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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <qcoreapplication.h>
#include <qelapsedtimer.h>
#include <qmutex.h>
#include <qthread.h>
#include <qtimer.h>
#include <qwaitcondition.h>
#include <qdebug.h>
#include <qmetaobject.h>
#include <qscopeguard.h>
#ifdef Q_OS_UNIX
#include <pthread.h>
#endif
#if defined(Q_OS_WIN)
#include <windows.h>
#if defined(Q_OS_WIN32)
#include <process.h>
#endif
#endif
#ifndef QT_NO_EXCEPTIONS
#include <exception>
#endif
#include "emulationdetector.h"
class tst_QThread : public QObject
{
Q_OBJECT
private slots:
void currentThreadId();
void currentThread();
void idealThreadCount();
void isFinished();
void isRunning();
void setPriority();
void setStackSize();
void exit();
void start();
void terminate();
void quit();
void started();
void finished();
void terminated(); // Named after a signal that was removed in Qt 5.0
void exec();
void sleep();
void msleep();
void usleep();
void nativeThreadAdoption();
void adoptedThreadAffinity();
void adoptedThreadSetPriority();
void adoptedThreadExit();
void adoptedThreadExec();
void adoptedThreadFinished();
void adoptedThreadExecFinished();
void adoptMultipleThreads();
void adoptMultipleThreadsOverlap();
void exitAndStart();
void exitAndExec();
void connectThreadFinishedSignalToObjectDeleteLaterSlot();
void wait2();
void wait3_slowDestructor();
void destroyFinishRace();
void startFinishRace();
void startAndQuitCustomEventLoop();
void isRunningInFinished();
void customEventDispatcher();
void requestTermination();
void stressTest();
void quitLock();
void create();
void threadIdReuse();
};
enum { one_minute = 60 * 1000, five_minutes = 5 * one_minute };
template <class Int>
static QString msgElapsed(Int elapsed)
{
return QString::fromLatin1("elapsed: %1").arg(elapsed);
}
class SignalRecorder : public QObject
{
Q_OBJECT
public:
QAtomicInt activationCount;
inline SignalRecorder()
: activationCount(0)
{ }
bool wasActivated()
{ return activationCount.loadRelaxed() > 0; }
public slots:
void slot();
};
void SignalRecorder::slot()
{ activationCount.ref(); }
class Current_Thread : public QThread
{
public:
Qt::HANDLE id;
QThread *thread;
void run()
{
id = QThread::currentThreadId();
thread = QThread::currentThread();
}
};
class Simple_Thread : public QThread
{
public:
QMutex mutex;
QWaitCondition cond;
void run()
{
QMutexLocker locker(&mutex);
cond.wakeOne();
}
};
class Exit_Object : public QObject
{
Q_OBJECT
public:
QThread *thread;
int code;
public slots:
void slot()
{ thread->exit(code); }
};
class Exit_Thread : public Simple_Thread
{
public:
Exit_Object *object;
int code;
int result;
void run()
{
Simple_Thread::run();
if (object) {
object->thread = this;
object->code = code;
QTimer::singleShot(100, object, SLOT(slot()));
}
result = exec();
}
};
class Terminate_Thread : public Simple_Thread
{
public:
void run()
{
setTerminationEnabled(false);
{
QMutexLocker locker(&mutex);
cond.wakeOne();
cond.wait(&mutex, five_minutes);
}
setTerminationEnabled(true);
qFatal("tst_QThread: test case hung");
}
};
class Quit_Object : public QObject
{
Q_OBJECT
public:
QThread *thread;
public slots:
void slot()
{ thread->quit(); }
};
class Quit_Thread : public Simple_Thread
{
public:
Quit_Object *object;
int result;
void run()
{
Simple_Thread::run();
if (object) {
object->thread = this;
QTimer::singleShot(100, object, SLOT(slot()));
}
result = exec();
}
};
class Sleep_Thread : public Simple_Thread
{
public:
enum SleepType { Second, Millisecond, Microsecond };
SleepType sleepType;
int interval;
int elapsed; // result, in *MILLISECONDS*
void run()
{
QMutexLocker locker(&mutex);
elapsed = 0;
QElapsedTimer timer;
timer.start();
switch (sleepType) {
case Second:
sleep(interval);
break;
case Millisecond:
msleep(interval);
break;
case Microsecond:
usleep(interval);
break;
}
elapsed = timer.elapsed();
cond.wakeOne();
}
};
void tst_QThread::currentThreadId()
{
Current_Thread thread;
thread.id = 0;
thread.thread = 0;
thread.start();
QVERIFY(thread.wait(five_minutes));
QVERIFY(thread.id != 0);
QVERIFY(thread.id != QThread::currentThreadId());
}
void tst_QThread::currentThread()
{
QVERIFY(QThread::currentThread() != 0);
QCOMPARE(QThread::currentThread(), thread());
Current_Thread thread;
thread.id = 0;
thread.thread = 0;
thread.start();
QVERIFY(thread.wait(five_minutes));
QCOMPARE(thread.thread, (QThread *)&thread);
}
void tst_QThread::idealThreadCount()
{
QVERIFY(QThread::idealThreadCount() > 0);
qDebug() << "Ideal thread count:" << QThread::idealThreadCount();
}
void tst_QThread::isFinished()
{
Simple_Thread thread;
QVERIFY(!thread.isFinished());
QMutexLocker locker(&thread.mutex);
thread.start();
QVERIFY(!thread.isFinished());
thread.cond.wait(locker.mutex());
QVERIFY(thread.wait(five_minutes));
QVERIFY(thread.isFinished());
}
void tst_QThread::isRunning()
{
Simple_Thread thread;
QVERIFY(!thread.isRunning());
