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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "mainwindow.h"
#include "view.h"
#include "chip.h"
#include <QtGui>
MainWindow::MainWindow(QWidget *parent)
: QWidget(parent)
{
populateScene();
View *view = new View("Top left view");
view->view()->setScene(scene);
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(view);
setLayout(layout);
setWindowTitle(tr("Chip Example"));
}
void MainWindow::populateScene()
{
scene = new QGraphicsScene;
QImage image(":/qt4logo.png");
// Populate scene
int xx = 0;
int nitems = 0;
for (int i = -11000; i < 11000; i += 110) {
++xx;
int yy = 0;
for (int j = -7000; j < 7000; j += 70) {
++yy;
qreal x = (i + 11000) / 22000.0;
qreal y = (j + 7000) / 14000.0;
QColor color(image.pixel(int(image.width() * x), int(image.height() * y)));
QGraphicsItem *item = new Chip(color, xx, yy);
item->setPos(QPointF(i, j));
scene->addItem(item);
++nitems;
}
}
}
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