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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <qabstracteventdispatcher.h>
#include <qcoreapplication.h>
#include <qcoreevent.h>
#include <qeventloop.h>
#include <private/qeventloop_p.h>
#if defined(Q_OS_UNIX)
#include <private/qeventdispatcher_unix_p.h>
#include <QtCore/private/qcore_unix_p.h>
#if defined(HAVE_GLIB)
#include <private/qeventdispatcher_glib_p.h>
#endif
#endif
#include <qmutex.h>
#include <qthread.h>
#include <qtimer.h>
#include <qwaitcondition.h>
#include <QTcpServer>
#include <QTcpSocket>
class EventLoopExiter : public QObject
{
Q_OBJECT
QEventLoop *eventLoop;
public:
inline EventLoopExiter(QEventLoop *el)
: eventLoop(el)
{ }
public slots:
void exit();
void exit1();
void exit2();
};
void EventLoopExiter::exit()
{ eventLoop->exit(); }
void EventLoopExiter::exit1()
{ eventLoop->exit(1); }
void EventLoopExiter::exit2()
{ eventLoop->exit(2); }
class EventLoopThread : public QThread
{
Q_OBJECT
signals:
void checkPoint();
public:
QEventLoop *eventLoop;
void run();
};
void EventLoopThread::run()
{
eventLoop = new QEventLoop;
emit checkPoint();
(void) eventLoop->exec();
delete eventLoop;
eventLoop = 0;
}
class MultipleExecThread : public QThread
{
Q_OBJECT
signals:
void checkPoint();
public:
QMutex mutex;
QWaitCondition cond;
volatile int result1;
volatile int result2;
MultipleExecThread() : result1(0xdead), result2(0xbeef) {}
void run()
{
QMutexLocker locker(&mutex);
// this exec should work
cond.wakeOne();
cond.wait(&mutex);
QTimer timer;
connect(&timer, SIGNAL(timeout()), SLOT(quit()), Qt::DirectConnection);
timer.setInterval(1000);
timer.start();
result1 = exec();
// this should return immediately, since exit() has been called
cond.wakeOne();
cond.wait(&mutex);
QEventLoop eventLoop;
result2 = eventLoop.exec();
}
};
class StartStopEvent: public QEvent
{
public:
explicit StartStopEvent(int type, QEventLoop *loop = 0)
: QEvent(Type(type)), el(loop)
{ }
QEventLoop *el;
};
class EventLoopExecutor : public QObject
{
Q_OBJECT
QEventLoop *eventLoop;
public:
int returnCode;
EventLoopExecutor(QEventLoop *eventLoop)
: QObject(), eventLoop(eventLoop), returnCode(-42)
{
}
public slots:
void exec()
{
QTimer::singleShot(100, eventLoop, SLOT(quit()));
// this should return immediately, and the timer event should be delivered to
// tst_QEventLoop::exec() test, letting the test complete
returnCode = eventLoop->exec();
}
};
#ifdef QT_GUI_LIB
#define tst_QEventLoop tst_QGuiEventLoop
#endif
class tst_QEventLoop : public QObject
{
Q_OBJECT
private slots:
// This test *must* run first. See the definition for why.
void processEvents();
void exec();
void reexec();
void execAfterExit();
void wakeUp();
void quit();
#if defined(Q_OS_UNIX)
void processEventsExcludeSocket();
#endif
void processEventsExcludeTimers();
void deliverInDefinedOrder();
// keep this test last:
void nestedLoops();
void testQuitLock();
protected:
void customEvent(QEvent *e);
};
void tst_QEventLoop::processEvents()
{
QSignalSpy aboutToBlockSpy(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock);
QSignalSpy awakeSpy(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::awake);
QVERIFY(aboutToBlockSpy.isValid());
QVERIFY(awakeSpy.isValid());
QEventLoop eventLoop;
QCoreApplication::postEvent(&eventLoop, new QEvent(QEvent::User));
// process posted events, QEventLoop::processEvents() should return
// true
QVERIFY(eventLoop.processEvents());
QCOMPARE(aboutToBlockSpy.count(), 0);
QCOMPARE(awakeSpy.count(), 1);
// allow any session manager to complete its handshake, so that
// there are no pending events left. This tests that we are able
// to process all events from the queue, otherwise it will hang.
while (eventLoop.processEvents())
;
// make sure the test doesn't block forever
int timerId = startTimer(100);
// wait for more events to process, QEventLoop::processEvents()
// should return true
aboutToBlockSpy.clear();
awakeSpy.clear();
QVERIFY(eventLoop.processEvents(QEventLoop::WaitForMoreEvents));
// We should get one awake for each aboutToBlock, plus one awake when
// processEvents is entered. There is no guarantee that that the
// processEvents call actually blocked, since the OS may introduce
// native events at any time.