QMutexLocker locker(&thread.mutex);
thread.start();
QVERIFY(thread.isRunning());
thread.cond.wait(locker.mutex());
QVERIFY(thread.wait(five_minutes));
QVERIFY(!thread.isRunning());
}
void tst_QThread::setPriority()
{
Simple_Thread thread;
// cannot change the priority, since the thread is not running
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::IdlePriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::LowestPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::LowPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::NormalPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::HighPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::HighestPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::TimeCriticalPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QMutexLocker locker(&thread.mutex);
thread.start();
// change the priority of a running thread
QCOMPARE(thread.priority(), QThread::InheritPriority);
thread.setPriority(QThread::IdlePriority);
QCOMPARE(thread.priority(), QThread::IdlePriority);
thread.setPriority(QThread::LowestPriority);
QCOMPARE(thread.priority(), QThread::LowestPriority);
thread.setPriority(QThread::LowPriority);
QCOMPARE(thread.priority(), QThread::LowPriority);
thread.setPriority(QThread::NormalPriority);
QCOMPARE(thread.priority(), QThread::NormalPriority);
thread.setPriority(QThread::HighPriority);
QCOMPARE(thread.priority(), QThread::HighPriority);
thread.setPriority(QThread::HighestPriority);
QCOMPARE(thread.priority(), QThread::HighestPriority);
thread.setPriority(QThread::TimeCriticalPriority);
QCOMPARE(thread.priority(), QThread::TimeCriticalPriority);
thread.cond.wait(locker.mutex());
QVERIFY(thread.wait(five_minutes));
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::IdlePriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::LowestPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::LowPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::NormalPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::HighPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::HighestPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
QTest::ignoreMessage(QtWarningMsg, "QThread::setPriority: Cannot set priority, thread is not running");
thread.setPriority(QThread::TimeCriticalPriority);
QCOMPARE(thread.priority(), QThread::InheritPriority);
}
void tst_QThread::setStackSize()
{
Simple_Thread thread;
QCOMPARE(thread.stackSize(), 0u);
thread.setStackSize(8192u);
QCOMPARE(thread.stackSize(), 8192u);
thread.setStackSize(0u);
QCOMPARE(thread.stackSize(), 0u);
}
void tst_QThread::exit()
{
Exit_Thread thread;
thread.object = new Exit_Object;
thread.object->moveToThread(&thread);
thread.code = 42;
thread.result = 0;
QVERIFY(!thread.isFinished());
QVERIFY(!thread.isRunning());
QMutexLocker locker(&thread.mutex);
thread.start();
QVERIFY(thread.isRunning());
QVERIFY(!thread.isFinished());
thread.cond.wait(locker.mutex());
QVERIFY(thread.wait(five_minutes));
QVERIFY(thread.isFinished());
QVERIFY(!thread.isRunning());
QCOMPARE(thread.result, thread.code);
delete thread.object;
Exit_Thread thread2;
thread2.object = 0;
thread2.code = 53;
thread2.result = 0;
QMutexLocker locker2(&thread2.mutex);
thread2.start();
thread2.exit(thread2.code);
thread2.cond.wait(locker2.mutex());
QVERIFY(thread2.wait(five_minutes));
QCOMPARE(thread2.result, thread2.code);
}
void tst_QThread::start()
{
QThread::Priority priorities[] = {
QThread::IdlePriority,
QThread::LowestPriority,
QThread::LowPriority,
QThread::NormalPriority,
QThread::HighPriority,
QThread::HighestPriority,
QThread::TimeCriticalPriority,
QThread::InheritPriority
};
const int prio_count = sizeof(priorities) / sizeof(QThread::Priority);
for (int i = 0; i < prio_count; ++i) {
Simple_Thread thread;
QVERIFY(!thread.isFinished());
QVERIFY(!thread.isRunning());
QMutexLocker locker(&thread.mutex);
thread.start(priorities[i]);
QVERIFY(thread.isRunning());
QVERIFY(!thread.isFinished());
thread.cond.wait(locker.mutex());
QVERIFY(thread.wait(five_minutes));
QVERIFY(thread.isFinished());
QVERIFY(!thread.isRunning());
}
}
void tst_QThread::terminate()
{
#if defined(Q_OS_WINRT) || defined(Q_OS_ANDROID)
QSKIP("Thread termination is not supported on WinRT or Android.");
#endif
Terminate_Thread thread;
{
QMutexLocker locker(&thread.mutex);
thread.start();
QVERIFY(thread.cond.wait(locker.mutex(), five_minutes));
thread.terminate();
thread.cond.wakeOne();
}
QVERIFY(thread.wait(five_minutes));
}
void tst_QThread::quit()
{
Quit_Thread thread;
thread.object = new Quit_Object;
thread.object->moveToThread(&thread);
thread.result = -1;
QVERIFY(!thread.isFinished());
QVERIFY(!thread.isRunning());
QMutexLocker locker(&thread.mutex);
thread.start();
QVERIFY(thread.isRunning());
QVERIFY(!thread.isFinished());
thread.cond.wait(locker.mutex());
QVERIFY(thread.wait(five_minutes));
QVERIFY(thread.isFinished());
QVERIFY(!thread.isRunning());
