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#else
class QOpenGLExtension_OES_EGL_imagePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP EGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image);
void (QOPENGLF_APIENTRYP EGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image);
};
class QOpenGLExtension_OES_EGL_image : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_OES_EGL_image();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_OES_EGL_image)
};
inline void QOpenGLExtension_OES_EGL_image::glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
Q_D(QOpenGLExtension_OES_EGL_image);
d->EGLImageTargetTexture2DOES(target, image);
}
inline void QOpenGLExtension_OES_EGL_image::glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
Q_D(QOpenGLExtension_OES_EGL_image);
d->EGLImageTargetRenderbufferStorageOES(target, image);
}
class QOpenGLExtension_OES_get_program_binaryPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP GetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
void (QOPENGLF_APIENTRYP ProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
};
class QOpenGLExtension_OES_get_program_binary : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_OES_get_program_binary();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_OES_get_program_binary)
};
inline void QOpenGLExtension_OES_get_program_binary::glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
Q_D(QOpenGLExtension_OES_get_program_binary);
d->GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLExtension_OES_get_program_binary::glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
{
Q_D(QOpenGLExtension_OES_get_program_binary);
d->ProgramBinaryOES(program, binaryFormat, binary, length);
}
class QOpenGLExtension_OES_mapbufferPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void* (QOPENGLF_APIENTRYP MapBufferOES)(GLenum target, GLenum access);
GLboolean (QOPENGLF_APIENTRYP UnmapBufferOES)(GLenum target);
void (QOPENGLF_APIENTRYP GetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params);
};
class QOpenGLExtension_OES_mapbuffer : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_OES_mapbuffer();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void* glMapBufferOES(GLenum target, GLenum access);
GLboolean glUnmapBufferOES(GLenum target);
void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_OES_mapbuffer)
};
inline void *QOpenGLExtension_OES_mapbuffer::glMapBufferOES(GLenum target, GLenum access)
{
Q_D(QOpenGLExtension_OES_mapbuffer);
return d->MapBufferOES(target, access);
}
inline GLboolean QOpenGLExtension_OES_mapbuffer::glUnmapBufferOES(GLenum target)
{
Q_D(QOpenGLExtension_OES_mapbuffer);
return d->UnmapBufferOES(target);
}
inline void QOpenGLExtension_OES_mapbuffer::glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params)
{
Q_D(QOpenGLExtension_OES_mapbuffer);
d->GetBufferPointervOES(target, pname, params);
}
class QOpenGLExtension_OES_texture_3DPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP TexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void (QOPENGLF_APIENTRYP TexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
void (QOPENGLF_APIENTRYP CopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (QOPENGLF_APIENTRYP CompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
void (QOPENGLF_APIENTRYP CompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
void (QOPENGLF_APIENTRYP FramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
};
class QOpenGLExtension_OES_texture_3D : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_OES_texture_3D();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_OES_texture_3D)
};
inline void QOpenGLExtension_OES_texture_3D::glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
Q_D(QOpenGLExtension_OES_texture_3D);
d->TexImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLExtension_OES_texture_3D::glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
{
Q_D(QOpenGLExtension_OES_texture_3D);
d->TexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLExtension_OES_texture_3D::glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
Q_D(QOpenGLExtension_OES_texture_3D);
d->CopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLExtension_OES_texture_3D::glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
{
Q_D(QOpenGLExtension_OES_texture_3D);
d->CompressedTexImage3DOES(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLExtension_OES_texture_3D::glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
{
Q_D(QOpenGLExtension_OES_texture_3D);
d->CompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLExtension_OES_texture_3D::glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
Q_D(QOpenGLExtension_OES_texture_3D);
d->FramebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset);
}
class QOpenGLExtension_OES_vertex_array_objectPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP BindVertexArrayOES)(GLuint array);
void (QOPENGLF_APIENTRYP DeleteVertexArraysOES)(GLsizei n, const GLuint *arrays);
void (QOPENGLF_APIENTRYP GenVertexArraysOES)(GLsizei n, GLuint *arrays);
GLboolean (QOPENGLF_APIENTRYP IsVertexArrayOES)(GLuint array);
};
class QOpenGLExtension_OES_vertex_array_object : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_OES_vertex_array_object();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glBindVertexArrayOES(GLuint array);
void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
void glGenVertexArraysOES(GLsizei n, GLuint *arrays);
GLboolean glIsVertexArrayOES(GLuint array);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_OES_vertex_array_object)
};
