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// Copyright (C) 2017 Ford Motor Company
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "dynamicclient.h"
#include <QMetaMethod>
// constructor
DynamicClient::DynamicClient(QSharedPointer<QRemoteObjectDynamicReplica> ptr) :
QObject(nullptr), clientSwitchState(false), reptr(ptr)
{
//connect signal for replica valid changed with signal slot initialization
QObject::connect(reptr.data(), &QRemoteObjectDynamicReplica::initialized, this,
&DynamicClient::initConnection_slot);
}
//destructor
DynamicClient::~DynamicClient()
{
}
// Function to initialize connections between slots and signals
void DynamicClient::initConnection_slot()
{
// connect source replica signal currStateChanged() with client's recSwitchState() slot to receive source's current state
QObject::connect(reptr.data(), SIGNAL(currStateChanged(bool)), this, SLOT(recSwitchState_slot(bool)));
// connect client's echoSwitchState(..) signal with replica's server_slot(..) to echo back received state
QObject::connect(this, SIGNAL(echoSwitchState(bool)),reptr.data(), SLOT(server_slot(bool)));
}
void DynamicClient::recSwitchState_slot(bool value)
{
clientSwitchState = reptr->property("currState").toBool(); // use replica property to get "currState" from source
qDebug() << "Received source state " << value << clientSwitchState;
Q_EMIT echoSwitchState(clientSwitchState); // Emit signal to echo received state back to server
}
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