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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Copyright (C) 2014 BlackBerry Limited. All rights reserved.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qhttpnetworkconnectionchannel_p.h"
#include "qhttpnetworkconnection_p.h"
#include "private/qnoncontiguousbytedevice_p.h"
#include <qpair.h>
#include <qdebug.h>
#include <private/qhttp2protocolhandler_p.h>
#include <private/qhttpprotocolhandler_p.h>
#include <private/qspdyprotocolhandler_p.h>
#ifndef QT_NO_SSL
# include <private/qsslsocket_p.h>
# include <QtNetwork/qsslkey.h>
# include <QtNetwork/qsslcipher.h>
#endif
#ifndef QT_NO_BEARERMANAGEMENT
#include "private/qnetworksession_p.h"
#endif
QT_BEGIN_NAMESPACE
namespace
{
class ProtocolHandlerDeleter : public QObject
{
public:
explicit ProtocolHandlerDeleter(QAbstractProtocolHandler *h) : handler(h) {}
~ProtocolHandlerDeleter() { delete handler; }
private:
QAbstractProtocolHandler *handler = nullptr;
};
}
// TODO: Put channel specific stuff here so it does not polute qhttpnetworkconnection.cpp
// Because in-flight when sending a request, the server might close our connection (because the persistent HTTP
// connection times out)
// We use 3 because we can get a _q_error 3 times depending on the timing:
static const int reconnectAttemptsDefault = 3;
QHttpNetworkConnectionChannel::QHttpNetworkConnectionChannel()
: socket(0)
, ssl(false)
, isInitialized(false)
, state(IdleState)
, reply(0)
, written(0)
, bytesTotal(0)
, resendCurrent(false)
, lastStatus(0)
, pendingEncrypt(false)
, reconnectAttempts(reconnectAttemptsDefault)
, authMethod(QAuthenticatorPrivate::None)
, proxyAuthMethod(QAuthenticatorPrivate::None)
, authenticationCredentialsSent(false)
, proxyCredentialsSent(false)
, protocolHandler(0)
#ifndef QT_NO_SSL
, ignoreAllSslErrors(false)
#endif
, pipeliningSupported(PipeliningSupportUnknown)
, networkLayerPreference(QAbstractSocket::AnyIPProtocol)
, connection(0)
{
// Inlining this function in the header leads to compiler error on
// release-armv5, on at least timebox 9.2 and 10.1.
}
void QHttpNetworkConnectionChannel::init()
{
#ifndef QT_NO_SSL
if (connection->d_func()->encrypt)
socket = new QSslSocket;
else
socket = new QTcpSocket;
#else
socket = new QTcpSocket;
#endif
#ifndef QT_NO_BEARERMANAGEMENT
//push session down to socket
if (networkSession)
socket->setProperty("_q_networksession", QVariant::fromValue(networkSession));
#endif
#ifndef QT_NO_NETWORKPROXY
// Set by QNAM anyway, but let's be safe here
socket->setProxy(QNetworkProxy::NoProxy);
#endif
// After some back and forth in all the last years, this is now a DirectConnection because otherwise
// the state inside the *Socket classes gets messed up, also in conjunction with the socket notifiers
// which behave slightly differently on Windows vs Linux
QObject::connect(socket, SIGNAL(bytesWritten(qint64)),
this, SLOT(_q_bytesWritten(qint64)),
Qt::DirectConnection);
QObject::connect(socket, SIGNAL(connected()),
this, SLOT(_q_connected()),
Qt::DirectConnection);
QObject::connect(socket, SIGNAL(readyRead()),
this, SLOT(_q_readyRead()),
Qt::DirectConnection);
// The disconnected() and error() signals may already come
// while calling connectToHost().
// In case of a cached hostname or an IP this
// will then emit a signal to the user of QNetworkReply
// but cannot be caught because the user did not have a chance yet
// to connect to QNetworkReply's signals.
qRegisterMetaType<QAbstractSocket::SocketError>();
QObject::connect(socket, SIGNAL(disconnected()),
this, SLOT(_q_disconnected()),
Qt::DirectConnection);
QObject::connect(socket, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(_q_error(QAbstractSocket::SocketError)),
Qt::DirectConnection);
#ifndef QT_NO_NETWORKPROXY
QObject::connect(socket, SIGNAL(proxyAuthenticationRequired(QNetworkProxy,QAuthenticator*)),
this, SLOT(_q_proxyAuthenticationRequired(QNetworkProxy,QAuthenticator*)),
Qt::DirectConnection);
#endif
#ifndef QT_NO_SSL
QSslSocket *sslSocket = qobject_cast<QSslSocket*>(socket);
if (sslSocket) {
// won't be a sslSocket if encrypt is false
QObject::connect(sslSocket, SIGNAL(encrypted()),
this, SLOT(_q_encrypted()),
Qt::DirectConnection);
QObject::connect(sslSocket, SIGNAL(sslErrors(QList<QSslError>)),
this, SLOT(_q_sslErrors(QList<QSslError>)),
Qt::DirectConnection);
QObject::connect(sslSocket, SIGNAL(preSharedKeyAuthenticationRequired(QSslPreSharedKeyAuthenticator*)),
this, SLOT(_q_preSharedKeyAuthenticationRequired(QSslPreSharedKeyAuthenticator*)),
Qt::DirectConnection);
QObject::connect(sslSocket, SIGNAL(encryptedBytesWritten(qint64)),
this, SLOT(_q_encryptedBytesWritten(qint64)),
Qt::DirectConnection);
if (ignoreAllSslErrors)
sslSocket->ignoreSslErrors();
if (!ignoreSslErrorsList.isEmpty())
sslSocket->ignoreSslErrors(ignoreSslErrorsList);
if (sslConfiguration.data() && !sslConfiguration->isNull())
sslSocket->setSslConfiguration(*sslConfiguration);
} else {
#endif // !QT_NO_SSL
if (connection->connectionType() != QHttpNetworkConnection::ConnectionTypeHTTP2)
protocolHandler.reset(new QHttpProtocolHandler(this));
#ifndef QT_NO_SSL
}
#endif
#ifndef QT_NO_NETWORKPROXY
if (proxy.type() != QNetworkProxy::NoProxy)
socket->setProxy(proxy);
#endif
isInitialized = true;
}
void QHttpNetworkConnectionChannel::close()
{
if (!socket)
state = QHttpNetworkConnectionChannel::IdleState;
else if (socket->state() == QAbstractSocket::UnconnectedState)
state = QHttpNetworkConnectionChannel::IdleState;
else
state = QHttpNetworkConnectionChannel::ClosingState;
// pendingEncrypt must only be true in between connected and encrypted states
pendingEncrypt = false;
if (socket) {
// socket can be 0 since the host lookup is done from qhttpnetworkconnection.cpp while
// there is no socket yet.