inline void QOpenGLExtension_OES_vertex_array_object::glBindVertexArrayOES(GLuint array)
{
Q_D(QOpenGLExtension_OES_vertex_array_object);
d->BindVertexArrayOES(array);
}
inline void QOpenGLExtension_OES_vertex_array_object::glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
{
Q_D(QOpenGLExtension_OES_vertex_array_object);
d->DeleteVertexArraysOES(n, arrays);
}
inline void QOpenGLExtension_OES_vertex_array_object::glGenVertexArraysOES(GLsizei n, GLuint *arrays)
{
Q_D(QOpenGLExtension_OES_vertex_array_object);
d->GenVertexArraysOES(n, arrays);
}
inline GLboolean QOpenGLExtension_OES_vertex_array_object::glIsVertexArrayOES(GLuint array)
{
Q_D(QOpenGLExtension_OES_vertex_array_object);
return d->IsVertexArrayOES(array);
}
class QOpenGLExtension_AMD_performance_monitorPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP GetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
void (QOPENGLF_APIENTRYP GetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
void (QOPENGLF_APIENTRYP GetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
void (QOPENGLF_APIENTRYP GetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
void (QOPENGLF_APIENTRYP GetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
void (QOPENGLF_APIENTRYP GenPerfMonitorsAMD)(GLsizei n, GLuint *monitors);
void (QOPENGLF_APIENTRYP DeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors);
void (QOPENGLF_APIENTRYP SelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
void (QOPENGLF_APIENTRYP BeginPerfMonitorAMD)(GLuint monitor);
void (QOPENGLF_APIENTRYP EndPerfMonitorAMD)(GLuint monitor);
void (QOPENGLF_APIENTRYP GetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
};
class QOpenGLExtension_AMD_performance_monitor : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_AMD_performance_monitor();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
void glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data);
void glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors);
void glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors);
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
void glBeginPerfMonitorAMD(GLuint monitor);
void glEndPerfMonitorAMD(GLuint monitor);
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_AMD_performance_monitor)
};
inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorGroupsAMD(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->GetPerfMonitorGroupsAMD(numGroups, groupsSize, groups);
}
inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorCountersAMD(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->GetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters);
}
inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->GetPerfMonitorGroupStringAMD(group, bufSize, length, groupString);
}
inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->GetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString);
}
inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid *data)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->GetPerfMonitorCounterInfoAMD(group, counter, pname, data);
}
inline void QOpenGLExtension_AMD_performance_monitor::glGenPerfMonitorsAMD(GLsizei n, GLuint *monitors)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->GenPerfMonitorsAMD(n, monitors);
}
inline void QOpenGLExtension_AMD_performance_monitor::glDeletePerfMonitorsAMD(GLsizei n, GLuint *monitors)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->DeletePerfMonitorsAMD(n, monitors);
}
inline void QOpenGLExtension_AMD_performance_monitor::glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->SelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, countersList);
}
inline void QOpenGLExtension_AMD_performance_monitor::glBeginPerfMonitorAMD(GLuint monitor)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->BeginPerfMonitorAMD(monitor);
}
inline void QOpenGLExtension_AMD_performance_monitor::glEndPerfMonitorAMD(GLuint monitor)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->EndPerfMonitorAMD(monitor);
}
inline void QOpenGLExtension_AMD_performance_monitor::glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
{
Q_D(QOpenGLExtension_AMD_performance_monitor);
d->GetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten);
}
class QOpenGLExtension_ANGLE_framebuffer_blitPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP BlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
};
class QOpenGLExtension_ANGLE_framebuffer_blit : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_ANGLE_framebuffer_blit();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_ANGLE_framebuffer_blit)
};
inline void QOpenGLExtension_ANGLE_framebuffer_blit::glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
Q_D(QOpenGLExtension_ANGLE_framebuffer_blit);
d->BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
class QOpenGLExtension_ANGLE_framebuffer_multisamplePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP RenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
};
class QOpenGLExtension_ANGLE_framebuffer_multisample : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_ANGLE_framebuffer_multisample();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_ANGLE_framebuffer_multisample)
};
inline void QOpenGLExtension_ANGLE_framebuffer_multisample::glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
Q_D(QOpenGLExtension_ANGLE_framebuffer_multisample);
d->RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height);
}
class QOpenGLExtension_ANGLE_instanced_arraysPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP DrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void (QOPENGLF_APIENTRYP DrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
