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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "touchmockingapplication.h"
#include <qpa/qwindowsysteminterface.h>
#include <QtQuick/QQuickItem>
#include <QtQuick/QQuickView>
#include <QInputDevice>
static inline bool isTouchEvent(const QEvent* event)
{
switch (event->type()) {
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
return true;
default:
return false;
}
}
static inline bool isMouseEvent(const QEvent* event)
{
switch (event->type()) {
case QEvent::MouseButtonPress:
case QEvent::MouseMove:
case QEvent::MouseButtonRelease:
case QEvent::MouseButtonDblClick:
return true;
default:
return false;
}
}
TouchMockingApplication::TouchMockingApplication(int& argc, char** argv)
: QGuiApplication(argc, argv)
, m_realTouchEventReceived(false)
, m_pendingFakeTouchEventCount(0)
, m_holdingControl(false)
{
}
bool TouchMockingApplication::notify(QObject* target, QEvent* event)
{
// We try to be smart, if we received real touch event, we are probably on a device
// with touch screen, and we should not have touch mocking.
if (!event->spontaneous() || m_realTouchEventReceived)
return QGuiApplication::notify(target, event);
if (isTouchEvent(event)) {
if (m_pendingFakeTouchEventCount)
--m_pendingFakeTouchEventCount;
else
m_realTouchEventReceived = true;
return QGuiApplication::notify(target, event);
}
QQuickView* window = qobject_cast<QQuickView*>(target);
if (!window)
return QGuiApplication::notify(target, event);
m_holdingControl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
if (event->type() == QEvent::KeyRelease && static_cast<QKeyEvent*>(event)->key() == Qt::Key_Control) {
foreach (int id, m_heldTouchPoints)
if (m_touchPoints.contains(id) && !QGuiApplication::mouseButtons().testFlag(Qt::MouseButton(id))) {
QMutableEventPoint::setState(m_touchPoints[id], QEventPoint::Released);
m_heldTouchPoints.remove(id);
} else
QMutableEventPoint::setState(m_touchPoints[id], QEventPoint::Stationary);
sendTouchEvent(window, m_heldTouchPoints.isEmpty() ? QEvent::TouchEnd : QEvent::TouchUpdate, static_cast<QKeyEvent*>(event)->timestamp());
}
if (isMouseEvent(event)) {
const QMouseEvent* const mouseEvent = static_cast<QMouseEvent*>(event);
QEventPoint touchPoint;
QMutableEventPoint::setPressure(touchPoint, 1);
QEvent::Type touchType = QEvent::None;
switch (mouseEvent->type()) {
case QEvent::MouseButtonPress:
QMutableEventPoint::setId(touchPoint, mouseEvent->button());
if (m_touchPoints.contains(touchPoint.id())) {
QMutableEventPoint::setState(touchPoint, QEventPoint::Updated);
touchType = QEvent::TouchUpdate;
} else {
QMutableEventPoint::setState(touchPoint, QEventPoint::Pressed);
// Check if more buttons are held down than just the event triggering one.
if (mouseEvent->buttons() > mouseEvent->button())
touchType = QEvent::TouchUpdate;
else
touchType = QEvent::TouchBegin;
}
break;
case QEvent::MouseMove:
if (!mouseEvent->buttons()) {
// We have to swallow the event instead of propagating it,
// since we avoid sending the mouse release events and if the
// Flickable is the mouse grabber it would receive the event
// and would move the content.
event->accept();
return true;
}
touchType = QEvent::TouchUpdate;
QMutableEventPoint::setId(touchPoint, mouseEvent->buttons());
QMutableEventPoint::setState(touchPoint, QEventPoint::Updated);
break;
case QEvent::MouseButtonRelease:
// Check if any buttons are still held down after this event.
if (mouseEvent->buttons())
touchType = QEvent::TouchUpdate;
else
touchType = QEvent::TouchEnd;
QMutableEventPoint::setId(touchPoint, mouseEvent->button());
QMutableEventPoint::setState(touchPoint, QEventPoint::Released);
break;
case QEvent::MouseButtonDblClick:
// Eat double-clicks, their accompanying press event is all we need.
event->accept();
return true;
default:
Q_ASSERT_X(false, "multi-touch mocking", "unhandled event type");
}
// A move can have resulted in multiple buttons, so we need check them individually.
if (touchPoint.id() & Qt::LeftButton)
updateTouchPoint(mouseEvent, touchPoint, Qt::LeftButton);
if (touchPoint.id() & Qt::MiddleButton)
updateTouchPoint(mouseEvent, touchPoint, Qt::MiddleButton);
if (touchPoint.id() & Qt::RightButton)
updateTouchPoint(mouseEvent, touchPoint, Qt::RightButton);
if (m_holdingControl && touchPoint.state() == QEventPoint::Released) {
// We avoid sending the release event because the Flickable is
// listening to mouse events and would start a bounce-back
// animation if it received a mouse release.
