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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gui module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSHADERDESCRIPTION_H
#define QSHADERDESCRIPTION_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of a number of Qt sources files. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/qtguiglobal.h>
#include <QtCore/QString>
#include <QtCore/QVector>
#include <array>
QT_BEGIN_NAMESPACE
struct QShaderDescriptionPrivate;
class QDataStream;
class Q_GUI_EXPORT QShaderDescription
{
public:
QShaderDescription();
QShaderDescription(const QShaderDescription &other);
QShaderDescription &operator=(const QShaderDescription &other);
~QShaderDescription();
void detach();
bool isValid() const;
QByteArray toCbor() const;
void serialize(QDataStream *stream) const;
QByteArray toJson() const;
#if QT_CONFIG(binaryjson) && QT_DEPRECATED_SINCE(5, 15)
QT_DEPRECATED_X("Use CBOR format instead")
static QShaderDescription fromBinaryJson(const QByteArray &data);
#endif
static QShaderDescription fromCbor(const QByteArray &data);
static QShaderDescription deserialize(QDataStream *stream, int version);
enum VariableType {
Unknown = 0,
// do not reorder
Float,
Vec2,
Vec3,
Vec4,
Mat2,
Mat2x3,
Mat2x4,
Mat3,
Mat3x2,
Mat3x4,
Mat4,
Mat4x2,
Mat4x3,
Int,
Int2,
Int3,
Int4,
Uint,
Uint2,
Uint3,
Uint4,
Bool,
Bool2,
Bool3,
Bool4,
Double,
Double2,
Double3,
Double4,
DMat2,
DMat2x3,
DMat2x4,
DMat3,
DMat3x2,
DMat3x4,
DMat4,
DMat4x2,
DMat4x3,
Sampler1D,
Sampler2D,
Sampler2DMS,
Sampler3D,
SamplerCube,
Sampler1DArray,
Sampler2DArray,
Sampler2DMSArray,
Sampler3DArray,
SamplerCubeArray,
SamplerRect,
SamplerBuffer,
Image1D,
Image2D,
Image2DMS,
Image3D,
ImageCube,
Image1DArray,
Image2DArray,
Image2DMSArray,
Image3DArray,
ImageCubeArray,
ImageRect,
ImageBuffer,
Struct
};
enum ImageFormat {
// must match SPIR-V's ImageFormat
ImageFormatUnknown = 0,
ImageFormatRgba32f = 1,
ImageFormatRgba16f = 2,
ImageFormatR32f = 3,
ImageFormatRgba8 = 4,
ImageFormatRgba8Snorm = 5,
ImageFormatRg32f = 6,
ImageFormatRg16f = 7,
ImageFormatR11fG11fB10f = 8,
ImageFormatR16f = 9,
ImageFormatRgba16 = 10,
ImageFormatRgb10A2 = 11,
ImageFormatRg16 = 12,
ImageFormatRg8 = 13,
ImageFormatR16 = 14,
ImageFormatR8 = 15,
ImageFormatRgba16Snorm = 16,
ImageFormatRg16Snorm = 17,
ImageFormatRg8Snorm = 18,
ImageFormatR16Snorm = 19,
ImageFormatR8Snorm = 20,
ImageFormatRgba32i = 21,
ImageFormatRgba16i = 22,
ImageFormatRgba8i = 23,
ImageFormatR32i = 24,
ImageFormatRg32i = 25,
ImageFormatRg16i = 26,
ImageFormatRg8i = 27,
ImageFormatR16i = 28,
ImageFormatR8i = 29,
ImageFormatRgba32ui = 30,
ImageFormatRgba16ui = 31,
ImageFormatRgba8ui = 32,
ImageFormatR32ui = 33,
ImageFormatRgb10a2ui = 34,
ImageFormatRg32ui = 35,
ImageFormatRg16ui = 36,
ImageFormatRg8ui = 37,
ImageFormatR16ui = 38,
ImageFormatR8ui = 39
};
enum ImageFlag {
ReadOnlyImage = 1 << 0,
WriteOnlyImage = 1 << 1
};
Q_DECLARE_FLAGS(ImageFlags, ImageFlag)
// Optional data (like decorations) usually default to an otherwise invalid value (-1 or 0). This is intentional.