void (QOPENGLF_APIENTRYP VertexAttribDivisorANGLE)(GLuint index, GLuint divisor);
};
class QOpenGLExtension_ANGLE_instanced_arrays : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_ANGLE_instanced_arrays();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_ANGLE_instanced_arrays)
};
inline void QOpenGLExtension_ANGLE_instanced_arrays::glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
{
Q_D(QOpenGLExtension_ANGLE_instanced_arrays);
d->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
inline void QOpenGLExtension_ANGLE_instanced_arrays::glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
{
Q_D(QOpenGLExtension_ANGLE_instanced_arrays);
d->DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
inline void QOpenGLExtension_ANGLE_instanced_arrays::glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
{
Q_D(QOpenGLExtension_ANGLE_instanced_arrays);
d->VertexAttribDivisorANGLE(index, divisor);
}
class QOpenGLExtension_ANGLE_translated_shader_sourcePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP GetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
};
class QOpenGLExtension_ANGLE_translated_shader_source : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_ANGLE_translated_shader_source();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_ANGLE_translated_shader_source)
};
inline void QOpenGLExtension_ANGLE_translated_shader_source::glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
{
Q_D(QOpenGLExtension_ANGLE_translated_shader_source);
d->GetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
}
class QOpenGLExtension_APPLE_framebuffer_multisamplePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP RenderbufferStorageMultisampleAPPLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
void (QOPENGLF_APIENTRYP ResolveMultisampleFramebufferAPPLE)(void);
};
class QOpenGLExtension_APPLE_framebuffer_multisample : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_APPLE_framebuffer_multisample();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void glResolveMultisampleFramebufferAPPLE(void);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_APPLE_framebuffer_multisample)
};
inline void QOpenGLExtension_APPLE_framebuffer_multisample::glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
Q_D(QOpenGLExtension_APPLE_framebuffer_multisample);
d->RenderbufferStorageMultisampleAPPLE(target, samples, internalformat, width, height);
}
inline void QOpenGLExtension_APPLE_framebuffer_multisample::glResolveMultisampleFramebufferAPPLE(void)
{
Q_D(QOpenGLExtension_APPLE_framebuffer_multisample);
d->ResolveMultisampleFramebufferAPPLE();
}
class QOpenGLExtension_EXT_debug_labelPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP LabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label);
void (QOPENGLF_APIENTRYP GetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
};
class QOpenGLExtension_EXT_debug_label : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_debug_label();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label);
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_debug_label)
};
inline void QOpenGLExtension_EXT_debug_label::glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar *label)
{
Q_D(QOpenGLExtension_EXT_debug_label);
d->LabelObjectEXT(type, object, length, label);
}
inline void QOpenGLExtension_EXT_debug_label::glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
{
Q_D(QOpenGLExtension_EXT_debug_label);
d->GetObjectLabelEXT(type, object, bufSize, length, label);
}
class QOpenGLExtension_EXT_debug_markerPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP InsertEventMarkerEXT)(GLsizei length, const GLchar *marker);
void (QOPENGLF_APIENTRYP PushGroupMarkerEXT)(GLsizei length, const GLchar *marker);
void (QOPENGLF_APIENTRYP PopGroupMarkerEXT)(void);
};
class QOpenGLExtension_EXT_debug_marker : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_debug_marker();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glInsertEventMarkerEXT(GLsizei length, const GLchar *marker);
void glPushGroupMarkerEXT(GLsizei length, const GLchar *marker);
void glPopGroupMarkerEXT(void);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_debug_marker)
};
inline void QOpenGLExtension_EXT_debug_marker::glInsertEventMarkerEXT(GLsizei length, const GLchar *marker)
{
Q_D(QOpenGLExtension_EXT_debug_marker);
d->InsertEventMarkerEXT(length, marker);
}
inline void QOpenGLExtension_EXT_debug_marker::glPushGroupMarkerEXT(GLsizei length, const GLchar *marker)
{
Q_D(QOpenGLExtension_EXT_debug_marker);
d->PushGroupMarkerEXT(length, marker);
}
inline void QOpenGLExtension_EXT_debug_marker::glPopGroupMarkerEXT(void)
{
Q_D(QOpenGLExtension_EXT_debug_marker);
d->PopGroupMarkerEXT();
}
class QOpenGLExtension_EXT_discard_framebufferPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP DiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
};
class QOpenGLExtension_EXT_discard_framebuffer : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_discard_framebuffer();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_discard_framebuffer)
};
inline void QOpenGLExtension_EXT_discard_framebuffer::glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
Q_D(QOpenGLExtension_EXT_discard_framebuffer);
d->DiscardFramebufferEXT(target, numAttachments, attachments);
}
class QOpenGLExtension_EXT_multisampled_render_to_texturePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP RenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void (QOPENGLF_APIENTRYP FramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
};