QVERIFY(awakeSpy.count() > 0);
QVERIFY(awakeSpy.count() >= aboutToBlockSpy.count());
killTimer(timerId);
}
#define EXEC_TIMEOUT 100
void tst_QEventLoop::exec()
{
{
QEventLoop eventLoop;
EventLoopExiter exiter(&eventLoop);
int returnCode;
QTimer::singleShot(EXEC_TIMEOUT, &exiter, SLOT(exit()));
returnCode = eventLoop.exec();
QCOMPARE(returnCode, 0);
QTimer::singleShot(EXEC_TIMEOUT, &exiter, SLOT(exit1()));
returnCode = eventLoop.exec();
QCOMPARE(returnCode, 1);
QTimer::singleShot(EXEC_TIMEOUT, &exiter, SLOT(exit2()));
returnCode = eventLoop.exec();
QCOMPARE(returnCode, 2);
}
{
// calling QEventLoop::exec() after a thread loop has exit()ed should return immediately
// Note: this behaviour differs from QCoreApplication and QEventLoop
// see tst_QCoreApplication::eventLoopExecAfterExit, tst_QEventLoop::reexec
MultipleExecThread thread;
// start thread and wait for checkpoint
thread.mutex.lock();
thread.start();
thread.cond.wait(&thread.mutex);
// make sure the eventloop runs
QSignalSpy spy(QAbstractEventDispatcher::instance(&thread), &QAbstractEventDispatcher::awake);
QVERIFY(spy.isValid());
thread.cond.wakeOne();
thread.cond.wait(&thread.mutex);
QVERIFY(spy.count() > 0);
int v = thread.result1;
QCOMPARE(v, 0);
// exec should return immediately
spy.clear();
thread.cond.wakeOne();
thread.mutex.unlock();
thread.wait();
QCOMPARE(spy.count(), 0);
v = thread.result2;
QCOMPARE(v, -1);
}
{
// a single instance of QEventLoop should not be allowed to recurse into exec()
QEventLoop eventLoop;
EventLoopExecutor executor(&eventLoop);
QTimer::singleShot(EXEC_TIMEOUT, &executor, SLOT(exec()));
int returnCode = eventLoop.exec();
QCOMPARE(returnCode, 0);
QCOMPARE(executor.returnCode, -1);
}
}
void tst_QEventLoop::reexec()
{
QEventLoop loop;
// exec once
QMetaObject::invokeMethod(&loop, "quit", Qt::QueuedConnection);
QCOMPARE(loop.exec(), 0);
// and again
QMetaObject::invokeMethod(&loop, "quit", Qt::QueuedConnection);
QCOMPARE(loop.exec(), 0);
}
void tst_QEventLoop::execAfterExit()
{
QEventLoop loop;
EventLoopExiter obj(&loop);
QMetaObject::invokeMethod(&obj, "exit", Qt::QueuedConnection);
loop.exit(1);
QCOMPARE(loop.exec(), 0);
}
void tst_QEventLoop::wakeUp()
{
EventLoopThread thread;
QEventLoop eventLoop;
connect(&thread, SIGNAL(checkPoint()), &eventLoop, SLOT(quit()));
connect(&thread, SIGNAL(finished()), &eventLoop, SLOT(quit()));
thread.start();
(void) eventLoop.exec();
QSignalSpy spy(QAbstractEventDispatcher::instance(&thread), &QAbstractEventDispatcher::awake);
QVERIFY(spy.isValid());
thread.eventLoop->wakeUp();
// give the thread time to wake up
QTimer::singleShot(1000, &eventLoop, SLOT(quit()));
(void) eventLoop.exec();
QVERIFY(spy.count() > 0);
thread.quit();
(void) eventLoop.exec();
}
void tst_QEventLoop::quit()
{
QEventLoop eventLoop;
int returnCode;
QTimer::singleShot(100, &eventLoop, SLOT(quit()));
returnCode = eventLoop.exec();
QCOMPARE(returnCode, 0);
}
void tst_QEventLoop::nestedLoops()
{
QCoreApplication::postEvent(this, new StartStopEvent(QEvent::User));
QCoreApplication::postEvent(this, new StartStopEvent(QEvent::User));
QCoreApplication::postEvent(this, new StartStopEvent(QEvent::User));
// without the fix, this will *wedge* and never return
QTest::qWait(1000);
}
void tst_QEventLoop::customEvent(QEvent *e)
{
