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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Physics
//! [meshlink]
DynamicRigidBody {
scale: Qt.vector3d(100, 100, 100)
property color color: "white"
PrincipledMaterial {
id: _material
baseColor: color
metalness: 1.0
roughness: 0.5
}
Model {
source: "meshes/ring.mesh"
materials: [_material]
}
collisionShapes: [
ConvexMeshShape {
source: "meshes/segmentedRing_001.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_002.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_003.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_004.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_005.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_006.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_007.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_008.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_009.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_010.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_011.mesh"
},
ConvexMeshShape {
source: "meshes/segmentedRing_012.mesh"
}
]
}
//! [meshlink]
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