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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
// Created with Qt Quick Effect Maker (version 0.43), Fri Feb 17 09:45:06 2023
import QtQuick
Item {
id: rootItem
// This is the main source for the effect
property Item source: null
// Enable this to animate iTime property
property bool timeRunning: false
// When timeRunning is false, this can be used to control iTime manually
property real animatedTime: frameAnimation.elapsedTime
property real wigglyAmountX: 20
property real wigglyAmountY: 50
property real wigglyShadows: 0.5
// The levels of details for the electic clouds. Bigger value means more detailed rending which also requires more processing power. The default value is 6 and practical range is between 1 and 10.
property int electricCloudLevels: 6
// The color used for the clouds. Alpha channel defines the amount of opacity this effect has.
property color electricCloudColor: Qt.rgba(1, 1, 1, 1)
FrameAnimation {
id: frameAnimation
running: rootItem.timeRunning
}
ShaderEffect {
readonly property alias iSource: rootItem.source
readonly property alias iTime: rootItem.animatedTime
readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)
readonly property alias wigglyAmountX: rootItem.wigglyAmountX
readonly property alias wigglyAmountY: rootItem.wigglyAmountY
readonly property alias wigglyShadows: rootItem.wigglyShadows
readonly property alias electricCloudLevels: rootItem.electricCloudLevels
readonly property alias electricCloudColor: rootItem.electricCloudColor
vertexShader: 'wigglyeffect.vert.qsb'
fragmentShader: 'wigglyeffect.frag.qsb'
anchors.fill: parent
mesh: GridMesh {
resolution: Qt.size(63, 1)
}
}
}
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