QCOMPARE(thread.result, 0);
delete thread.object;
Quit_Thread thread2;
thread2.object = 0;
thread2.result = -1;
QMutexLocker locker2(&thread2.mutex);
thread2.start();
thread2.quit();
thread2.cond.wait(locker2.mutex());
QVERIFY(thread2.wait(five_minutes));
QCOMPARE(thread2.result, 0);
}
void tst_QThread::started()
{
SignalRecorder recorder;
Simple_Thread thread;
connect(&thread, SIGNAL(started()), &recorder, SLOT(slot()), Qt::DirectConnection);
thread.start();
QVERIFY(thread.wait(five_minutes));
QVERIFY(recorder.wasActivated());
}
void tst_QThread::finished()
{
SignalRecorder recorder;
Simple_Thread thread;
connect(&thread, SIGNAL(finished()), &recorder, SLOT(slot()), Qt::DirectConnection);
thread.start();
QVERIFY(thread.wait(five_minutes));
QVERIFY(recorder.wasActivated());
}
void tst_QThread::terminated()
{
#if defined(Q_OS_WINRT) || defined(Q_OS_ANDROID)
QSKIP("Thread termination is not supported on WinRT or Android.");
#endif
SignalRecorder recorder;
Terminate_Thread thread;
connect(&thread, SIGNAL(finished()), &recorder, SLOT(slot()), Qt::DirectConnection);
{
QMutexLocker locker(&thread.mutex);
thread.start();
thread.cond.wait(locker.mutex());
thread.terminate();
thread.cond.wakeOne();
}
QVERIFY(thread.wait(five_minutes));
QVERIFY(recorder.wasActivated());
}
void tst_QThread::exec()
{
class MultipleExecThread : public QThread
{
public:
int res1, res2;
MultipleExecThread() : res1(-2), res2(-2) { }
void run()
{
{
Exit_Object o;
o.thread = this;
o.code = 1;
QTimer::singleShot(100, &o, SLOT(slot()));
res1 = exec();
}
{
Exit_Object o;
o.thread = this;
o.code = 2;
QTimer::singleShot(100, &o, SLOT(slot()));
res2 = exec();
}
}
};
MultipleExecThread thread;
thread.start();
QVERIFY(thread.wait());
QCOMPARE(thread.res1, 1);
QCOMPARE(thread.res2, 2);
}
void tst_QThread::sleep()
{
Sleep_Thread thread;
thread.sleepType = Sleep_Thread::Second;
thread.interval = 2;
thread.start();
QVERIFY(thread.wait(five_minutes));
QVERIFY2(thread.elapsed >= 2000, qPrintable(msgElapsed(thread.elapsed)));
}
void tst_QThread::msleep()
{
Sleep_Thread thread;
thread.sleepType = Sleep_Thread::Millisecond;
thread.interval = 120;
thread.start();
QVERIFY(thread.wait(five_minutes));
#if defined (Q_OS_WIN) // May no longer be needed
QVERIFY2(thread.elapsed >= 100, qPrintable(msgElapsed(thread.elapsed)));
#else
QVERIFY2(thread.elapsed >= 120, qPrintable(msgElapsed(thread.elapsed)));
#endif
}
void tst_QThread::usleep()
{
Sleep_Thread thread;
thread.sleepType = Sleep_Thread::Microsecond;
thread.interval = 120000;
thread.start();
QVERIFY(thread.wait(five_minutes));
#if defined (Q_OS_WIN) // May no longer be needed
QVERIFY2(thread.elapsed >= 100, qPrintable(msgElapsed(thread.elapsed)));
#else
QVERIFY2(thread.elapsed >= 120, qPrintable(msgElapsed(thread.elapsed)));
#endif
}
typedef void (*FunctionPointer)(void *);
void noop(void*) { }
#if defined Q_OS_UNIX
typedef pthread_t ThreadHandle;
#elif defined Q_OS_WIN
typedef HANDLE ThreadHandle;
#endif
#ifdef Q_OS_WIN
#define WIN_FIX_STDCALL __stdcall
#else
#define WIN_FIX_STDCALL
#endif
class NativeThreadWrapper
{
public:
NativeThreadWrapper() : qthread(0), waitForStop(false) {}
void start(FunctionPointer functionPointer = noop, void *data = 0);
void startAndWait(FunctionPointer functionPointer = noop, void *data = 0);
void join();
void setWaitForStop() { waitForStop = true; }
void stop();
ThreadHandle nativeThreadHandle;
QThread *qthread;
QWaitCondition startCondition;
QMutex mutex;
bool waitForStop;
QWaitCondition stopCondition;
protected:
static void *runUnix(void *data);
static unsigned WIN_FIX_STDCALL runWin(void *data);
FunctionPointer functionPointer;
void *data;
};
void NativeThreadWrapper::start(FunctionPointer functionPointer, void *data)
{
this->functionPointer = functionPointer;
this->data = data;
#if defined Q_OS_UNIX
const int state = pthread_create(&nativeThreadHandle, 0, NativeThreadWrapper::runUnix, this);
Q_UNUSED(state);
#elif defined(Q_OS_WINRT)
nativeThreadHandle = CreateThread(NULL, 0 , (LPTHREAD_START_ROUTINE)NativeThreadWrapper::runWin , this, 0, NULL);
#elif defined Q_OS_WIN
unsigned thrdid = 0;
nativeThreadHandle = (Qt::HANDLE) _beginthreadex(NULL, 0, NativeThreadWrapper::runWin, this, 0, &thrdid);
#endif
}
void NativeThreadWrapper::startAndWait(FunctionPointer functionPointer, void *data)
{
QMutexLocker locker(&mutex);
start(functionPointer, data);
startCondition.wait(locker.mutex());
}
void NativeThreadWrapper::join()
{
#if defined Q_OS_UNIX
pthread_join(nativeThreadHandle, 0);
#elif defined Q_OS_WIN
WaitForSingleObjectEx(nativeThreadHandle, INFINITE, FALSE);
CloseHandle(nativeThreadHandle);
#endif
}
void *NativeThreadWrapper::runUnix(void *that)
{
NativeThreadWrapper *nativeThreadWrapper = reinterpret_cast<NativeThreadWrapper*>(that);
// Adopt thread, create QThread object.
nativeThreadWrapper->qthread = QThread::currentThread();
// Release main thread.