socket->close();
}
}
void QHttpNetworkConnectionChannel::abort()
{
if (!socket)
state = QHttpNetworkConnectionChannel::IdleState;
else if (socket->state() == QAbstractSocket::UnconnectedState)
state = QHttpNetworkConnectionChannel::IdleState;
else
state = QHttpNetworkConnectionChannel::ClosingState;
// pendingEncrypt must only be true in between connected and encrypted states
pendingEncrypt = false;
if (socket) {
// socket can be 0 since the host lookup is done from qhttpnetworkconnection.cpp while
// there is no socket yet.
socket->abort();
}
}
bool QHttpNetworkConnectionChannel::sendRequest()
{
Q_ASSERT(!protocolHandler.isNull());
return protocolHandler->sendRequest();
}
/*
* Invoke "protocolHandler->sendRequest" using a queued connection.
* It's used to return to the event loop before invoking sendRequest when
* there's a very real chance that the request could have been aborted
* (i.e. after having emitted 'encrypted').
*/
void QHttpNetworkConnectionChannel::sendRequestDelayed()
{
QMetaObject::invokeMethod(this, [this] {
Q_ASSERT(!protocolHandler.isNull());
if (reply)
protocolHandler->sendRequest();
}, Qt::ConnectionType::QueuedConnection);
}
void QHttpNetworkConnectionChannel::_q_receiveReply()
{
Q_ASSERT(!protocolHandler.isNull());
protocolHandler->_q_receiveReply();
}
void QHttpNetworkConnectionChannel::_q_readyRead()
{
Q_ASSERT(!protocolHandler.isNull());
protocolHandler->_q_readyRead();
}
// called when unexpectedly reading a -1 or when data is expected but socket is closed
void QHttpNetworkConnectionChannel::handleUnexpectedEOF()
{
Q_ASSERT(reply);
if (reconnectAttempts <= 0) {
// too many errors reading/receiving/parsing the status, close the socket and emit error
requeueCurrentlyPipelinedRequests();
close();
reply->d_func()->errorString = connection->d_func()->errorDetail(QNetworkReply::RemoteHostClosedError, socket);
emit reply->finishedWithError(QNetworkReply::RemoteHostClosedError, reply->d_func()->errorString);
reply = 0;
if (protocolHandler)
protocolHandler->setReply(0);
request = QHttpNetworkRequest();
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
} else {
reconnectAttempts--;
reply->d_func()->clear();
reply->d_func()->connection = connection;
reply->d_func()->connectionChannel = this;
closeAndResendCurrentRequest();
}
}
bool QHttpNetworkConnectionChannel::ensureConnection()
{
if (!isInitialized)
init();
QAbstractSocket::SocketState socketState = socket->state();
// resend this request after we receive the disconnected signal
// If !socket->isOpen() then we have already called close() on the socket, but there was still a
// pending connectToHost() for which we hadn't seen a connected() signal, yet. The connected()
// has now arrived (as indicated by socketState != ClosingState), but we cannot send anything on
// such a socket anymore.
if (socketState == QAbstractSocket::ClosingState ||
(socketState != QAbstractSocket::UnconnectedState && !socket->isOpen())) {
if (reply)
resendCurrent = true;
return false;
}
// already trying to connect?
if (socketState == QAbstractSocket::HostLookupState ||
socketState == QAbstractSocket::ConnectingState) {
return false;
}
// make sure that this socket is in a connected state, if not initiate
// connection to the host.
if (socketState != QAbstractSocket::ConnectedState) {
// connect to the host if not already connected.
state = QHttpNetworkConnectionChannel::ConnectingState;
pendingEncrypt = ssl;
// reset state
pipeliningSupported = PipeliningSupportUnknown;
authenticationCredentialsSent = false;
proxyCredentialsSent = false;
authenticator.detach();
QAuthenticatorPrivate *priv = QAuthenticatorPrivate::getPrivate(authenticator);
priv->hasFailed = false;
proxyAuthenticator.detach();
priv = QAuthenticatorPrivate::getPrivate(proxyAuthenticator);
priv->hasFailed = false;
// This workaround is needed since we use QAuthenticator for NTLM authentication. The "phase == Done"
// is the usual criteria for emitting authentication signals. The "phase" is set to "Done" when the
// last header for Authorization is generated by the QAuthenticator. Basic & Digest logic does not
// check the "phase" for generating the Authorization header. NTLM authentication is a two stage
// process & needs the "phase". To make sure the QAuthenticator uses the current username/password
// the phase is reset to Start.
priv = QAuthenticatorPrivate::getPrivate(authenticator);
if (priv && priv->phase == QAuthenticatorPrivate::Done)
priv->phase = QAuthenticatorPrivate::Start;
priv = QAuthenticatorPrivate::getPrivate(proxyAuthenticator);
if (priv && priv->phase == QAuthenticatorPrivate::Done)
priv->phase = QAuthenticatorPrivate::Start;
QString connectHost = connection->d_func()->hostName;
quint16 connectPort = connection->d_func()->port;
#ifndef QT_NO_NETWORKPROXY
// HTTPS always use transparent proxy.