struct InOutVariable {
QString name;
VariableType type = Unknown;
int location = -1;
int binding = -1;
int descriptorSet = -1;
ImageFormat imageFormat = ImageFormatUnknown;
ImageFlags imageFlags;
QVector<int> arrayDims;
};
struct BlockVariable {
QString name;
VariableType type = Unknown;
int offset = 0;
int size = 0;
QVector<int> arrayDims;
int arrayStride = 0;
int matrixStride = 0;
bool matrixIsRowMajor = false;
QVector<BlockVariable> structMembers;
};
struct UniformBlock {
QString blockName;
QString structName; // instanceName
int size = 0;
int binding = -1;
int descriptorSet = -1;
QVector<BlockVariable> members;
};
struct PushConstantBlock {
QString name;
int size = 0;
QVector<BlockVariable> members;
};
struct StorageBlock {
QString blockName;
QString instanceName;
int knownSize = 0;
int binding = -1;
int descriptorSet = -1;
QVector<BlockVariable> members;
};
QVector<InOutVariable> inputVariables() const;
QVector<InOutVariable> outputVariables() const;
QVector<UniformBlock> uniformBlocks() const;
QVector<PushConstantBlock> pushConstantBlocks() const;
QVector<StorageBlock> storageBlocks() const;
QVector<InOutVariable> combinedImageSamplers() const;
QVector<InOutVariable> storageImages() const;
std::array<uint, 3> computeShaderLocalSize() const;
private:
QShaderDescriptionPrivate *d;
friend struct QShaderDescriptionPrivate;
#ifndef QT_NO_DEBUG_STREAM
friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription &);
#endif
friend Q_GUI_EXPORT bool operator==(const QShaderDescription &lhs, const QShaderDescription &rhs) Q_DECL_NOTHROW;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QShaderDescription::ImageFlags)
#ifndef QT_NO_DEBUG_STREAM
Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription &);
Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::InOutVariable &);
Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::BlockVariable &);
Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::UniformBlock &);
Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::PushConstantBlock &);
Q_GUI_EXPORT QDebug operator<<(QDebug, const QShaderDescription::StorageBlock &);
#endif
Q_GUI_EXPORT bool operator==(const QShaderDescription &lhs, const QShaderDescription &rhs) Q_DECL_NOTHROW;
Q_GUI_EXPORT bool operator==(const QShaderDescription::InOutVariable &lhs, const QShaderDescription::InOutVariable &rhs) Q_DECL_NOTHROW;
Q_GUI_EXPORT bool operator==(const QShaderDescription::BlockVariable &lhs, const QShaderDescription::BlockVariable &rhs) Q_DECL_NOTHROW;
Q_GUI_EXPORT bool operator==(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs) Q_DECL_NOTHROW;
Q_GUI_EXPORT bool operator==(const QShaderDescription::PushConstantBlock &lhs, const QShaderDescription::PushConstantBlock &rhs) Q_DECL_NOTHROW;
Q_GUI_EXPORT bool operator==(const QShaderDescription::StorageBlock &lhs, const QShaderDescription::StorageBlock &rhs) Q_DECL_NOTHROW;
inline bool operator!=(const QShaderDescription &lhs, const QShaderDescription &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
inline bool operator!=(const QShaderDescription::InOutVariable &lhs, const QShaderDescription::InOutVariable &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
inline bool operator!=(const QShaderDescription::BlockVariable &lhs, const QShaderDescription::BlockVariable &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
inline bool operator!=(const QShaderDescription::UniformBlock &lhs, const QShaderDescription::UniformBlock &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
inline bool operator!=(const QShaderDescription::PushConstantBlock &lhs, const QShaderDescription::PushConstantBlock &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
inline bool operator!=(const QShaderDescription::StorageBlock &lhs, const QShaderDescription::StorageBlock &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
QT_END_NAMESPACE
#endif
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