if (e->type() == QEvent::User) {
QEventLoop loop;
QCoreApplication::postEvent(this, new StartStopEvent(int(QEvent::User) + 1, &loop));
loop.exec();
} else {
static_cast<StartStopEvent *>(e)->el->exit();
}
}
#if defined(Q_OS_UNIX)
class SocketEventsTester: public QObject
{
Q_OBJECT
public:
SocketEventsTester()
{
socket = 0;
server = 0;
dataSent = false;
dataReadable = false;
testResult = false;
dataArrived = false;
}
~SocketEventsTester()
{
delete socket;
delete server;
}
bool init()
{
bool ret = false;
server = new QTcpServer();
socket = new QTcpSocket();
connect(server, SIGNAL(newConnection()), this, SLOT(sendHello()));
connect(socket, SIGNAL(readyRead()), this, SLOT(sendAck()), Qt::DirectConnection);
if((ret = server->listen(QHostAddress::LocalHost, 0))) {
socket->connectToHost(server->serverAddress(), server->serverPort());
socket->waitForConnected();
}
return ret;
}
QTcpSocket *socket;
QTcpServer *server;
bool dataSent;
bool dataReadable;
bool testResult;
bool dataArrived;
public slots:
void sendAck()
{
dataArrived = true;
}
void sendHello()
{
char data[10] ="HELLO";
qint64 size = sizeof(data);
QTcpSocket *serverSocket = server->nextPendingConnection();
QCoreApplication::processEvents();
serverSocket->write(data, size);
dataSent = serverSocket->waitForBytesWritten(-1);
if (dataSent) {
pollfd pfd = qt_make_pollfd(socket->socketDescriptor(), POLLIN);
dataReadable = (1 == qt_safe_poll(&pfd, 1, nullptr));
}
if (!dataReadable) {
testResult = dataArrived;
} else {
QCoreApplication::processEvents(QEventLoop::ExcludeSocketNotifiers);
testResult = dataArrived;
// to check if the deferred event is processed
QCoreApplication::processEvents();
}
serverSocket->close();
QThread::currentThread()->exit(0);
}
};
class SocketTestThread : public QThread
{
Q_OBJECT
public:
SocketTestThread():QThread(0),testResult(false){};
void run()
{
SocketEventsTester *tester = new SocketEventsTester();
if (tester->init())
exec();
dataSent = tester->dataSent;
dataReadable = tester->dataReadable;
testResult = tester->testResult;
dataArrived = tester->dataArrived;
delete tester;
}
bool dataSent;
bool dataReadable;
bool testResult;
bool dataArrived;
};
void tst_QEventLoop::processEventsExcludeSocket()
{
SocketTestThread thread;
thread.start();
QVERIFY(thread.wait());
QVERIFY(thread.dataSent);
QVERIFY(thread.dataReadable);
#if defined(HAVE_GLIB)
QAbstractEventDispatcher *eventDispatcher = QCoreApplication::eventDispatcher();
if (qobject_cast<QEventDispatcherGlib *>(eventDispatcher))
QEXPECT_FAIL("", "ExcludeSocketNotifiers is currently broken in the Glib dispatchers", Continue);
#endif
QVERIFY(!thread.testResult);
QVERIFY(thread.dataArrived);
}
#endif
class TimerReceiver : public QObject
{
public:
int gotTimerEvent;
TimerReceiver()
: QObject(), gotTimerEvent(-1)
{ }
void timerEvent(QTimerEvent *event)
{
gotTimerEvent = event->timerId();
}
};
void tst_QEventLoop::processEventsExcludeTimers()
{
TimerReceiver timerReceiver;
int timerId = timerReceiver.startTimer(0);
QEventLoop eventLoop;
// normal process events will send timers
eventLoop.processEvents();
QCOMPARE(timerReceiver.gotTimerEvent, timerId);
timerReceiver.gotTimerEvent = -1;
// but not if we exclude timers
eventLoop.processEvents(QEventLoop::X11ExcludeTimers);
#if defined(Q_OS_UNIX)