event->accept();
return true;
}
// Update states for all other touch-points
for (QHash<int, QEventPoint>::iterator it = m_touchPoints.begin(), end = m_touchPoints.end(); it != end; ++it) {
if (!(it.value().id() & touchPoint.id()))
QMutableEventPoint::setState(it.value(), QEventPoint::Stationary);
}
Q_ASSERT(touchType != QEvent::None);
if (!sendTouchEvent(window, touchType, mouseEvent->timestamp()))
return QGuiApplication::notify(target, event);
event->accept();
return true;
}
return QGuiApplication::notify(target, event);
}
void TouchMockingApplication::updateTouchPoint(const QMouseEvent* mouseEvent, QEventPoint touchPoint, Qt::MouseButton mouseButton)
{
// Ignore inserting additional touch points if Ctrl isn't held because it produces
// inconsistent touch events and results in assers in the gesture recognizers.
if (!m_holdingControl && m_touchPoints.size() && !m_touchPoints.contains(mouseButton))
return;
if (m_holdingControl && touchPoint.state() == QEventPoint::Released) {
m_heldTouchPoints.insert(mouseButton);
return;
}
// Gesture recognition uses the screen position for the initial threshold
// but since the canvas translates touch events we actually need to pass
// the screen position as the scene position to deliver the appropriate
// coordinates to the target.
QMutableEventPoint::setPosition(touchPoint, mouseEvent->position());
QMutableEventPoint::setScenePosition(touchPoint, mouseEvent->globalPosition());
if (touchPoint.state() == QEventPoint::Pressed)
QMutableEventPoint::setScenePosition(touchPoint, mouseEvent->scenePosition());
else {
const QEventPoint& oldTouchPoint = m_touchPoints[mouseButton];
QMutableEventPoint::setGlobalLastPosition(touchPoint, oldTouchPoint.globalPosition());
}
// Update current touch-point.
QMutableEventPoint::setId(touchPoint, mouseButton);
m_touchPoints.insert(mouseButton, touchPoint);
}
bool TouchMockingApplication::sendTouchEvent(QQuickView* window, QEvent::Type type, ulong timestamp)
{
static QPointingDevice* device = 0;
if (!device) {
device = new QPointingDevice(QStringLiteral("MockTouchDevice"), 1,
QPointingDevice::DeviceType::TouchScreen,
QPointingDevice::PointerType::AllPointerTypes,
QInputDevice::Capability::All, 3, 3,
QString(), QPointingDeviceUniqueId(), window->rootObject());
QWindowSystemInterface::registerInputDevice(device);
}
m_pendingFakeTouchEventCount++;
const QList<QEventPoint>& currentTouchPoints = m_touchPoints.values();
QEventPoint::States touchPointStates = QEventPoint::States();
foreach (const QEventPoint& touchPoint, currentTouchPoints)
touchPointStates |= touchPoint.state();
QTouchEvent event(type, device, Qt::NoModifier, currentTouchPoints);
event.setTimestamp(timestamp);
event.setAccepted(false);
QGuiApplication::notify(window, &event);
updateVisualMockTouchPoints(window, m_holdingControl ? currentTouchPoints : QList<QEventPoint>());
// Get rid of touch-points that are no longer valid
foreach (const QEventPoint& touchPoint, currentTouchPoints) {
if (touchPoint.state() == QEventPoint::Released)
m_touchPoints.remove(touchPoint.id());
}
return event.isAccepted();
}
void TouchMockingApplication::updateVisualMockTouchPoints(QQuickView* window,const QList<QEventPoint>& touchPoints)
{
if (touchPoints.isEmpty()) {
// Hide all touch indicator items.
foreach (QQuickItem* item, m_activeMockComponents.values())
item->setProperty("pressed", false);
return;
}
foreach (const QEventPoint& touchPoint, touchPoints) {
QQuickItem* mockTouchPointItem = m_activeMockComponents.value(touchPoint.id());
if (!mockTouchPointItem) {
QQmlComponent touchMockPointComponent(window->engine(), QUrl("qrc:///MockTouchPoint.qml"));
mockTouchPointItem = qobject_cast<QQuickItem*>(touchMockPointComponent.create());
Q_ASSERT(mockTouchPointItem);
m_activeMockComponents.insert(touchPoint.id(), mockTouchPointItem);
mockTouchPointItem->setProperty("pointId", QVariant(touchPoint.id()));
mockTouchPointItem->setParent(window->rootObject());
mockTouchPointItem->setParentItem(window->rootObject());
}
mockTouchPointItem->setX(touchPoint.position().x());
mockTouchPointItem->setY(touchPoint.position().y());
mockTouchPointItem->setWidth(touchPoint.ellipseDiameters().width());
mockTouchPointItem->setHeight(touchPoint.ellipseDiameters().height());
mockTouchPointItem->setProperty("pressed", QVariant(touchPoint.state() != QEventPoint::Released));
}
}
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