1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133
|
// Copyright 2022 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GEOMETRY_INSETS_OUTSETS_F_BASE_H_
#define UI_GFX_GEOMETRY_INSETS_OUTSETS_F_BASE_H_
#include <string>
#include "base/strings/stringprintf.h"
namespace gfx {
// This is the base template class of InsetsF and OutsetsF.
template <typename T>
class InsetsOutsetsFBase {
public:
constexpr InsetsOutsetsFBase() = default;
constexpr explicit InsetsOutsetsFBase(float all)
: top_(all), left_(all), bottom_(all), right_(all) {}
constexpr float top() const { return top_; }
constexpr float left() const { return left_; }
constexpr float bottom() const { return bottom_; }
constexpr float right() const { return right_; }
// Returns the total width taken up by the insets/outsets, which is the
// sum of the left and right insets/outsets.
constexpr float width() const { return left_ + right_; }
// Returns the total height taken up by the insets/outsets, which is the
// sum of the top and bottom insets/outsets.
constexpr float height() const { return top_ + bottom_; }
// Returns true if the insets/outsets are empty.
bool IsEmpty() const { return width() == 0.f && height() == 0.f; }
// These setters can be used together with the default constructor and the
// single-parameter constructor to construct InsetsF instances, for example:
// // T, L, B, R
// InsetsF a = InsetsF().set_top(2); // 2, 0, 0, 0
// InsetsF b = InsetsF().set_left(2).set_bottom(3); // 0, 2, 3, 0
// InsetsF c = InsetsF(1).set_top(5); // 5, 1, 1, 1
constexpr T& set_top(float top) {
top_ = top;
return *static_cast<T*>(this);
}
constexpr T& set_left(float left) {
left_ = left;
return *static_cast<T*>(this);
}
constexpr T& set_bottom(float bottom) {
bottom_ = bottom;
return *static_cast<T*>(this);
}
constexpr T& set_right(float right) {
right_ = right;
return *static_cast<T*>(this);
}
// In addition to the above, we can also use the following methods to
// construct InsetsF/OutsetsF.
// TLBR() is for Chomium UI code. We should not use it in blink code because
// the order of parameters is different from the normal orders used in blink.
// Blink code can use the above setters and VH().
static constexpr inline T TLBR(float top,
float left,
float bottom,
float right) {
return T().set_top(top).set_left(left).set_bottom(bottom).set_right(right);
}
static constexpr inline T VH(float vertical, float horizontal) {
return TLBR(vertical, horizontal, vertical, horizontal);
}
// Sets each side to the maximum of the side and the corresponding side of
// |other|.
void SetToMax(const T& other) {
top_ = std::max(top_, other.top_);
left_ = std::max(left_, other.left_);
bottom_ = std::max(bottom_, other.bottom_);
right_ = std::max(right_, other.right_);
}
void Scale(float x_scale, float y_scale) {
top_ *= y_scale;
left_ *= x_scale;
bottom_ *= y_scale;
right_ *= x_scale;
}
void Scale(float scale) { Scale(scale, scale); }
bool operator==(const T& other) const {
return top_ == other.top_ && left_ == other.left_ &&
bottom_ == other.bottom_ && right_ == other.right_;
}
bool operator!=(const T& other) const { return !(*this == other); }
void operator+=(const T& other) {
top_ += other.top_;
left_ += other.left_;
bottom_ += other.bottom_;
right_ += other.right_;
}
void operator-=(const T& other) {
top_ -= other.top_;
left_ -= other.left_;
bottom_ -= other.bottom_;
right_ -= other.right_;
}
T operator-() const {
return T().set_left(-left_).set_right(-right_).set_top(-top_).set_bottom(
-bottom_);
}
// Returns a string representation of the insets/outsets.
std::string ToString() const {
return base::StringPrintf("x:%g,%g y:%g,%g", left_, right_, top_, bottom_);
}
private:
float top_ = 0.f;
float left_ = 0.f;
float bottom_ = 0.f;
float right_ = 0.f;
};
} // namespace gfx
#endif // UI_GFX_GEOMETRY_INSETS_OUTSETS_F_BASE_H_
|