{
QMutexLocker lock(&nativeThreadWrapper->mutex);
nativeThreadWrapper->startCondition.wakeOne();
}
// Run function.
nativeThreadWrapper->functionPointer(nativeThreadWrapper->data);
// Wait for stop.
{
QMutexLocker lock(&nativeThreadWrapper->mutex);
if (nativeThreadWrapper->waitForStop)
nativeThreadWrapper->stopCondition.wait(lock.mutex());
}
return 0;
}
unsigned WIN_FIX_STDCALL NativeThreadWrapper::runWin(void *data)
{
runUnix(data);
return 0;
}
void NativeThreadWrapper::stop()
{
QMutexLocker lock(&mutex);
waitForStop = false;
stopCondition.wakeOne();
}
bool threadAdoptedOk = false;
QThread *mainThread;
void testNativeThreadAdoption(void *)
{
threadAdoptedOk = (QThread::currentThreadId() != 0
&& QThread::currentThread() != 0
&& QThread::currentThread() != mainThread);
}
void tst_QThread::nativeThreadAdoption()
{
threadAdoptedOk = false;
mainThread = QThread::currentThread();
NativeThreadWrapper nativeThread;
nativeThread.setWaitForStop();
nativeThread.startAndWait(testNativeThreadAdoption);
QVERIFY(nativeThread.qthread);
nativeThread.stop();
nativeThread.join();
QVERIFY(threadAdoptedOk);
}
void adoptedThreadAffinityFunction(void *arg)
{
QThread **affinity = reinterpret_cast<QThread **>(arg);
QThread *current = QThread::currentThread();
affinity[0] = current;
affinity[1] = current->thread();
}
void tst_QThread::adoptedThreadAffinity()
{
QThread *affinity[2] = { 0, 0 };
NativeThreadWrapper thread;
thread.startAndWait(adoptedThreadAffinityFunction, affinity);
thread.join();
// adopted thread should have affinity to itself
QCOMPARE(affinity[0], affinity[1]);
}
void tst_QThread::adoptedThreadSetPriority()
{
NativeThreadWrapper nativeThread;
nativeThread.setWaitForStop();
nativeThread.startAndWait();
// change the priority of a running thread
QCOMPARE(nativeThread.qthread->priority(), QThread::InheritPriority);
nativeThread.qthread->setPriority(QThread::IdlePriority);
QCOMPARE(nativeThread.qthread->priority(), QThread::IdlePriority);
nativeThread.qthread->setPriority(QThread::LowestPriority);
QCOMPARE(nativeThread.qthread->priority(), QThread::LowestPriority);
nativeThread.qthread->setPriority(QThread::LowPriority);
QCOMPARE(nativeThread.qthread->priority(), QThread::LowPriority);
nativeThread.qthread->setPriority(QThread::NormalPriority);
QCOMPARE(nativeThread.qthread->priority(), QThread::NormalPriority);
nativeThread.qthread->setPriority(QThread::HighPriority);
QCOMPARE(nativeThread.qthread->priority(), QThread::HighPriority);
nativeThread.qthread->setPriority(QThread::HighestPriority);
QCOMPARE(nativeThread.qthread->priority(), QThread::HighestPriority);
nativeThread.qthread->setPriority(QThread::TimeCriticalPriority);
QCOMPARE(nativeThread.qthread->priority(), QThread::TimeCriticalPriority);
nativeThread.stop();
nativeThread.join();
}
void tst_QThread::adoptedThreadExit()
{
NativeThreadWrapper nativeThread;
nativeThread.setWaitForStop();
nativeThread.startAndWait();
QVERIFY(nativeThread.qthread);
QVERIFY(nativeThread.qthread->isRunning());
QVERIFY(!nativeThread.qthread->isFinished());
nativeThread.stop();
nativeThread.join();
}
void adoptedThreadExecFunction(void *)
{
QThread * const adoptedThread = QThread::currentThread();
QEventLoop eventLoop(adoptedThread);
const int code = 1;
Exit_Object o;
o.thread = adoptedThread;
o.code = code;
QTimer::singleShot(100, &o, SLOT(slot()));
const int result = eventLoop.exec();
QCOMPARE(result, code);
}
void tst_QThread::adoptedThreadExec()
{
NativeThreadWrapper nativeThread;
nativeThread.start(adoptedThreadExecFunction);
nativeThread.join();
}
/*
Test that you get the finished signal when an adopted thread exits.