class QOpenGLExtension_EXT_multisampled_render_to_texture : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_multisampled_render_to_texture();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_multisampled_render_to_texture)
};
inline void QOpenGLExtension_EXT_multisampled_render_to_texture::glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
Q_D(QOpenGLExtension_EXT_multisampled_render_to_texture);
d->RenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);
}
inline void QOpenGLExtension_EXT_multisampled_render_to_texture::glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
{
Q_D(QOpenGLExtension_EXT_multisampled_render_to_texture);
d->FramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples);
}
class QOpenGLExtension_EXT_multi_draw_arraysPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP MultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void (QOPENGLF_APIENTRYP MultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
};
class QOpenGLExtension_EXT_multi_draw_arrays : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_multi_draw_arrays();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_multi_draw_arrays)
};
inline void QOpenGLExtension_EXT_multi_draw_arrays::glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
{
Q_D(QOpenGLExtension_EXT_multi_draw_arrays);
d->MultiDrawArraysEXT(mode, first, count, primcount);
}
inline void QOpenGLExtension_EXT_multi_draw_arrays::glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
{
Q_D(QOpenGLExtension_EXT_multi_draw_arrays);
d->MultiDrawElementsEXT(mode, count, type, indices, primcount);
}
class QOpenGLExtension_EXT_occlusion_query_booleanPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP GenQueriesEXT)(GLsizei n, GLuint *ids);
void (QOPENGLF_APIENTRYP DeleteQueriesEXT)(GLsizei n, const GLuint *ids);
GLboolean (QOPENGLF_APIENTRYP IsQueryEXT)(GLuint id);
void (QOPENGLF_APIENTRYP BeginQueryEXT)(GLenum target, GLuint id);
void (QOPENGLF_APIENTRYP EndQueryEXT)(GLenum target);
void (QOPENGLF_APIENTRYP GetQueryivEXT)(GLenum target, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP GetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params);
};
class QOpenGLExtension_EXT_occlusion_query_boolean : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_occlusion_query_boolean();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glGenQueriesEXT(GLsizei n, GLuint *ids);
void glDeleteQueriesEXT(GLsizei n, const GLuint *ids);
GLboolean glIsQueryEXT(GLuint id);
void glBeginQueryEXT(GLenum target, GLuint id);
void glEndQueryEXT(GLenum target);
void glGetQueryivEXT(GLenum target, GLenum pname, GLint *params);
void glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_occlusion_query_boolean)
};
inline void QOpenGLExtension_EXT_occlusion_query_boolean::glGenQueriesEXT(GLsizei n, GLuint *ids)
{
Q_D(QOpenGLExtension_EXT_occlusion_query_boolean);
d->GenQueriesEXT(n, ids);
}
inline void QOpenGLExtension_EXT_occlusion_query_boolean::glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
{
Q_D(QOpenGLExtension_EXT_occlusion_query_boolean);
d->DeleteQueriesEXT(n, ids);
}
inline GLboolean QOpenGLExtension_EXT_occlusion_query_boolean::glIsQueryEXT(GLuint id)
{
Q_D(QOpenGLExtension_EXT_occlusion_query_boolean);
return d->IsQueryEXT(id);
}
inline void QOpenGLExtension_EXT_occlusion_query_boolean::glBeginQueryEXT(GLenum target, GLuint id)
{
Q_D(QOpenGLExtension_EXT_occlusion_query_boolean);
d->BeginQueryEXT(target, id);
}
inline void QOpenGLExtension_EXT_occlusion_query_boolean::glEndQueryEXT(GLenum target)
{
Q_D(QOpenGLExtension_EXT_occlusion_query_boolean);
d->EndQueryEXT(target);
}
inline void QOpenGLExtension_EXT_occlusion_query_boolean::glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
{
Q_D(QOpenGLExtension_EXT_occlusion_query_boolean);
d->GetQueryivEXT(target, pname, params);
}
inline void QOpenGLExtension_EXT_occlusion_query_boolean::glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
{
Q_D(QOpenGLExtension_EXT_occlusion_query_boolean);
d->GetQueryObjectuivEXT(id, pname, params);
}
class QOpenGLExtension_EXT_robustnessPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
GLenum (QOPENGLF_APIENTRYP GetGraphicsResetStatusEXT)(void);
void (QOPENGLF_APIENTRYP ReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
void (QOPENGLF_APIENTRYP GetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params);
void (QOPENGLF_APIENTRYP GetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
};
class QOpenGLExtension_EXT_robustness : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_robustness();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
GLenum glGetGraphicsResetStatusEXT(void);
void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_robustness)
};
inline GLenum QOpenGLExtension_EXT_robustness::glGetGraphicsResetStatusEXT(void)
{
Q_D(QOpenGLExtension_EXT_robustness);
return d->GetGraphicsResetStatusEXT();
}
inline void QOpenGLExtension_EXT_robustness::glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
{
Q_D(QOpenGLExtension_EXT_robustness);
d->ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data);
}
inline void QOpenGLExtension_EXT_robustness::glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params)
{
Q_D(QOpenGLExtension_EXT_robustness);
d->GetnUniformfvEXT(program, location, bufSize, params);
}
inline void QOpenGLExtension_EXT_robustness::glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{
Q_D(QOpenGLExtension_EXT_robustness);
d->GetnUniformivEXT(program, location, bufSize, params);
}
class QOpenGLExtension_EXT_separate_shader_objectsPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP UseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program);
