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#ifndef GAMEINFODIALOG_H
#define GAMEINFODIALOG_H
#include <QDialog>
#include "gameinfo.h"
#include "config.h"
/* Implementation of the game information enumerator callback interface.
* See tads3/gameinfo.h for details.
*/
class QTadsGameInfoEnum: public CTadsGameInfo_enum {
public:
QString gameName;
QString plainGameName; // Game name but without any HTML markup.
QString headline;
QString byLine;
QString htmlByLine;
QString email;
QString desc;
QString htmlDesc;
QString version;
QString published;
QString date;
QString lang;
QString series;
QString seriesNumber;
QString genre;
QString forgiveness;
QString license;
QString copyRules;
QString ifid;
void
tads_enum_game_info( const char* name, const char* val ) override;
};
namespace Ui {
class GameInfoDialog;
}
class GameInfoDialog: public QDialog {
Q_OBJECT
public:
explicit GameInfoDialog( const QByteArray& fname, QWidget* parent = 0 );
~GameInfoDialog() override;
// Checks whether a game file contains any embedded meta information.
static bool
gameHasMetaInfo( const QByteArray& fname );
static QTadsGameInfoEnum
getMetaInfo( const QByteArray& fname );
private:
Ui::GameInfoDialog *ui;
};
#endif // GAMEINFODIALOG_H
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