*/
void tst_QThread::adoptedThreadFinished()
{
NativeThreadWrapper nativeThread;
nativeThread.setWaitForStop();
nativeThread.startAndWait();
QObject::connect(nativeThread.qthread, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
nativeThread.stop();
nativeThread.join();
QTestEventLoop::instance().enterLoop(5);
QVERIFY(!QTestEventLoop::instance().timeout());
}
void tst_QThread::adoptedThreadExecFinished()
{
NativeThreadWrapper nativeThread;
nativeThread.setWaitForStop();
nativeThread.startAndWait(adoptedThreadExecFunction);
QObject::connect(nativeThread.qthread, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
nativeThread.stop();
nativeThread.join();
QTestEventLoop::instance().enterLoop(5);
QVERIFY(!QTestEventLoop::instance().timeout());
}
void tst_QThread::adoptMultipleThreads()
{
#if defined(Q_OS_WIN)
// need to test lots of threads, so that we exceed MAXIMUM_WAIT_OBJECTS in qt_adopted_thread_watcher()
const int numThreads = 200;
#else
const int numThreads = 5;
#endif
QVector<NativeThreadWrapper*> nativeThreads;
SignalRecorder recorder;
for (int i = 0; i < numThreads; ++i) {
nativeThreads.append(new NativeThreadWrapper());
nativeThreads.at(i)->setWaitForStop();
nativeThreads.at(i)->startAndWait();
QObject::connect(nativeThreads.at(i)->qthread, SIGNAL(finished()), &recorder, SLOT(slot()));
}
QObject::connect(nativeThreads.at(numThreads - 1)->qthread, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
for (int i = 0; i < numThreads; ++i) {
nativeThreads.at(i)->stop();
nativeThreads.at(i)->join();
delete nativeThreads.at(i);
}
QTestEventLoop::instance().enterLoop(5);
QVERIFY(!QTestEventLoop::instance().timeout());
QCOMPARE(recorder.activationCount.loadRelaxed(), numThreads);
}
void tst_QThread::adoptMultipleThreadsOverlap()
{
#if defined(Q_OS_WIN)
// need to test lots of threads, so that we exceed MAXIMUM_WAIT_OBJECTS in qt_adopted_thread_watcher()
const int numThreads = 200;
#else
const int numThreads = 5;
#endif
QVector<NativeThreadWrapper*> nativeThreads;
SignalRecorder recorder;
for (int i = 0; i < numThreads; ++i) {
nativeThreads.append(new NativeThreadWrapper());
nativeThreads.at(i)->setWaitForStop();
nativeThreads.at(i)->mutex.lock();
nativeThreads.at(i)->start();
}
for (int i = 0; i < numThreads; ++i) {
nativeThreads.at(i)->startCondition.wait(&nativeThreads.at(i)->mutex);
QObject::connect(nativeThreads.at(i)->qthread, SIGNAL(finished()), &recorder, SLOT(slot()));
nativeThreads.at(i)->mutex.unlock();
}
QObject::connect(nativeThreads.at(numThreads - 1)->qthread, SIGNAL(finished()), &QTestEventLoop::instance(), SLOT(exitLoop()));
for (int i = 0; i < numThreads; ++i) {
nativeThreads.at(i)->stop();
nativeThreads.at(i)->join();
delete nativeThreads.at(i);
}
QTestEventLoop::instance().enterLoop(5);
QVERIFY(!QTestEventLoop::instance().timeout());
QCOMPARE(recorder.activationCount.loadRelaxed(), numThreads);
}
// Disconnects on WinCE
void tst_QThread::stressTest()
{
if (EmulationDetector::isRunningArmOnX86())
QSKIP("Qemu uses too much memory for each thread. Test would run out of memory.");
QElapsedTimer timer;
timer.start();
while (timer.elapsed() < one_minute) {
Current_Thread t;
t.start();
t.wait(one_minute);
}
}
class Syncronizer : public QObject
{ Q_OBJECT
public slots:
void setProp(int p) {
if(m_prop != p) {
m_prop = p;
emit propChanged(p);
}
}
signals:
void propChanged(int);
public:
Syncronizer() : m_prop(42) {}
int m_prop;
};
void tst_QThread::exitAndStart()
{
QThread thread;
thread.exit(555); //should do nothing
thread.start();
//test that the thread is running by executing queued connected signal there
Syncronizer sync1;
sync1.moveToThread(&thread);
Syncronizer sync2;
sync2.moveToThread(&thread);
connect(&sync2, SIGNAL(propChanged(int)), &sync1, SLOT(setProp(int)), Qt::QueuedConnection);
connect(&sync1, SIGNAL(propChanged(int)), &thread, SLOT(quit()), Qt::QueuedConnection);
QMetaObject::invokeMethod(&sync2, "setProp", Qt::QueuedConnection , Q_ARG(int, 89));
QTRY_VERIFY(thread.wait(10));
QCOMPARE(sync2.m_prop, 89);
QCOMPARE(sync1.m_prop, 89);
}
void tst_QThread::exitAndExec()
{
class Thread : public QThread {
public:
QSemaphore sem1;
QSemaphore sem2;
volatile int value;
void run() {
sem1.acquire();
value = exec(); //First entrence
sem2.release();
value = exec(); // Second loop
}
};
Thread thread;
thread.value = 0;
thread.start();
thread.exit(556);
thread.sem1.release(); //should exit the first loop
thread.sem2.acquire();
int v = thread.value;
QCOMPARE(v, 556);
//test that the thread is running by executing queued connected signal there
Syncronizer sync1;
sync1.moveToThread(&thread);
Syncronizer sync2;
sync2.moveToThread(&thread);
connect(&sync2, SIGNAL(propChanged(int)), &sync1, SLOT(setProp(int)), Qt::QueuedConnection);
connect(&sync1, SIGNAL(propChanged(int)), &thread, SLOT(quit()), Qt::QueuedConnection);
QMetaObject::invokeMethod(&sync2, "setProp", Qt::QueuedConnection , Q_ARG(int, 89));
QTRY_VERIFY(thread.wait(10));
QCOMPARE(sync2.m_prop, 89);
QCOMPARE(sync1.m_prop, 89);
}
void tst_QThread::connectThreadFinishedSignalToObjectDeleteLaterSlot()
{
QThread thread;
QObject *object = new QObject;
QPointer<QObject> p = object;
QVERIFY(!p.isNull());
connect(&thread, SIGNAL(started()), &thread, SLOT(quit()), Qt::DirectConnection);
connect(&thread, SIGNAL(finished()), object, SLOT(deleteLater()));
object->moveToThread(&thread);
thread.start();
QVERIFY(thread.wait(30000));
QVERIFY(p.isNull());
}
class Waiting_Thread : public QThread
{
public:
enum { WaitTime = 800 };
QMutex mutex;
QWaitCondition cond1;
QWaitCondition cond2;
void run()
{
QMutexLocker locker(&mutex);
cond1.wait(&mutex);
cond2.wait(&mutex, WaitTime);
}
};
void tst_QThread::wait2()
{
QElapsedTimer timer;
Waiting_Thread thread;
thread.start();
timer.start();
QVERIFY(!thread.wait(Waiting_Thread::WaitTime));
qint64 elapsed = timer.elapsed(); // On Windows, we sometimes get (WaitTime - 9).