void (QOPENGLF_APIENTRYP ActiveShaderProgramEXT)(GLuint pipeline, GLuint program);
GLuint (QOPENGLF_APIENTRYP CreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings);
void (QOPENGLF_APIENTRYP BindProgramPipelineEXT)(GLuint pipeline);
void (QOPENGLF_APIENTRYP DeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines);
void (QOPENGLF_APIENTRYP GenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines);
GLboolean (QOPENGLF_APIENTRYP IsProgramPipelineEXT)(GLuint pipeline);
void (QOPENGLF_APIENTRYP ProgramParameteriEXT)(GLuint program, GLenum pname, GLint value);
void (QOPENGLF_APIENTRYP GetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP ProgramUniform1iEXT)(GLuint program, GLint location, GLint x);
void (QOPENGLF_APIENTRYP ProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y);
void (QOPENGLF_APIENTRYP ProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z);
void (QOPENGLF_APIENTRYP ProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
void (QOPENGLF_APIENTRYP ProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x);
void (QOPENGLF_APIENTRYP ProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y);
void (QOPENGLF_APIENTRYP ProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
void (QOPENGLF_APIENTRYP ProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (QOPENGLF_APIENTRYP ProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value);
void (QOPENGLF_APIENTRYP ProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value);
void (QOPENGLF_APIENTRYP ProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value);
void (QOPENGLF_APIENTRYP ProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value);
void (QOPENGLF_APIENTRYP ProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void (QOPENGLF_APIENTRYP ProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void (QOPENGLF_APIENTRYP ProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void (QOPENGLF_APIENTRYP ProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void (QOPENGLF_APIENTRYP ProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (QOPENGLF_APIENTRYP ProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (QOPENGLF_APIENTRYP ProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (QOPENGLF_APIENTRYP ValidateProgramPipelineEXT)(GLuint pipeline);
void (QOPENGLF_APIENTRYP GetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
};
class QOpenGLExtension_EXT_separate_shader_objects : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_separate_shader_objects();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program);
void glActiveShaderProgramEXT(GLuint pipeline, GLuint program);
GLuint glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings);
void glBindProgramPipelineEXT(GLuint pipeline);
void glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines);
void glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines);
GLboolean glIsProgramPipelineEXT(GLuint pipeline);
void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
void glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params);
void glProgramUniform1iEXT(GLuint program, GLint location, GLint x);
void glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y);
void glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z);
void glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x);
void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y);
void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value);
void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value);
void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void glValidateProgramPipelineEXT(GLuint pipeline);
void glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_separate_shader_objects)
};
inline void QOpenGLExtension_EXT_separate_shader_objects::glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->UseProgramStagesEXT(pipeline, stages, program);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glActiveShaderProgramEXT(GLuint pipeline, GLuint program)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ActiveShaderProgramEXT(pipeline, program);
}
inline GLuint QOpenGLExtension_EXT_separate_shader_objects::glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar **strings)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
return d->CreateShaderProgramvEXT(type, count, strings);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glBindProgramPipelineEXT(GLuint pipeline)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->BindProgramPipelineEXT(pipeline);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glDeleteProgramPipelinesEXT(GLsizei n, const GLuint *pipelines)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->DeleteProgramPipelinesEXT(n, pipelines);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glGenProgramPipelinesEXT(GLsizei n, GLuint *pipelines)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->GenProgramPipelinesEXT(n, pipelines);
}
inline GLboolean QOpenGLExtension_EXT_separate_shader_objects::glIsProgramPipelineEXT(GLuint pipeline)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