QAbstractEventDispatcher *eventDispatcher = QCoreApplication::eventDispatcher();
if (!qobject_cast<QEventDispatcherUNIX *>(eventDispatcher)
#if defined(HAVE_GLIB)
&& !qobject_cast<QEventDispatcherGlib *>(eventDispatcher)
#endif
)
#endif
QEXPECT_FAIL("", "X11ExcludeTimers only supported in the UNIX/Glib dispatchers", Continue);
QCOMPARE(timerReceiver.gotTimerEvent, -1);
timerReceiver.gotTimerEvent = -1;
// resume timer processing
eventLoop.processEvents();
QCOMPARE(timerReceiver.gotTimerEvent, timerId);
timerReceiver.gotTimerEvent = -1;
}
namespace DeliverInDefinedOrder {
enum { NbThread = 3, NbObject = 500, NbEventQueue = 5, NbEvent = 50 };
struct CustomEvent : public QEvent {
CustomEvent(int q, int v) : QEvent(Type(User + q)), value(v) {}
int value;
};
struct Object : public QObject {
Q_OBJECT
public:
Object() : count(0) {
for (int i = 0; i < NbEventQueue; i++)
lastReceived[i] = -1;
}
int lastReceived[NbEventQueue];
int count;
virtual void customEvent(QEvent* e) {
QVERIFY(e->type() >= QEvent::User);
QVERIFY(e->type() < QEvent::User + 5);
uint idx = e->type() - QEvent::User;
int value = static_cast<CustomEvent *>(e)->value;
QVERIFY(lastReceived[idx] < value);
lastReceived[idx] = value;
count++;
}
public slots:
void moveToThread(QThread *t) {
QObject::moveToThread(t);
}
};
}
void tst_QEventLoop::deliverInDefinedOrder()
{
using namespace DeliverInDefinedOrder;
qMetaTypeId<QThread*>();
QThread threads[NbThread];
Object objects[NbObject];
for (int t = 0; t < NbThread; t++) {
threads[t].start();
}
int event = 0;
for (int o = 0; o < NbObject; o++) {
objects[o].moveToThread(&threads[o % NbThread]);
for (int e = 0; e < NbEvent; e++) {
int q = e % NbEventQueue;
QCoreApplication::postEvent(&objects[o], new CustomEvent(q, ++event) , q);
if (e % 7)
QMetaObject::invokeMethod(&objects[o], "moveToThread", Qt::QueuedConnection, Q_ARG(QThread*, &threads[(e+o)%NbThread]));
}
}
for (int o = 0; o < NbObject; o++) {
QTRY_COMPARE(objects[o].count, int(NbEvent));
}
for (int t = 0; t < NbThread; t++) {
threads[t].quit();
threads[t].wait();
}
}
class JobObject : public QObject
{
Q_OBJECT
public:
explicit JobObject(QEventLoop *loop, QObject *parent = 0)
: QObject(parent), locker(loop)
{
}
explicit JobObject(QObject *parent = 0)
: QObject(parent)
{
}
public slots:
void start(int timeout = 200)
{
QTimer::singleShot(timeout, this, SLOT(timeout()));
}
private slots:
void timeout()
{
emit done();
deleteLater();
}
signals:
void done();
private:
QEventLoopLocker locker;
};
void tst_QEventLoop::testQuitLock()
{
QEventLoop eventLoop;
QEventLoopPrivate* privateClass = static_cast<QEventLoopPrivate*>(QObjectPrivate::get(&eventLoop));
QCOMPARE(privateClass->quitLockRef.loadRelaxed(), 0);
JobObject *job1 = new JobObject(&eventLoop, this);
job1->start(500);
QCOMPARE(privateClass->quitLockRef.loadRelaxed(), 1);
eventLoop.exec();
QCOMPARE(privateClass->quitLockRef.loadRelaxed(), 0);
job1 = new JobObject(&eventLoop, this);
job1->start(200);
JobObject *previousJob = job1;
for (int i = 0; i < 9; ++i) {
JobObject *subJob = new JobObject(&eventLoop, this);
connect(previousJob, SIGNAL(done()), subJob, SLOT(start()));
previousJob = subJob;
}
eventLoop.exec();
}
QTEST_MAIN(tst_QEventLoop)
#include "tst_qeventloop.moc"
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