if (connection->d_func()->networkProxy.type() != QNetworkProxy::NoProxy && !ssl) {
connectHost = connection->d_func()->networkProxy.hostName();
connectPort = connection->d_func()->networkProxy.port();
}
if (socket->proxy().type() == QNetworkProxy::HttpProxy) {
// Make user-agent field available to HTTP proxy socket engine (QTBUG-17223)
QByteArray value;
// ensureConnection is called before any request has been assigned, but can also be called again if reconnecting
if (request.url().isEmpty())
value = connection->d_func()->predictNextRequest().headerField("user-agent");
else
value = request.headerField("user-agent");
if (!value.isEmpty()) {
QNetworkProxy proxy(socket->proxy());
proxy.setRawHeader("User-Agent", value); //detaches
socket->setProxy(proxy);
}
}
#endif
if (ssl) {
#ifndef QT_NO_SSL
QSslSocket *sslSocket = qobject_cast<QSslSocket*>(socket);
// check whether we can re-use an existing SSL session
// (meaning another socket in this connection has already
// performed a full handshake)
if (!connection->sslContext().isNull())
QSslSocketPrivate::checkSettingSslContext(sslSocket, connection->sslContext());
sslSocket->connectToHostEncrypted(connectHost, connectPort, QIODevice::ReadWrite, networkLayerPreference);
if (ignoreAllSslErrors)
sslSocket->ignoreSslErrors();
sslSocket->ignoreSslErrors(ignoreSslErrorsList);
// limit the socket read buffer size. we will read everything into
// the QHttpNetworkReply anyway, so let's grow only that and not
// here and there.
socket->setReadBufferSize(64*1024);
#else
// Need to dequeue the request so that we can emit the error.
if (!reply)
connection->d_func()->dequeueRequest(socket);
connection->d_func()->emitReplyError(socket, reply, QNetworkReply::ProtocolUnknownError);
#endif
} else {
// In case of no proxy we can use the Unbuffered QTcpSocket
#ifndef QT_NO_NETWORKPROXY
if (connection->d_func()->networkProxy.type() == QNetworkProxy::NoProxy
&& connection->cacheProxy().type() == QNetworkProxy::NoProxy
&& connection->transparentProxy().type() == QNetworkProxy::NoProxy) {
#endif
socket->connectToHost(connectHost, connectPort, QIODevice::ReadWrite | QIODevice::Unbuffered, networkLayerPreference);
// For an Unbuffered QTcpSocket, the read buffer size has a special meaning.
socket->setReadBufferSize(1*1024);
#ifndef QT_NO_NETWORKPROXY
} else {
socket->connectToHost(connectHost, connectPort, QIODevice::ReadWrite, networkLayerPreference);
// limit the socket read buffer size. we will read everything into
// the QHttpNetworkReply anyway, so let's grow only that and not
// here and there.
socket->setReadBufferSize(64*1024);
}
#endif
}
return false;
}
// This code path for ConnectedState
if (pendingEncrypt) {
// Let's only be really connected when we have received the encrypted() signal. Else the state machine seems to mess up
// and corrupt the things sent to the server.
return false;
}
return true;
}
void QHttpNetworkConnectionChannel::allDone()
{
Q_ASSERT(reply);
if (!reply) {
qWarning("QHttpNetworkConnectionChannel::allDone() called without reply. Please report at http://bugreports.qt.io/");
return;
}
// For clear text HTTP/2 we tried to upgrade from HTTP/1.1 to HTTP/2; for
// ConnectionTypeHTTP2Direct we can never be here in case of failure
// (after an attempt to read HTTP/1.1 as HTTP/2 frames) or we have a normal
// HTTP/2 response and thus can skip this test:
if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2
&& !ssl && !switchedToHttp2) {
if (Http2::is_protocol_upgraded(*reply)) {
switchedToHttp2 = true;
protocolHandler->setReply(nullptr);
// As allDone() gets called from the protocol handler, it's not yet
// safe to delete it. There is no 'deleteLater', since
// QAbstractProtocolHandler is not a QObject. Instead we do this
// trick with ProtocolHandlerDeleter, a QObject-derived class.
// These dances below just make it somewhat exception-safe.
// 1. Create a new owner:
QAbstractProtocolHandler *oldHandler = protocolHandler.data();
QScopedPointer<ProtocolHandlerDeleter> deleter(new ProtocolHandlerDeleter(oldHandler));
// 2. Retire the old one:
protocolHandler.take();
// 3. Call 'deleteLater':
deleter->deleteLater();
// 3. Give up the ownerthip:
deleter.take();
connection->fillHttp2Queue();
protocolHandler.reset(new QHttp2ProtocolHandler(this));
QHttp2ProtocolHandler *h2c = static_cast<QHttp2ProtocolHandler *>(protocolHandler.data());
QMetaObject::invokeMethod(h2c, "_q_receiveReply", Qt::QueuedConnection);
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
return;
} else {
// Ok, whatever happened, we do not try HTTP/2 anymore ...
connection->setConnectionType(QHttpNetworkConnection::ConnectionTypeHTTP);
connection->d_func()->activeChannelCount = connection->d_func()->channelCount;
}
}
// while handling 401 & 407, we might reset the status code, so save this.
bool emitFinished = reply->d_func()->shouldEmitSignals();
bool connectionCloseEnabled = reply->d_func()->isConnectionCloseEnabled();
detectPipeliningSupport();
handleStatus();
// handleStatus() might have removed the reply because it already called connection->emitReplyError()
// queue the finished signal, this is required since we might send new requests from
// slot connected to it. The socket will not fire readyRead signal, if we are already
// in the slot connected to readyRead
if (reply && emitFinished)
QMetaObject::invokeMethod(reply, "finished", Qt::QueuedConnection);
// reset the reconnection attempts after we receive a complete reply.
// in case of failures, each channel will attempt two reconnects before emitting error.
reconnectAttempts = reconnectAttemptsDefault;
// now the channel can be seen as free/idle again, all signal emissions for the reply have been done
if (state != QHttpNetworkConnectionChannel::ClosingState)
state = QHttpNetworkConnectionChannel::IdleState;
// if it does not need to be sent again we can set it to 0
// the previous code did not do that and we had problems with accidental re-sending of a
// finished request.
