File: texture_ms4.frag

package info (click to toggle)
qtbase-opensource-src-gles 5.15.2%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 346,096 kB
  • sloc: cpp: 2,029,283; ansic: 316,141; xml: 117,558; python: 10,681; java: 7,431; asm: 4,023; perl: 2,044; sh: 1,967; yacc: 1,687; lex: 1,333; javascript: 878; makefile: 307; objc: 70
file content (20 lines) | stat: -rw-r--r-- 471 bytes parent folder | download | duplicates (11)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
#version 440

layout(location = 0) in vec2 v_texcoord;

layout(location = 0) out vec4 fragColor;

layout(std140, binding = 0) uniform buf {
    mat4 mvp;
    int flip;
} ubuf;

layout(binding = 1) uniform sampler2DMS tex;

void main()
{
    ivec2 tc = ivec2(floor(vec2(textureSize(tex)) * v_texcoord));
    vec4 c = texelFetch(tex, tc, 0) + texelFetch(tex, tc, 1) + texelFetch(tex, tc, 2) + texelFetch(tex, tc, 3);
    c /= 4.0;
    fragColor = vec4(c.rgb * c.a, c.a);
}