QVERIFY2(elapsed >= Waiting_Thread::WaitTime - 10,
qPrintable(msgElapsed(elapsed)));
timer.start();
thread.cond1.wakeOne();
QVERIFY(thread.wait(/*Waiting_Thread::WaitTime * 1.4*/));
elapsed = timer.elapsed();
QVERIFY2(elapsed - Waiting_Thread::WaitTime >= -1,
qPrintable(msgElapsed(elapsed)));
}
class SlowSlotObject : public QObject
{
Q_OBJECT
public:
QMutex mutex;
QWaitCondition cond;
public slots:
void slowSlot() {
QMutexLocker locker(&mutex);
cond.wait(&mutex);
}
};
void tst_QThread::wait3_slowDestructor()
{
SlowSlotObject slow;
QThread thread;
QObject::connect(&thread, &QThread::finished,
&slow, &SlowSlotObject::slowSlot, Qt::DirectConnection);
QElapsedTimer timer;
thread.start();
thread.quit();
// Calling quit() will cause the thread to finish and enter the blocking slowSlot().
timer.start();
{
// Ensure thread finishes quickly after the checks - regardless of success:
const auto wakeSlow = qScopeGuard([&slow]() -> void { slow.cond.wakeOne(); });
QVERIFY(!thread.wait(Waiting_Thread::WaitTime));
const qint64 elapsed = timer.elapsed();
QVERIFY2(elapsed >= Waiting_Thread::WaitTime - 1,
qPrintable(QString::fromLatin1("elapsed: %1").arg(elapsed)));
}
QVERIFY(thread.wait(one_minute));
}
void tst_QThread::destroyFinishRace()
{
class Thread : public QThread { void run() {} };
for (int i = 0; i < 15; i++) {
Thread *thr = new Thread;
connect(thr, SIGNAL(finished()), thr, SLOT(deleteLater()));
QPointer<QThread> weak(static_cast<QThread*>(thr));
thr->start();
while (weak) {
qApp->processEvents();
qApp->processEvents();
qApp->processEvents();
qApp->processEvents();
}
}
}
void tst_QThread::startFinishRace()
{
class Thread : public QThread {
public:
Thread() : i (50) {}
void run() {
i--;
if (!i) disconnect(this, SIGNAL(finished()), 0, 0);
}
int i;
};
for (int i = 0; i < 15; i++) {
Thread thr;
connect(&thr, SIGNAL(finished()), &thr, SLOT(start()));
thr.start();
while (!thr.isFinished() || thr.i != 0) {
qApp->processEvents();
qApp->processEvents();
qApp->processEvents();
qApp->processEvents();
}
QCOMPARE(thr.i, 0);
}
}
void tst_QThread::startAndQuitCustomEventLoop()
{
struct Thread : QThread {
void run() { QEventLoop().exec(); }
};
for (int i = 0; i < 5; i++) {
Thread t;
t.start();
t.quit();
t.wait();
}
}
class FinishedTestObject : public QObject {
Q_OBJECT
public:
FinishedTestObject() : ok(false) {}
bool ok;
public slots:
void slotFinished() {
QThread *t = qobject_cast<QThread *>(sender());
ok = t && t->isFinished() && !t->isRunning();
}
};
void tst_QThread::isRunningInFinished()
{
for (int i = 0; i < 15; i++) {
QThread thread;
thread.start();
FinishedTestObject localObject;
FinishedTestObject inThreadObject;
localObject.setObjectName("...");
inThreadObject.moveToThread(&thread);
connect(&thread, SIGNAL(finished()), &localObject, SLOT(slotFinished()));
connect(&thread, SIGNAL(finished()), &inThreadObject, SLOT(slotFinished()));
QEventLoop loop;
connect(&thread, SIGNAL(finished()), &loop, SLOT(quit()));
QMetaObject::invokeMethod(&thread, "quit", Qt::QueuedConnection);
loop.exec();
QVERIFY(!thread.isRunning());
QVERIFY(thread.isFinished());
QVERIFY(localObject.ok);
QVERIFY(inThreadObject.ok);
}
}
QT_BEGIN_NAMESPACE
Q_CORE_EXPORT uint qGlobalPostedEventsCount();
QT_END_NAMESPACE
class DummyEventDispatcher : public QAbstractEventDispatcher {
public:
DummyEventDispatcher() : QAbstractEventDispatcher() {}
bool processEvents(QEventLoop::ProcessEventsFlags) {
visited.storeRelaxed(true);
emit awake();
QCoreApplication::sendPostedEvents();
return false;
}
bool hasPendingEvents() {
return qGlobalPostedEventsCount();
}
void registerSocketNotifier(QSocketNotifier *) {}
void unregisterSocketNotifier(QSocketNotifier *) {}
void registerTimer(int, int, Qt::TimerType, QObject *) {}
bool unregisterTimer(int ) { return false; }
bool unregisterTimers(QObject *) { return false; }
QList<TimerInfo> registeredTimers(QObject *) const { return QList<TimerInfo>(); }
int remainingTime(int) { return 0; }
void wakeUp() {}
void interrupt() {}
void flush() {}
#ifdef Q_OS_WIN
bool registerEventNotifier(QWinEventNotifier *) { return false; }
void unregisterEventNotifier(QWinEventNotifier *) { }
#endif
QBasicAtomicInt visited; // bool
};
class ThreadObj : public QObject
{
Q_OBJECT
public slots:
void visit() {
emit visited();
}
signals:
void visited();
};
void tst_QThread::customEventDispatcher()
{
QThread thr;
// there should be no ED yet
QVERIFY(!thr.eventDispatcher());
DummyEventDispatcher *ed = new DummyEventDispatcher;
thr.setEventDispatcher(ed);
// the new ED should be set
QCOMPARE(thr.eventDispatcher(), ed);
// test the alternative API of QAbstractEventDispatcher
QCOMPARE(QAbstractEventDispatcher::instance(&thr), ed);
thr.start();
// start() should not overwrite the ED
QCOMPARE(thr.eventDispatcher(), ed);
ThreadObj obj;
obj.moveToThread(&thr);
// move was successful?