// Note that this may trigger a segfault at some other point. But then we can fix the underlying
// problem.
if (!resendCurrent) {
request = QHttpNetworkRequest();
reply = 0;
protocolHandler->setReply(0);
}
// move next from pipeline to current request
if (!alreadyPipelinedRequests.isEmpty()) {
if (resendCurrent || connectionCloseEnabled || socket->state() != QAbstractSocket::ConnectedState) {
// move the pipelined ones back to the main queue
requeueCurrentlyPipelinedRequests();
close();
} else {
// there were requests pipelined in and we can continue
HttpMessagePair messagePair = alreadyPipelinedRequests.takeFirst();
request = messagePair.first;
reply = messagePair.second;
protocolHandler->setReply(messagePair.second);
state = QHttpNetworkConnectionChannel::ReadingState;
resendCurrent = false;
written = 0; // message body, excluding the header, irrelevant here
bytesTotal = 0; // message body total, excluding the header, irrelevant here
// pipeline even more
connection->d_func()->fillPipeline(socket);
// continue reading
//_q_receiveReply();
// this was wrong, allDone gets called from that function anyway.
}
} else if (alreadyPipelinedRequests.isEmpty() && socket->bytesAvailable() > 0) {
// this is weird. we had nothing pipelined but still bytes available. better close it.
close();
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
} else if (alreadyPipelinedRequests.isEmpty()) {
if (connectionCloseEnabled)
if (socket->state() != QAbstractSocket::UnconnectedState)
close();
if (qobject_cast<QHttpNetworkConnection*>(connection))
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
}
void QHttpNetworkConnectionChannel::detectPipeliningSupport()
{
Q_ASSERT(reply);
// detect HTTP Pipelining support
QByteArray serverHeaderField;
if (
// check for HTTP/1.1
(reply->d_func()->majorVersion == 1 && reply->d_func()->minorVersion == 1)
// check for not having connection close
&& (!reply->d_func()->isConnectionCloseEnabled())
// check if it is still connected
&& (socket->state() == QAbstractSocket::ConnectedState)
// check for broken servers in server reply header
// this is adapted from http://mxr.mozilla.org/firefox/ident?i=SupportsPipelining
&& (serverHeaderField = reply->headerField("Server"), !serverHeaderField.contains("Microsoft-IIS/4."))
&& (!serverHeaderField.contains("Microsoft-IIS/5."))
&& (!serverHeaderField.contains("Netscape-Enterprise/3."))
// this is adpoted from the knowledge of the Nokia 7.x browser team (DEF143319)
&& (!serverHeaderField.contains("WebLogic"))
&& (!serverHeaderField.startsWith("Rocket")) // a Python Web Server, see Web2py.com
) {
pipeliningSupported = QHttpNetworkConnectionChannel::PipeliningProbablySupported;
} else {
pipeliningSupported = QHttpNetworkConnectionChannel::PipeliningSupportUnknown;
}
}
// called when the connection broke and we need to queue some pipelined requests again
void QHttpNetworkConnectionChannel::requeueCurrentlyPipelinedRequests()
{
for (int i = 0; i < alreadyPipelinedRequests.length(); i++)
connection->d_func()->requeueRequest(alreadyPipelinedRequests.at(i));
alreadyPipelinedRequests.clear();
// only run when the QHttpNetworkConnection is not currently being destructed, e.g.
// this function is called from _q_disconnected which is called because
// of ~QHttpNetworkConnectionPrivate
if (qobject_cast<QHttpNetworkConnection*>(connection))
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
void QHttpNetworkConnectionChannel::handleStatus()
{
Q_ASSERT(socket);
Q_ASSERT(reply);
int statusCode = reply->statusCode();
bool resend = false;
switch (statusCode) {
case 301:
case 302:
case 303:
case 305:
case 307:
case 308: {
// Parse the response headers and get the "location" url
QUrl redirectUrl = connection->d_func()->parseRedirectResponse(socket, reply);
if (redirectUrl.isValid())
reply->setRedirectUrl(redirectUrl);
if ((statusCode == 307 || statusCode == 308) && !resetUploadData()) {
// Couldn't reset the upload data, which means it will be unable to POST the data -
// this would lead to a long wait until it eventually failed and then retried.
// Instead of doing that we fail here instead, resetUploadData will already have emitted
// a ContentReSendError, so we're done.
} else if (qobject_cast<QHttpNetworkConnection *>(connection)) {
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
break;
}
case 401: // auth required
case 407: // proxy auth required
if (connection->d_func()->handleAuthenticateChallenge(socket, reply, (statusCode == 407), resend)) {
if (resend) {
if (!resetUploadData())
break;
reply->d_func()->eraseData();
if (alreadyPipelinedRequests.isEmpty()) {
// this does a re-send without closing the connection
resendCurrent = true;
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
} else {
// we had requests pipelined.. better close the connection in closeAndResendCurrentRequest
closeAndResendCurrentRequest();
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
} else {
//authentication cancelled, close the channel.
