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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the demonstration applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef SCENE_H
#define SCENE_H
#include "glbuffers.h"
#include "glextensions.h"
#include "gltrianglemesh.h"
#include "qtbox.h"
#include "roundedbox.h"
#include "trackball.h"
QT_BEGIN_NAMESPACE
class QMatrix4x4;
QT_END_NAMESPACE
class ParameterEdit : public QWidget
{
public:
virtual void emitChange() = 0;
};
class ColorEdit : public ParameterEdit
{
Q_OBJECT
public:
ColorEdit(QRgb initialColor, int id);
QRgb color() const {return m_color;}
void emitChange() override { emit colorChanged(m_color, m_id); }
public slots:
void editDone();
signals:
void colorChanged(QRgb color, int id);
protected:
void mousePressEvent(QMouseEvent *event) override;
void setColor(QRgb color); // also emits colorChanged()
private:
QGraphicsScene *m_dialogParentScene;
QLineEdit *m_lineEdit;
QFrame *m_button;
QRgb m_color;
int m_id;
};
class FloatEdit : public ParameterEdit
{
Q_OBJECT
public:
FloatEdit(float initialValue, int id);
float value() const {return m_value;}
void emitChange() override { emit valueChanged(m_value, m_id); }
public slots:
void editDone();
signals:
void valueChanged(float value, int id);
private:
QGraphicsScene *m_dialogParentScene;
QLineEdit *m_lineEdit;
float m_value;
int m_id;
};
class GraphicsWidget : public QGraphicsProxyWidget
{
public:
GraphicsWidget() : QGraphicsProxyWidget(nullptr, Qt::Window) {}
protected:
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
void resizeEvent(QGraphicsSceneResizeEvent *event) override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
};
class TwoSidedGraphicsWidget : public QObject
{
Q_OBJECT
public:
using QObject::QObject;
void setWidget(int index, QWidget *widget);
QWidget *widget(int index);
public slots:
void flip();
protected slots:
void animateFlip();
private:
GraphicsWidget *m_proxyWidgets[2] = {nullptr, nullptr};
int m_current = 0;
int m_angle = 0; // angle in degrees
int m_delta = 0;
};
class RenderOptionsDialog : public QDialog
{
Q_OBJECT
public:
RenderOptionsDialog();
int addTexture(const QString &name);
int addShader(const QString &name);
void emitParameterChanged();
protected slots:
void setColorParameter(QRgb color, int id);
void setFloatParameter(float value, int id);
signals:
void dynamicCubemapToggled(int);
void colorParameterChanged(const QString &, QRgb);
void floatParameterChanged(const QString &, float);
void textureChanged(int);
void shaderChanged(int);
void doubleClicked();
protected:
void mouseDoubleClickEvent(QMouseEvent *event) override;
QVector<QByteArray> m_parameterNames;
QComboBox *m_textureCombo;
QComboBox *m_shaderCombo;
QVector<ParameterEdit *> m_parameterEdits;
};
class ItemDialog : public QDialog
{
Q_OBJECT
public:
enum ItemType {
QtBoxItem,
CircleItem,
SquareItem,
};
ItemDialog();
public slots:
void triggerNewQtBox();
void triggerNewCircleItem();
void triggerNewSquareItem();
signals:
void doubleClicked();
void newItemTriggered(ItemDialog::ItemType type);
protected:
void mouseDoubleClickEvent(QMouseEvent *event) override;
};
class Scene : public QGraphicsScene
{
Q_OBJECT
public:
Scene(int width, int height, int maxTextureSize);
~Scene();
void drawBackground(QPainter *painter, const QRectF &rect) override;
public slots:
void setShader(int index);
void setTexture(int index);
void toggleDynamicCubemap(int state);
void setColorParameter(const QString &name, QRgb color);
void setFloatParameter(const QString &name, float value);
void newItem(ItemDialog::ItemType type);
protected:
void renderBoxes(const QMatrix4x4 &view, int excludeBox = -2);
void setStates();
void setLights();
void defaultStates();
void renderCubemaps();
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void wheelEvent(QGraphicsSceneWheelEvent * event) override;
private:
void initGL();
QPointF pixelPosToViewPos(const QPointF& p);
int m_lastTime;
int m_mouseEventTime;
int m_distExp;
int m_frame;
int m_maxTextureSize;
int m_currentShader;
int m_currentTexture;
bool m_dynamicCubemap;
bool m_updateAllCubemaps;
RenderOptionsDialog *m_renderOptions;
ItemDialog *m_itemDialog;
QTimer *m_timer;
GLRoundedBox *m_box;
TrackBall m_trackBalls[3];
QVector<GLTexture *> m_textures;
GLTextureCube *m_environment;
GLTexture3D *m_noise;
GLRenderTargetCube *m_mainCubemap;
QVector<GLRenderTargetCube *> m_cubemaps;
QVector<QGLShaderProgram *> m_programs;
QGLShader *m_vertexShader;
QVector<QGLShader *> m_fragmentShaders;
QGLShader *m_environmentShader;
QGLShaderProgram *m_environmentProgram;
};
#endif
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