1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145
|
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qshaderformat_p.h"
QT_BEGIN_NAMESPACE
QShaderFormat::QShaderFormat() noexcept
: m_api(NoApi)
, m_shaderType(Fragment)
{
}
QShaderFormat::Api QShaderFormat::api() const noexcept
{
return m_api;
}
void QShaderFormat::setApi(QShaderFormat::Api api) noexcept
{
m_api = api;
}
QVersionNumber QShaderFormat::version() const noexcept
{
return m_version;
}
void QShaderFormat::setVersion(const QVersionNumber &version) noexcept
{
m_version = version;
}
QStringList QShaderFormat::extensions() const noexcept
{
return m_extensions;
}
void QShaderFormat::setExtensions(const QStringList &extensions) noexcept
{
m_extensions = extensions;
m_extensions.sort();
}
QString QShaderFormat::vendor() const noexcept
{
return m_vendor;
}
void QShaderFormat::setVendor(const QString &vendor) noexcept
{
m_vendor = vendor;
}
bool QShaderFormat::isValid() const noexcept
{
return m_api != NoApi && m_version.majorVersion() > 0;
}
bool QShaderFormat::supports(const QShaderFormat &other) const noexcept
{
if (!isValid() || !other.isValid())
return false;
if (m_api == OpenGLES && m_api != other.m_api)
return false;
if (m_api == OpenGLCoreProfile && m_api != other.m_api)
return false;
if (m_version < other.m_version)
return false;
if (m_shaderType != other.m_shaderType)
return false;
const auto containsAllExtensionsFromOther = std::includes(m_extensions.constBegin(),
m_extensions.constEnd(),
other.m_extensions.constBegin(),
other.m_extensions.constEnd());
if (!containsAllExtensionsFromOther)
return false;
if (!other.m_vendor.isEmpty() && m_vendor != other.m_vendor)
return false;
return true;
}
QShaderFormat::ShaderType QShaderFormat::shaderType() const Q_DECL_NOTHROW
{
return m_shaderType;
}
void QShaderFormat::setShaderType(QShaderFormat::ShaderType shaderType) Q_DECL_NOTHROW
{
m_shaderType = shaderType;
}
bool operator==(const QShaderFormat &lhs, const QShaderFormat &rhs) noexcept
{
return lhs.api() == rhs.api()
&& lhs.version() == rhs.version()
&& lhs.extensions() == rhs.extensions()
&& lhs.vendor() == rhs.vendor()
&& lhs.shaderType() == rhs.shaderType();
}
QT_END_NAMESPACE
|