close();
}
} else {
emit reply->headerChanged();
emit reply->readyRead();
QNetworkReply::NetworkError errorCode = (statusCode == 407)
? QNetworkReply::ProxyAuthenticationRequiredError
: QNetworkReply::AuthenticationRequiredError;
reply->d_func()->errorString = connection->d_func()->errorDetail(errorCode, socket);
emit reply->finishedWithError(errorCode, reply->d_func()->errorString);
}
break;
default:
if (qobject_cast<QHttpNetworkConnection*>(connection))
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
}
bool QHttpNetworkConnectionChannel::resetUploadData()
{
if (!reply) {
//this happens if server closes connection while QHttpNetworkConnectionPrivate::_q_startNextRequest is pending
return false;
}
QNonContiguousByteDevice* uploadByteDevice = request.uploadByteDevice();
if (!uploadByteDevice)
return true;
if (uploadByteDevice->reset()) {
written = 0;
return true;
} else {
connection->d_func()->emitReplyError(socket, reply, QNetworkReply::ContentReSendError);
return false;
}
}
#ifndef QT_NO_NETWORKPROXY
void QHttpNetworkConnectionChannel::setProxy(const QNetworkProxy &networkProxy)
{
if (socket)
socket->setProxy(networkProxy);
proxy = networkProxy;
}
#endif
#ifndef QT_NO_SSL
void QHttpNetworkConnectionChannel::ignoreSslErrors()
{
if (socket)
static_cast<QSslSocket *>(socket)->ignoreSslErrors();
ignoreAllSslErrors = true;
}
void QHttpNetworkConnectionChannel::ignoreSslErrors(const QList<QSslError> &errors)
{
if (socket)
static_cast<QSslSocket *>(socket)->ignoreSslErrors(errors);
ignoreSslErrorsList = errors;
}
void QHttpNetworkConnectionChannel::setSslConfiguration(const QSslConfiguration &config)
{
if (socket)
static_cast<QSslSocket *>(socket)->setSslConfiguration(config);
if (sslConfiguration.data())
*sslConfiguration = config;
else
sslConfiguration.reset(new QSslConfiguration(config));
}
#endif
void QHttpNetworkConnectionChannel::pipelineInto(HttpMessagePair &pair)
{
// this is only called for simple GET
QHttpNetworkRequest &request = pair.first;
QHttpNetworkReply *reply = pair.second;
reply->d_func()->clear();
reply->d_func()->connection = connection;
reply->d_func()->connectionChannel = this;
reply->d_func()->autoDecompress = request.d->autoDecompress;
reply->d_func()->pipeliningUsed = true;
#ifndef QT_NO_NETWORKPROXY
pipeline.append(QHttpNetworkRequestPrivate::header(request,
(connection->d_func()->networkProxy.type() != QNetworkProxy::NoProxy)));
#else
pipeline.append(QHttpNetworkRequestPrivate::header(request, false));
#endif
alreadyPipelinedRequests.append(pair);
// pipelineFlush() needs to be called at some point afterwards
}
void QHttpNetworkConnectionChannel::pipelineFlush()
{
if (pipeline.isEmpty())
return;
// The goal of this is so that we have everything in one TCP packet.
// For the Unbuffered QTcpSocket this is manually needed, the buffered
// QTcpSocket does it automatically.
// Also, sometimes the OS does it for us (Nagle's algorithm) but that
// happens only sometimes.
socket->write(pipeline);
pipeline.clear();
}
void QHttpNetworkConnectionChannel::closeAndResendCurrentRequest()
{
requeueCurrentlyPipelinedRequests();
close();
if (reply)
resendCurrent = true;
if (qobject_cast<QHttpNetworkConnection*>(connection))
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
void QHttpNetworkConnectionChannel::resendCurrentRequest()
{
requeueCurrentlyPipelinedRequests();
if (reply)
resendCurrent = true;
if (qobject_cast<QHttpNetworkConnection*>(connection))
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
bool QHttpNetworkConnectionChannel::isSocketBusy() const
{
return (state & QHttpNetworkConnectionChannel::BusyState);
}
bool QHttpNetworkConnectionChannel::isSocketWriting() const
{
return (state & QHttpNetworkConnectionChannel::WritingState);
}
bool QHttpNetworkConnectionChannel::isSocketWaiting() const
{
return (state & QHttpNetworkConnectionChannel::WaitingState);
}
bool QHttpNetworkConnectionChannel::isSocketReading() const
{
return (state & QHttpNetworkConnectionChannel::ReadingState);
}
void QHttpNetworkConnectionChannel::_q_bytesWritten(qint64 bytes)
{
Q_UNUSED(bytes);
if (ssl) {
// In the SSL case we want to send data from encryptedBytesWritten signal since that one
// is the one going down to the actual network, not only into some SSL buffer.
return;
}
// bytes have been written to the socket. write even more of them :)
if (isSocketWriting())
sendRequest();
// otherwise we do nothing
}
void QHttpNetworkConnectionChannel::_q_disconnected()
{
if (state == QHttpNetworkConnectionChannel::ClosingState) {
state = QHttpNetworkConnectionChannel::IdleState;
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
return;
}
// read the available data before closing (also done in _q_error for other codepaths)
if ((isSocketWaiting() || isSocketReading()) && socket->bytesAvailable()) {
if (reply) {
state = QHttpNetworkConnectionChannel::ReadingState;
_q_receiveReply();
}
} else if (state == QHttpNetworkConnectionChannel::IdleState && resendCurrent) {
// re-sending request because the socket was in ClosingState
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
state = QHttpNetworkConnectionChannel::IdleState;
requeueCurrentlyPipelinedRequests();
pendingEncrypt = false;
}
void QHttpNetworkConnectionChannel::_q_connected()
{
// For the Happy Eyeballs we need to check if this is the first channel to connect.
if (connection->d_func()->networkLayerState == QHttpNetworkConnectionPrivate::HostLookupPending || connection->d_func()->networkLayerState == QHttpNetworkConnectionPrivate::IPv4or6) {
if (connection->d_func()->delayedConnectionTimer.isActive())
connection->d_func()->delayedConnectionTimer.stop();
if (networkLayerPreference == QAbstractSocket::IPv4Protocol)
connection->d_func()->networkLayerState = QHttpNetworkConnectionPrivate::IPv4;
else if (networkLayerPreference == QAbstractSocket::IPv6Protocol)
connection->d_func()->networkLayerState = QHttpNetworkConnectionPrivate::IPv6;
else {
if (socket->peerAddress().protocol() == QAbstractSocket::IPv4Protocol)
connection->d_func()->networkLayerState = QHttpNetworkConnectionPrivate::IPv4;
else
connection->d_func()->networkLayerState = QHttpNetworkConnectionPrivate::IPv6;
}
connection->d_func()->networkLayerDetected(networkLayerPreference);
} else {
if (((connection->d_func()->networkLayerState == QHttpNetworkConnectionPrivate::IPv4) && (networkLayerPreference != QAbstractSocket::IPv4Protocol))
|| ((connection->d_func()->networkLayerState == QHttpNetworkConnectionPrivate::IPv6) && (networkLayerPreference != QAbstractSocket::IPv6Protocol))) {
close();
// This is the second connection so it has to be closed and we can schedule it for another request.
