
scale: cubeModel.instancing.instanceScale(index)
rotation: cubeModel.instancing.instanceRotation(index)
property color instanceColor: cubeModel.instancing.instanceColor(index)
visible: false
}
}
} // View3D
MouseArea {
anchors.fill: viewport
onClicked: (mouse) => {
pickPosition.text = "(" + mouse.x + ", " + mouse.y + ")"
var result = viewport.pick(mouse.x, mouse.y);
if (result.objectHit) {
var pickedObject = result.objectHit;
pickName.text = "Index: " + pickedObject.instanceIndex
pickColor.color = pickedObject.instanceColor
uvPosition.text = "("
+ result.uvPosition.x.toFixed(2) + ", "
+ result.uvPosition.y.toFixed(2) + ")";
distance.text = result.distance.toFixed(2);
scenePosition.text = "("
+ result.scenePosition.x.toFixed(2) + ", "
+ result.scenePosition.y.toFixed(2) + ", "
+ result.scenePosition.z.toFixed(2) + ")";
localPosition.text = "("
+ result.position.x.toFixed(2) + ", "
+ result.position.y.toFixed(2) + ", "
+ result.position.z.toFixed(2) + ")";
worldNormal.text = "("
+ result.sceneNormal.x.toFixed(2) + ", "
+ result.sceneNormal.y.toFixed(2) + ", "
+ result.sceneNormal.z.toFixed(2) + ")";
localNormal.text = "("
+ result.normal.x.toFixed(2) + ", "
+ result.normal.y.toFixed(2) + ", "
+ result.normal.z.toFixed(2) + ")";
pickInfo.visible = true
} else {
pickInfo.visible = false
pickName.text = "None";
uvPosition.text = "";
distance.text = "";
scenePosition.text = "";
localPosition.text = "";
worldNormal.text = "";
localNormal.text = "";
}
}
}
Row {
id: pickInfo
visible: false
anchors.left: parent.left
anchors.bottom: parent.bottom
anchors.leftMargin: 8
spacing: 10
Column {
Label {
color: "white"
font.pointSize: 14
text: "Last Pick:"
}
Label {
color: "white"
font.pointSize: 14
text: "Instance color:"
}
Label {
color: "white"
font.pointSize: 14
text: "Screen Position:"
}
Label {
color: "white"
font.pointSize: 14
text: "UV Position:"
}
Label {
color: "white"
font.pointSize: 14
text: "Distance:"
}
Label {
color: "white"
font.pointSize: 14
text: "World Position:"
}
Label {
color: "white"
font.pointSize: 14
text: "Local Position:"
}
Label {
color: "white"
font.pointSize: 14
text: "World Normal:"
}
Label {
color: "white"
font.pointSize: 14
text: "Local Normal:"
}
}
Column {
Label {
id: pickName
color: "white"
font.pointSize: 14
}
Rectangle {
id: pickColor
color: "transparent"
width: pickName.width
height: pickName.height
}
Label {
id: pickPosition
color: "white"
font.pointSize: 14
}
Label {
id: uvPosition
color: "white"
font.pointSize: 14
}
Label {
id: distance
color: "white"
font.pointSize: 14
}
Label {
id: scenePosition
color: "white"
font.pointSize: 14
}
Label {
id: localPosition
color: "white"
font.pointSize: 14
}
Label {
id: worldNormal
color: "white"
font.pointSize: 14
}
Label {
id: localNormal
color: "white"
font.pointSize: 14
}
}
}
DebugView {
source: viewport
anchors.top: parent.top
anchors.left: parent.left
TapHandler {
onTapped: {
if (cubeModel.instancing == randomWithData) {
console.log("clicked: switching instance table to manualInstancing")
cubeModel.instancing = manualInstancing
} else if (cubeModel.instancing == manualInstancing) {
console.log("clicked: switching instance table to fileInstancing")
cubeModel.instancing = fileInstancing
} else {
console.log("clicked: switching instance table to randomWithData")
cubeModel.instancing = randomWithData
}
}
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: {
customInstancing.depthSortingEnabled = !customInstancing.depthSortingEnabled
console.log("right clicked: switching depth sorting to", customInstancing.depthSortingEnabled)
}
}
}
}
|