return d->IsProgramPipelineEXT(pipeline);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramParameteriEXT(GLuint program, GLenum pname, GLint value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramParameteriEXT(program, pname, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint *params)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->GetProgramPipelineivEXT(pipeline, pname, params);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform1iEXT(GLuint program, GLint location, GLint x)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform1iEXT(program, location, x);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform2iEXT(program, location, x, y);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform3iEXT(program, location, x, y, z);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform4iEXT(program, location, x, y, z, w);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform1fEXT(program, location, x);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform2fEXT(program, location, x, y);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform3fEXT(program, location, x, y, z);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform4fEXT(program, location, x, y, z, w);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform1ivEXT(program, location, count, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform2ivEXT(program, location, count, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform3ivEXT(program, location, count, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform4ivEXT(program, location, count, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform1fvEXT(program, location, count, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform2fvEXT(program, location, count, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform3fvEXT(program, location, count, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniform4fvEXT(program, location, count, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniformMatrix2fvEXT(program, location, count, transpose, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniformMatrix3fvEXT(program, location, count, transpose, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ProgramUniformMatrix4fvEXT(program, location, count, transpose, value);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glValidateProgramPipelineEXT(GLuint pipeline)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->ValidateProgramPipelineEXT(pipeline);
}
inline void QOpenGLExtension_EXT_separate_shader_objects::glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
Q_D(QOpenGLExtension_EXT_separate_shader_objects);
d->GetProgramPipelineInfoLogEXT(pipeline, bufSize, length, infoLog);
}
class QOpenGLExtension_EXT_texture_storagePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP TexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void (QOPENGLF_APIENTRYP TexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void (QOPENGLF_APIENTRYP TexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void (QOPENGLF_APIENTRYP TextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void (QOPENGLF_APIENTRYP TextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void (QOPENGLF_APIENTRYP TextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
};
class QOpenGLExtension_EXT_texture_storage : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_EXT_texture_storage();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
void glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_EXT_texture_storage)
};
inline void QOpenGLExtension_EXT_texture_storage::glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
Q_D(QOpenGLExtension_EXT_texture_storage);
d->TexStorage1DEXT(target, levels, internalformat, width);
}
inline void QOpenGLExtension_EXT_texture_storage::glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
Q_D(QOpenGLExtension_EXT_texture_storage);
d->TexStorage2DEXT(target, levels, internalformat, width, height);
}
inline void QOpenGLExtension_EXT_texture_storage::glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
Q_D(QOpenGLExtension_EXT_texture_storage);
d->TexStorage3DEXT(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLExtension_EXT_texture_storage::glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
Q_D(QOpenGLExtension_EXT_texture_storage);
d->TextureStorage1DEXT(texture, target, levels, internalformat, width);
}
inline void QOpenGLExtension_EXT_texture_storage::glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
Q_D(QOpenGLExtension_EXT_texture_storage);
d->TextureStorage2DEXT(texture, target, levels, internalformat, width, height);
}
inline void QOpenGLExtension_EXT_texture_storage::glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
Q_D(QOpenGLExtension_EXT_texture_storage);
d->TextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth);
}
class QOpenGLExtension_IMG_multisampled_render_to_texturePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP RenderbufferStorageMultisampleIMG)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
void (QOPENGLF_APIENTRYP FramebufferTexture2DMultisampleIMG)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
};
class QOpenGLExtension_IMG_multisampled_render_to_texture : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_IMG_multisampled_render_to_texture();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_IMG_multisampled_render_to_texture)
};
inline void QOpenGLExtension_IMG_multisampled_render_to_texture::glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
Q_D(QOpenGLExtension_IMG_multisampled_render_to_texture);
d->RenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height);
}
inline void QOpenGLExtension_IMG_multisampled_render_to_texture::glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
{
Q_D(QOpenGLExtension_IMG_multisampled_render_to_texture);
d->FramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples);
}
class QOpenGLExtension_NV_coverage_samplePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP CoverageMaskNV)(GLboolean mask);
void (QOPENGLF_APIENTRYP CoverageOperationNV)(GLenum operation);
};