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
return;
}
//The connections networkLayerState had already been decided.
}
// improve performance since we get the request sent by the kernel ASAP
//socket->setSocketOption(QAbstractSocket::LowDelayOption, 1);
// We have this commented out now. It did not have the effect we wanted. If we want to
// do this properly, Qt has to combine multiple HTTP requests into one buffer
// and send this to the kernel in one syscall and then the kernel immediately sends
// it as one TCP packet because of TCP_NODELAY.
// However, this code is currently not in Qt, so we rely on the kernel combining
// the requests into one TCP packet.
// not sure yet if it helps, but it makes sense
socket->setSocketOption(QAbstractSocket::KeepAliveOption, 1);
pipeliningSupported = QHttpNetworkConnectionChannel::PipeliningSupportUnknown;
// ### FIXME: if the server closes the connection unexpectedly, we shouldn't send the same broken request again!
//channels[i].reconnectAttempts = 2;
if (ssl || pendingEncrypt) { // FIXME: Didn't work properly with pendingEncrypt only, we should refactor this into an EncrypingState
#ifndef QT_NO_SSL
if (connection->sslContext().isNull()) {
// this socket is making the 1st handshake for this connection,
// we need to set the SSL context so new sockets can reuse it
QSharedPointer<QSslContext> socketSslContext = QSslSocketPrivate::sslContext(static_cast<QSslSocket*>(socket));
if (!socketSslContext.isNull())
connection->setSslContext(socketSslContext);
}
#endif
} else if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2Direct) {
state = QHttpNetworkConnectionChannel::IdleState;
protocolHandler.reset(new QHttp2ProtocolHandler(this));
if (spdyRequestsToSend.count() > 0) {
// In case our peer has sent us its settings (window size, max concurrent streams etc.)
// let's give _q_receiveReply a chance to read them first ('invokeMethod', QueuedConnection).
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
} else {
state = QHttpNetworkConnectionChannel::IdleState;
const bool tryProtocolUpgrade = connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2;
if (tryProtocolUpgrade) {
// For HTTP/1.1 it's already created and never reset.
protocolHandler.reset(new QHttpProtocolHandler(this));
}
switchedToHttp2 = false;
if (!reply)
connection->d_func()->dequeueRequest(socket);
if (reply) {
if (tryProtocolUpgrade) {
// Let's augment our request with some magic headers and try to
// switch to HTTP/2.
const Http2::ProtocolParameters params(connection->http2Parameters());
Q_ASSERT(params.validate());
params.addProtocolUpgradeHeaders(&request);
}
sendRequest();
}
}
}
void QHttpNetworkConnectionChannel::_q_error(QAbstractSocket::SocketError socketError)
{
if (!socket)
return;
QNetworkReply::NetworkError errorCode = QNetworkReply::UnknownNetworkError;
switch (socketError) {
case QAbstractSocket::HostNotFoundError:
errorCode = QNetworkReply::HostNotFoundError;
break;
case QAbstractSocket::ConnectionRefusedError:
errorCode = QNetworkReply::ConnectionRefusedError;
break;
case QAbstractSocket::RemoteHostClosedError:
// This error for SSL comes twice in a row, first from SSL layer ("The TLS/SSL connection has been closed") then from TCP layer.
// Depending on timing it can also come three times in a row (first time when we try to write into a closing QSslSocket).
// The reconnectAttempts handling catches the cases where we can re-send the request.
if (!reply && state == QHttpNetworkConnectionChannel::IdleState) {
// Not actually an error, it is normal for Keep-Alive connections to close after some time if no request
// is sent on them. No need to error the other replies below. Just bail out here.
// The _q_disconnected will handle the possibly pipelined replies
return;
} else if (state != QHttpNetworkConnectionChannel::IdleState && state != QHttpNetworkConnectionChannel::ReadingState) {
// Try to reconnect/resend before sending an error.
// While "Reading" the _q_disconnected() will handle this.
if (reconnectAttempts-- > 0) {
resendCurrentRequest();
return;
} else {
errorCode = QNetworkReply::RemoteHostClosedError;
}
} else if (state == QHttpNetworkConnectionChannel::ReadingState) {
if (!reply)
break;
if (!reply->d_func()->expectContent()) {
// No content expected, this is a valid way to have the connection closed by the server
// We need to invoke this asynchronously to make sure the state() of the socket is on QAbstractSocket::UnconnectedState
QMetaObject::invokeMethod(this, "_q_receiveReply", Qt::QueuedConnection);
return;
}
if (reply->contentLength() == -1 && !reply->d_func()->isChunked()) {
// There was no content-length header and it's not chunked encoding,
// so this is a valid way to have the connection closed by the server
// We need to invoke this asynchronously to make sure the state() of the socket is on QAbstractSocket::UnconnectedState
QMetaObject::invokeMethod(this, "_q_receiveReply", Qt::QueuedConnection);
return;
}
// ok, we got a disconnect even though we did not expect it
// Try to read everything from the socket before we emit the error.
if (socket->bytesAvailable()) {
// Read everything from the socket into the reply buffer.