QCOMPARE(obj.thread(), &thr);
QEventLoop loop;
connect(&obj, SIGNAL(visited()), &loop, SLOT(quit()), Qt::QueuedConnection);
QMetaObject::invokeMethod(&obj, "visit", Qt::QueuedConnection);
loop.exec();
// test that the ED has really been used
QVERIFY(ed->visited.loadRelaxed());
QPointer<DummyEventDispatcher> weak_ed(ed);
QVERIFY(!weak_ed.isNull());
thr.quit();
// wait for thread to be stopped
QVERIFY(thr.wait(30000));
// test that ED has been deleted
QVERIFY(weak_ed.isNull());
}
class Job : public QObject
{
Q_OBJECT
public:
Job(QThread *thread, int deleteDelay, bool *flag, QObject *parent = 0)
: QObject(parent), quitLocker(thread), exitThreadCalled(*flag)
{
exitThreadCalled = false;
moveToThread(thread);
QTimer::singleShot(deleteDelay, this, SLOT(deleteLater()));
QTimer::singleShot(1000, this, SLOT(exitThread()));
}
private slots:
void exitThread()
{
exitThreadCalled = true;
thread()->exit(1);
}
private:
QEventLoopLocker quitLocker;
public:
bool &exitThreadCalled;
};
void tst_QThread::quitLock()
{
QThread thread;
bool exitThreadCalled;
QEventLoop loop;
connect(&thread, SIGNAL(finished()), &loop, SLOT(quit()));
Job *job;
thread.start();
job = new Job(&thread, 500, &exitThreadCalled);
QCOMPARE(job->thread(), &thread);
loop.exec();
QVERIFY(!exitThreadCalled);
thread.start();
job = new Job(&thread, 2500, &exitThreadCalled);
QCOMPARE(job->thread(), &thread);
loop.exec();
QVERIFY(exitThreadCalled);
delete job;
}
void tst_QThread::create()
{
#if !QT_CONFIG(cxx11_future)
QSKIP("This test requires QThread::create");
#else
{
const auto &function = [](){};
QScopedPointer<QThread> thread(QThread::create(function));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
}
{
// no side effects before starting
int i = 0;
const auto &function = [&i]() { i = 42; };
QScopedPointer<QThread> thread(QThread::create(function));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
QCOMPARE(i, 0);
thread->start();
QVERIFY(thread->wait());
QCOMPARE(i, 42);
}
{
// control thread progress
QSemaphore semaphore1;
QSemaphore semaphore2;
const auto &function = [&semaphore1, &semaphore2]() -> void
{
semaphore1.acquire();
semaphore2.release();
};
QScopedPointer<QThread> thread(QThread::create(function));
QVERIFY(thread);
thread->start();
QTRY_VERIFY(thread->isRunning());
semaphore1.release();
semaphore2.acquire();
QVERIFY(thread->wait());
QVERIFY(!thread->isRunning());
}
{
// ignore return values
const auto &function = []() { return 42; };
QScopedPointer<QThread> thread(QThread::create(function));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
}
{
// return value of create
QScopedPointer<QThread> thread;
QSemaphore s;
const auto &function = [&thread, &s]() -> void
{
s.acquire();
QCOMPARE(thread.data(), QThread::currentThread());
};
thread.reset(QThread::create(function));
QVERIFY(thread);
thread->start();
QTRY_VERIFY(thread->isRunning());
s.release();
QVERIFY(thread->wait());
}
{
// move-only parameters
struct MoveOnlyValue {
explicit MoveOnlyValue(int v) : v(v) {}
~MoveOnlyValue() = default;
MoveOnlyValue(const MoveOnlyValue &) = delete;
MoveOnlyValue(MoveOnlyValue &&) = default;
MoveOnlyValue &operator=(const MoveOnlyValue &) = delete;
MoveOnlyValue &operator=(MoveOnlyValue &&) = default;
int v;
};
struct MoveOnlyFunctor {
explicit MoveOnlyFunctor(int *i) : i(i) {}
~MoveOnlyFunctor() = default;
MoveOnlyFunctor(const MoveOnlyFunctor &) = delete;
MoveOnlyFunctor(MoveOnlyFunctor &&) = default;
MoveOnlyFunctor &operator=(const MoveOnlyFunctor &) = delete;
MoveOnlyFunctor &operator=(MoveOnlyFunctor &&) = default;
int operator()() { return (*i = 42); }
int *i;
};
{
int i = 0;
MoveOnlyFunctor f(&i);
QScopedPointer<QThread> thread(QThread::create(std::move(f)));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
QCOMPARE(i, 42);
}
#if defined(__cpp_init_captures) && __cpp_init_captures >= 201304
{
int i = 0;
MoveOnlyValue mo(123);
auto moveOnlyFunction = [&i, mo = std::move(mo)]() { i = mo.v; };
QScopedPointer<QThread> thread(QThread::create(std::move(moveOnlyFunction)));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
QCOMPARE(i, 123);
}
#endif // __cpp_init_captures
#ifdef QTHREAD_HAS_VARIADIC_CREATE
{
int i = 0;
const auto &function = [&i](MoveOnlyValue &&mo) { i = mo.v; };
QScopedPointer<QThread> thread(QThread::create(function, MoveOnlyValue(123)));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
QCOMPARE(i, 123);
}
{
int i = 0;
const auto &function = [&i](MoveOnlyValue &&mo) { i = mo.v; };
MoveOnlyValue mo(-1);
QScopedPointer<QThread> thread(QThread::create(function, std::move(mo)));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
QCOMPARE(i, -1);
}
#endif // QTHREAD_HAS_VARIADIC_CREATE
}
#ifdef QTHREAD_HAS_VARIADIC_CREATE
{
// simple parameter passing
int i = 0;
const auto &function = [&i](int j, int k) { i = j * k; };
QScopedPointer<QThread> thread(QThread::create(function, 3, 4));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
QCOMPARE(i, 0);
thread->start();
QVERIFY(thread->wait());
QCOMPARE(i, 12);
}
{
// ignore return values (with parameters)
const auto &function = [](double d) { return d * 2.0; };
QScopedPointer<QThread> thread(QThread::create(function, 3.14));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
}
{
// handling of pointers to member functions, std::ref, etc.