class QOpenGLExtension_NV_coverage_sample : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_NV_coverage_sample();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glCoverageMaskNV(GLboolean mask);
void glCoverageOperationNV(GLenum operation);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_NV_coverage_sample)
};
inline void QOpenGLExtension_NV_coverage_sample::glCoverageMaskNV(GLboolean mask)
{
Q_D(QOpenGLExtension_NV_coverage_sample);
d->CoverageMaskNV(mask);
}
inline void QOpenGLExtension_NV_coverage_sample::glCoverageOperationNV(GLenum operation)
{
Q_D(QOpenGLExtension_NV_coverage_sample);
d->CoverageOperationNV(operation);
}
class QOpenGLExtension_NV_draw_buffersPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP DrawBuffersNV)(GLsizei n, const GLenum *bufs);
};
class QOpenGLExtension_NV_draw_buffers : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_NV_draw_buffers();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glDrawBuffersNV(GLsizei n, const GLenum *bufs);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_NV_draw_buffers)
};
inline void QOpenGLExtension_NV_draw_buffers::glDrawBuffersNV(GLsizei n, const GLenum *bufs)
{
Q_D(QOpenGLExtension_NV_draw_buffers);
d->DrawBuffersNV(n, bufs);
}
class QOpenGLExtension_NV_fencePrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP DeleteFencesNV)(GLsizei n, const GLuint *fences);
void (QOPENGLF_APIENTRYP GenFencesNV)(GLsizei n, GLuint *fences);
GLboolean (QOPENGLF_APIENTRYP IsFenceNV)(GLuint fence);
GLboolean (QOPENGLF_APIENTRYP TestFenceNV)(GLuint fence);
void (QOPENGLF_APIENTRYP GetFenceivNV)(GLuint fence, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP FinishFenceNV)(GLuint fence);
void (QOPENGLF_APIENTRYP SetFenceNV)(GLuint fence, GLenum condition);
};
class QOpenGLExtension_NV_fence : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_NV_fence();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glDeleteFencesNV(GLsizei n, const GLuint *fences);
void glGenFencesNV(GLsizei n, GLuint *fences);
GLboolean glIsFenceNV(GLuint fence);
GLboolean glTestFenceNV(GLuint fence);
void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params);
void glFinishFenceNV(GLuint fence);
void glSetFenceNV(GLuint fence, GLenum condition);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_NV_fence)
};
inline void QOpenGLExtension_NV_fence::glDeleteFencesNV(GLsizei n, const GLuint *fences)
{
Q_D(QOpenGLExtension_NV_fence);
d->DeleteFencesNV(n, fences);
}
inline void QOpenGLExtension_NV_fence::glGenFencesNV(GLsizei n, GLuint *fences)
{
Q_D(QOpenGLExtension_NV_fence);
d->GenFencesNV(n, fences);
}
inline GLboolean QOpenGLExtension_NV_fence::glIsFenceNV(GLuint fence)
{
Q_D(QOpenGLExtension_NV_fence);
return d->IsFenceNV(fence);
}
inline GLboolean QOpenGLExtension_NV_fence::glTestFenceNV(GLuint fence)
{
Q_D(QOpenGLExtension_NV_fence);
return d->TestFenceNV(fence);
}
inline void QOpenGLExtension_NV_fence::glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
{
Q_D(QOpenGLExtension_NV_fence);
d->GetFenceivNV(fence, pname, params);
}
inline void QOpenGLExtension_NV_fence::glFinishFenceNV(GLuint fence)
{
Q_D(QOpenGLExtension_NV_fence);
d->FinishFenceNV(fence);
}
inline void QOpenGLExtension_NV_fence::glSetFenceNV(GLuint fence, GLenum condition)
{
Q_D(QOpenGLExtension_NV_fence);
d->SetFenceNV(fence, condition);
}
class QOpenGLExtension_NV_read_bufferPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP ReadBufferNV)(GLenum mode);
};
class QOpenGLExtension_NV_read_buffer : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_NV_read_buffer();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glReadBufferNV(GLenum mode);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_NV_read_buffer)
};
inline void QOpenGLExtension_NV_read_buffer::glReadBufferNV(GLenum mode)
{
Q_D(QOpenGLExtension_NV_read_buffer);
d->ReadBufferNV(mode);
}
class QOpenGLExtension_QCOM_alpha_testPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP AlphaFuncQCOM)(GLenum func, GLclampf ref);
};
class QOpenGLExtension_QCOM_alpha_test : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_QCOM_alpha_test();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glAlphaFuncQCOM(GLenum func, GLclampf ref);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_alpha_test)
};
inline void QOpenGLExtension_QCOM_alpha_test::glAlphaFuncQCOM(GLenum func, GLclampf ref)
{
Q_D(QOpenGLExtension_QCOM_alpha_test);
d->AlphaFuncQCOM(func, ref);
}
class QOpenGLExtension_QCOM_driver_controlPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP GetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls);
void (QOPENGLF_APIENTRYP GetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
void (QOPENGLF_APIENTRYP EnableDriverControlQCOM)(GLuint driverControl);
void (QOPENGLF_APIENTRYP DisableDriverControlQCOM)(GLuint driverControl);
};
class QOpenGLExtension_QCOM_driver_control : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_QCOM_driver_control();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls);
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
void glEnableDriverControlQCOM(GLuint driverControl);
void glDisableDriverControlQCOM(GLuint driverControl);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_driver_control)
};
inline void QOpenGLExtension_QCOM_driver_control::glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
{
Q_D(QOpenGLExtension_QCOM_driver_control);
d->GetDriverControlsQCOM(num, size, driverControls);
}
inline void QOpenGLExtension_QCOM_driver_control::glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
{
Q_D(QOpenGLExtension_QCOM_driver_control);
d->GetDriverControlStringQCOM(driverControl, bufSize, length, driverControlString);
}