// we can ignore the readbuffersize as the data is already
// in memory and we will not receive more data on the socket.
reply->setReadBufferSize(0);
reply->setDownstreamLimited(false);
_q_receiveReply();
if (!reply) {
// No more reply assigned after the previous call? Then it had been finished successfully.
requeueCurrentlyPipelinedRequests();
state = QHttpNetworkConnectionChannel::IdleState;
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
return;
}
}
errorCode = QNetworkReply::RemoteHostClosedError;
} else {
errorCode = QNetworkReply::RemoteHostClosedError;
}
break;
case QAbstractSocket::SocketTimeoutError:
// try to reconnect/resend before sending an error.
if (state == QHttpNetworkConnectionChannel::WritingState && (reconnectAttempts-- > 0)) {
resendCurrentRequest();
return;
}
errorCode = QNetworkReply::TimeoutError;
break;
case QAbstractSocket::ProxyAuthenticationRequiredError:
errorCode = QNetworkReply::ProxyAuthenticationRequiredError;
break;
case QAbstractSocket::SslHandshakeFailedError:
errorCode = QNetworkReply::SslHandshakeFailedError;
break;
case QAbstractSocket::ProxyConnectionClosedError:
// try to reconnect/resend before sending an error.
if (reconnectAttempts-- > 0) {
resendCurrentRequest();
return;
}
errorCode = QNetworkReply::ProxyConnectionClosedError;
break;
case QAbstractSocket::ProxyConnectionTimeoutError:
// try to reconnect/resend before sending an error.
if (reconnectAttempts-- > 0) {
resendCurrentRequest();
return;
}
errorCode = QNetworkReply::ProxyTimeoutError;
break;
default:
// all other errors are treated as NetworkError
errorCode = QNetworkReply::UnknownNetworkError;
break;
}
QPointer<QHttpNetworkConnection> that = connection;
QString errorString = connection->d_func()->errorDetail(errorCode, socket, socket->errorString());
// In the HostLookupPending state the channel should not emit the error.
// This will instead be handled by the connection.
if (!connection->d_func()->shouldEmitChannelError(socket))
return;
// emit error for all waiting replies
do {
// First requeue the already pipelined requests for the current failed reply,
// then dequeue pending requests so we can also mark them as finished with error
if (reply)
requeueCurrentlyPipelinedRequests();
else
connection->d_func()->dequeueRequest(socket);
if (reply) {
reply->d_func()->errorString = errorString;
emit reply->finishedWithError(errorCode, errorString);
reply = 0;
if (protocolHandler)
protocolHandler->setReply(0);
}
} while (!connection->d_func()->highPriorityQueue.isEmpty()
|| !connection->d_func()->lowPriorityQueue.isEmpty());
if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2
#ifndef QT_NO_SSL
|| connection->connectionType() == QHttpNetworkConnection::ConnectionTypeSPDY
#endif
) {
QList<HttpMessagePair> spdyPairs = spdyRequestsToSend.values();
for (int a = 0; a < spdyPairs.count(); ++a) {
// emit error for all replies
QHttpNetworkReply *currentReply = spdyPairs.at(a).second;
Q_ASSERT(currentReply);
emit currentReply->finishedWithError(errorCode, errorString);
}
}
// send the next request
QMetaObject::invokeMethod(that, "_q_startNextRequest", Qt::QueuedConnection);
if (that) {
//signal emission triggered event loop
if (!socket)
state = QHttpNetworkConnectionChannel::IdleState;
else if (socket->state() == QAbstractSocket::UnconnectedState)
state = QHttpNetworkConnectionChannel::IdleState;
else
state = QHttpNetworkConnectionChannel::ClosingState;
// pendingEncrypt must only be true in between connected and encrypted states
pendingEncrypt = false;
}
}
#ifndef QT_NO_NETWORKPROXY
void QHttpNetworkConnectionChannel::_q_proxyAuthenticationRequired(const QNetworkProxy &proxy, QAuthenticator* auth)
{
if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2
#ifndef QT_NO_SSL
|| connection->connectionType() == QHttpNetworkConnection::ConnectionTypeSPDY
#endif
) {
connection->d_func()->emitProxyAuthenticationRequired(this, proxy, auth);
} else { // HTTP
// Need to dequeue the request before we can emit the error.
if (!reply)
connection->d_func()->dequeueRequest(socket);
if (reply)
connection->d_func()->emitProxyAuthenticationRequired(this, proxy, auth);
}
}
#endif
void QHttpNetworkConnectionChannel::_q_uploadDataReadyRead()
{
if (reply)
sendRequest();
}
void QHttpNetworkConnectionChannel::emitFinishedWithError(QNetworkReply::NetworkError error,
const char *message)
{
if (reply)
emit reply->finishedWithError(error, QHttpNetworkConnectionChannel::tr(message));
QList<HttpMessagePair> spdyPairs = spdyRequestsToSend.values();
for (int a = 0; a < spdyPairs.count(); ++a) {
QHttpNetworkReply *currentReply = spdyPairs.at(a).second;
Q_ASSERT(currentReply);
emit currentReply->finishedWithError(error, QHttpNetworkConnectionChannel::tr(message));
}
}
#ifndef QT_NO_SSL
void QHttpNetworkConnectionChannel::_q_encrypted()
{
QSslSocket *sslSocket = qobject_cast<QSslSocket *>(socket);
Q_ASSERT(sslSocket);
if (!protocolHandler && connection->connectionType() != QHttpNetworkConnection::ConnectionTypeHTTP2Direct) {
// ConnectionTypeHTTP2Direct does not rely on ALPN/NPN to negotiate HTTP/2,
// after establishing a secure connection we immediately start sending
// HTTP/2 frames.
switch (sslSocket->sslConfiguration().nextProtocolNegotiationStatus()) {
case QSslConfiguration::NextProtocolNegotiationNegotiated:
case QSslConfiguration::NextProtocolNegotiationUnsupported: {
QByteArray nextProtocol = sslSocket->sslConfiguration().nextNegotiatedProtocol();
if (nextProtocol == QSslConfiguration::NextProtocolHttp1_1) {
// fall through to create a QHttpProtocolHandler
} else if (nextProtocol == QSslConfiguration::NextProtocolSpdy3_0) {
protocolHandler.reset(new QSpdyProtocolHandler(this));
connection->setConnectionType(QHttpNetworkConnection::ConnectionTypeSPDY);
// no need to re-queue requests, if SPDY was enabled on the request it
// has gone to the SPDY queue already
break;
} else if (nextProtocol == QSslConfiguration::ALPNProtocolHTTP2) {
switchedToHttp2 = true;
protocolHandler.reset(new QHttp2ProtocolHandler(this));
connection->setConnectionType(QHttpNetworkConnection::ConnectionTypeHTTP2);
break;
} else {
emitFinishedWithError(QNetworkReply::SslHandshakeFailedError,
"detected unknown Next Protocol Negotiation protocol");
break;
}
}
Q_FALLTHROUGH();
case QSslConfiguration::NextProtocolNegotiationNone: {
protocolHandler.reset(new QHttpProtocolHandler(this));
if (!sslConfiguration.data()) {
// Our own auto-tests bypass the normal initialization (done by
// QHttpThreadDelegate), this means in the past we'd have here
// the default constructed QSslConfiguration without any protocols
// to negotiate. Let's create it now:
sslConfiguration.reset(new QSslConfiguration);
}
QList<QByteArray> protocols = sslConfiguration->allowedNextProtocols();
const int nProtocols = protocols.size();
// Clear the protocol that we failed to negotiate, so we do not try
// it again on other channels that our connection can create/open.