struct S {
S() : v(0) {}
void doSomething() { ++v; }
int v;
};
S object;
QCOMPARE(object.v, 0);
QScopedPointer<QThread> thread;
thread.reset(QThread::create(&S::doSomething, object));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
QCOMPARE(object.v, 0); // a copy was passed, this should still be 0
thread.reset(QThread::create(&S::doSomething, std::ref(object)));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
QCOMPARE(object.v, 1);
thread.reset(QThread::create(&S::doSomething, &object));
QVERIFY(thread);
QVERIFY(!thread->isRunning());
thread->start();
QVERIFY(thread->wait());
QCOMPARE(object.v, 2);
}
{
// std::ref into ordinary reference
int i = 42;
const auto &function = [](int &i) { i *= 2; };
QScopedPointer<QThread> thread(QThread::create(function, std::ref(i)));
QVERIFY(thread);
thread->start();
QVERIFY(thread->wait());
QCOMPARE(i, 84);
}
#ifndef QT_NO_EXCEPTIONS
{
// exceptions when copying/decaying the arguments are thrown at build side and won't terminate
class ThreadException : public std::exception
{
};
struct ThrowWhenCopying
{
ThrowWhenCopying() = default;
ThrowWhenCopying(const ThrowWhenCopying &)
{
throw ThreadException();
}
~ThrowWhenCopying() = default;
ThrowWhenCopying &operator=(const ThrowWhenCopying &) = default;
};
const auto &function = [](const ThrowWhenCopying &){};
QScopedPointer<QThread> thread;
ThrowWhenCopying t;
QVERIFY_EXCEPTION_THROWN(thread.reset(QThread::create(function, t)), ThreadException);
QVERIFY(!thread);
}
#endif // QT_NO_EXCEPTIONS
#endif // QTHREAD_HAS_VARIADIC_CREATE
#endif // QT_CONFIG(cxx11_future)
}
class StopableJob : public QObject
{
Q_OBJECT
public:
StopableJob (QSemaphore &sem) : sem(sem) {}
QSemaphore &sem;
public Q_SLOTS:
void run() {
sem.release();
while (!thread()->isInterruptionRequested())
QTest::qSleep(10);
sem.release();
Q_EMIT finished();
}
Q_SIGNALS:
void finished();
};
void tst_QThread::requestTermination()
{
QThread thread;
QVERIFY(!thread.isInterruptionRequested());
QSemaphore sem;
StopableJob *j = new StopableJob(sem);
j->moveToThread(&thread);
connect(&thread, &QThread::started, j, &StopableJob::run);
connect(j, &StopableJob::finished, &thread, &QThread::quit, Qt::DirectConnection);
connect(&thread, &QThread::finished, j, &QObject::deleteLater);
thread.start();
QVERIFY(!thread.isInterruptionRequested());
sem.acquire();
QVERIFY(!thread.wait(1000));
thread.requestInterruption();
sem.acquire();
QVERIFY(thread.wait(1000));
QVERIFY(!thread.isInterruptionRequested());
}
/*
This is a regression test for QTBUG-96846.
Incorrect system thread ID cleanup can cause QThread::wait() to report that
a thread is trying to wait for itself.
*/
void tst_QThread::threadIdReuse()
{
class Thread1 : public QThread {
public:
// It's important that those thread ID's are not accessed concurrently
Qt::HANDLE savedThreadId;
void run() override { savedThreadId = QThread::currentThreadId(); }
};
class Thread2 : public Thread1 {
public:
bool waitOk;
Thread2(QThread *otherThread) : Thread1(), waitOk(false), otherThread(otherThread) {}
void run() override {
Thread1::run();
waitOk = otherThread->wait();
}
private:
QThread *const otherThread;
};
Thread1 thread1;
thread1.start();
QVERIFY(thread1.wait());
// If the system thread allocated for thread1 is destroyed before thread2 is
// started, at least on some versions of Linux the system thread ID for
// thread2 would be the same as one that was used for thread1.
// The system thread may be alive for some time after returning from
// QThread::wait() because the implementation is using detachable threads, so
// some additional time is required for the system thread to terminate. Not
// waiting long enough here would result in a new system thread ID being
// allocated for thread2 and this test passing even without a fix for
// QTBUG-96846.
bool threadIdReused = false;
for (int i = 0; i < 42; i++) {
QThread::msleep(1);
Thread2 thread2(&thread1);
thread2.start();
QVERIFY(thread2.wait());
QVERIFY(thread2.waitOk);
if (thread1.savedThreadId == thread2.savedThreadId) {
qDebug("Thread ID reused at iteration %d", i);
threadIdReused = true;
break;
}
}
if (!threadIdReused) {
QSKIP("Thread ID was not reused");
}
}
QTEST_MAIN(tst_QThread)
#include "tst_qthread.moc"
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