inline void QOpenGLExtension_QCOM_driver_control::glEnableDriverControlQCOM(GLuint driverControl)
{
Q_D(QOpenGLExtension_QCOM_driver_control);
d->EnableDriverControlQCOM(driverControl);
}
inline void QOpenGLExtension_QCOM_driver_control::glDisableDriverControlQCOM(GLuint driverControl)
{
Q_D(QOpenGLExtension_QCOM_driver_control);
d->DisableDriverControlQCOM(driverControl);
}
class QOpenGLExtension_QCOM_extended_getPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP ExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures);
void (QOPENGLF_APIENTRYP ExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
void (QOPENGLF_APIENTRYP ExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
void (QOPENGLF_APIENTRYP ExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
void (QOPENGLF_APIENTRYP ExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP ExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param);
void (QOPENGLF_APIENTRYP ExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
void (QOPENGLF_APIENTRYP ExtGetBufferPointervQCOM)(GLenum target, GLvoid **params);
};
class QOpenGLExtension_QCOM_extended_get : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_QCOM_extended_get();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures);
void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_extended_get)
};
inline void QOpenGLExtension_QCOM_extended_get::glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
{
Q_D(QOpenGLExtension_QCOM_extended_get);
d->ExtGetTexturesQCOM(textures, maxTextures, numTextures);
}
inline void QOpenGLExtension_QCOM_extended_get::glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
{
Q_D(QOpenGLExtension_QCOM_extended_get);
d->ExtGetBuffersQCOM(buffers, maxBuffers, numBuffers);
}
inline void QOpenGLExtension_QCOM_extended_get::glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
{
Q_D(QOpenGLExtension_QCOM_extended_get);
d->ExtGetRenderbuffersQCOM(renderbuffers, maxRenderbuffers, numRenderbuffers);
}
inline void QOpenGLExtension_QCOM_extended_get::glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
{
Q_D(QOpenGLExtension_QCOM_extended_get);
d->ExtGetFramebuffersQCOM(framebuffers, maxFramebuffers, numFramebuffers);
}
inline void QOpenGLExtension_QCOM_extended_get::glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
{
Q_D(QOpenGLExtension_QCOM_extended_get);
d->ExtGetTexLevelParameterivQCOM(texture, face, level, pname, params);
}
inline void QOpenGLExtension_QCOM_extended_get::glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
{
Q_D(QOpenGLExtension_QCOM_extended_get);
d->ExtTexObjectStateOverrideiQCOM(target, pname, param);
}
inline void QOpenGLExtension_QCOM_extended_get::glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
{
Q_D(QOpenGLExtension_QCOM_extended_get);
d->ExtGetTexSubImageQCOM(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
inline void QOpenGLExtension_QCOM_extended_get::glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
{
Q_D(QOpenGLExtension_QCOM_extended_get);
d->ExtGetBufferPointervQCOM(target, params);
}
class QOpenGLExtension_QCOM_extended_get2Private : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP ExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders);
void (QOPENGLF_APIENTRYP ExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GLboolean (QOPENGLF_APIENTRYP ExtIsProgramBinaryQCOM)(GLuint program);
void (QOPENGLF_APIENTRYP ExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length);
};
class QOpenGLExtension_QCOM_extended_get2 : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_QCOM_extended_get2();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders);
void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_extended_get2)
};
inline void QOpenGLExtension_QCOM_extended_get2::glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
{
Q_D(QOpenGLExtension_QCOM_extended_get2);
d->ExtGetShadersQCOM(shaders, maxShaders, numShaders);
}
inline void QOpenGLExtension_QCOM_extended_get2::glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
{
Q_D(QOpenGLExtension_QCOM_extended_get2);
d->ExtGetProgramsQCOM(programs, maxPrograms, numPrograms);
}
inline GLboolean QOpenGLExtension_QCOM_extended_get2::glExtIsProgramBinaryQCOM(GLuint program)
{
Q_D(QOpenGLExtension_QCOM_extended_get2);
return d->ExtIsProgramBinaryQCOM(program);
}
inline void QOpenGLExtension_QCOM_extended_get2::glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
{
Q_D(QOpenGLExtension_QCOM_extended_get2);
d->ExtGetProgramBinarySourceQCOM(program, shadertype, source, length);
}
class QOpenGLExtension_QCOM_tiled_renderingPrivate : public QAbstractOpenGLExtensionPrivate
{
public:
void (QOPENGLF_APIENTRYP StartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
void (QOPENGLF_APIENTRYP EndTilingQCOM)(GLbitfield preserveMask);
};
class QOpenGLExtension_QCOM_tiled_rendering : public QAbstractOpenGLExtension
{
public:
QOpenGLExtension_QCOM_tiled_rendering();
bool initializeOpenGLFunctions() Q_DECL_FINAL;
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
void glEndTilingQCOM(GLbitfield preserveMask);
protected:
Q_DECLARE_PRIVATE(QOpenGLExtension_QCOM_tiled_rendering)
};
inline void QOpenGLExtension_QCOM_tiled_rendering::glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
{
Q_D(QOpenGLExtension_QCOM_tiled_rendering);
d->StartTilingQCOM(x, y, width, height, preserveMask);
}
inline void QOpenGLExtension_QCOM_tiled_rendering::glEndTilingQCOM(GLbitfield preserveMask)
{
Q_D(QOpenGLExtension_QCOM_tiled_rendering);
d->EndTilingQCOM(preserveMask);
}
#endif
QT_END_NAMESPACE
#endif // QT_NO_OPENGL
#endif
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