if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2)
protocols.removeAll(QSslConfiguration::ALPNProtocolHTTP2);
else if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeSPDY)
protocols.removeAll(QSslConfiguration::NextProtocolSpdy3_0);
if (nProtocols > protocols.size()) {
sslConfiguration->setAllowedNextProtocols(protocols);
const int channelCount = connection->d_func()->channelCount;
for (int i = 0; i < channelCount; ++i)
connection->d_func()->channels[i].setSslConfiguration(*sslConfiguration);
}
connection->setConnectionType(QHttpNetworkConnection::ConnectionTypeHTTP);
// We use only one channel for SPDY or HTTP/2, but normally six for
// HTTP/1.1 - let's restore this number to the reserved number of
// channels:
if (connection->d_func()->activeChannelCount < connection->d_func()->channelCount) {
connection->d_func()->activeChannelCount = connection->d_func()->channelCount;
// re-queue requests from SPDY queue to HTTP queue, if any
requeueSpdyRequests();
}
break;
}
default:
emitFinishedWithError(QNetworkReply::SslHandshakeFailedError,
"detected unknown Next Protocol Negotiation protocol");
}
} else if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2
|| connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2Direct) {
// We have to reset QHttp2ProtocolHandler's state machine, it's a new
// connection and the handler's state is unique per connection.
protocolHandler.reset(new QHttp2ProtocolHandler(this));
}
if (!socket)
return; // ### error
state = QHttpNetworkConnectionChannel::IdleState;
pendingEncrypt = false;
if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeSPDY ||
connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2 ||
connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP2Direct) {
// we call setSpdyWasUsed(true) on the replies in the SPDY handler when the request is sent
if (spdyRequestsToSend.count() > 0) {
// In case our peer has sent us its settings (window size, max concurrent streams etc.)
// let's give _q_receiveReply a chance to read them first ('invokeMethod', QueuedConnection).
QMetaObject::invokeMethod(connection, "_q_startNextRequest", Qt::QueuedConnection);
}
} else { // HTTP
if (!reply)
connection->d_func()->dequeueRequest(socket);
if (reply) {
reply->setSpdyWasUsed(false);
Q_ASSERT(reply->d_func()->connectionChannel == this);
emit reply->encrypted();
}
if (reply)
sendRequestDelayed();
}
}
void QHttpNetworkConnectionChannel::requeueSpdyRequests()
{
QList<HttpMessagePair> spdyPairs = spdyRequestsToSend.values();
for (int a = 0; a < spdyPairs.count(); ++a) {
connection->d_func()->requeueRequest(spdyPairs.at(a));
}
spdyRequestsToSend.clear();
}
void QHttpNetworkConnectionChannel::_q_sslErrors(const QList<QSslError> &errors)
{
if (!socket)
return;
//QNetworkReply::NetworkError errorCode = QNetworkReply::ProtocolFailure;
// Also pause the connection because socket notifiers may fire while an user
// dialog is displaying
connection->d_func()->pauseConnection();
if (pendingEncrypt && !reply)
connection->d_func()->dequeueRequest(socket);
if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP) {
if (reply)
emit reply->sslErrors(errors);
}
#ifndef QT_NO_SSL
else { // SPDY
QList<HttpMessagePair> spdyPairs = spdyRequestsToSend.values();
for (int a = 0; a < spdyPairs.count(); ++a) {
// emit SSL errors for all replies
QHttpNetworkReply *currentReply = spdyPairs.at(a).second;
Q_ASSERT(currentReply);
emit currentReply->sslErrors(errors);
}
}
#endif // QT_NO_SSL
connection->d_func()->resumeConnection();
}
void QHttpNetworkConnectionChannel::_q_preSharedKeyAuthenticationRequired(QSslPreSharedKeyAuthenticator *authenticator)
{
connection->d_func()->pauseConnection();
if (pendingEncrypt && !reply)
connection->d_func()->dequeueRequest(socket);
if (connection->connectionType() == QHttpNetworkConnection::ConnectionTypeHTTP) {
if (reply)
emit reply->preSharedKeyAuthenticationRequired(authenticator);
} else {
QList<HttpMessagePair> spdyPairs = spdyRequestsToSend.values();
for (int a = 0; a < spdyPairs.count(); ++a) {
// emit SSL errors for all replies
QHttpNetworkReply *currentReply = spdyPairs.at(a).second;
Q_ASSERT(currentReply);
emit currentReply->preSharedKeyAuthenticationRequired(authenticator);
}
}
connection->d_func()->resumeConnection();
}
void QHttpNetworkConnectionChannel::_q_encryptedBytesWritten(qint64 bytes)
{
Q_UNUSED(bytes);
// bytes have been written to the socket. write even more of them :)
if (isSocketWriting())
sendRequest();
// otherwise we do nothing
}
#endif
void QHttpNetworkConnectionChannel::setConnection(QHttpNetworkConnection *c)
{
// Inlining this function in the header leads to compiler error on
// release-armv5, on at least timebox 9.2 and 10.1.
connection = c;
}
QT_END_NAMESPACE
#include "moc_qhttpnetworkconnectionchannel_p.cpp"
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