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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gui module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QSHADER_P_H
#define QSHADER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of a number of Qt sources files. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include <QtGui/qtguiglobal.h>
#include <private/qshaderdescription_p.h>
QT_BEGIN_NAMESPACE
struct QShaderPrivate;
class QShaderKey;
class Q_GUI_EXPORT QShaderVersion
{
public:
enum Flag {
GlslEs = 0x01
};
Q_DECLARE_FLAGS(Flags, Flag)
QShaderVersion() = default;
QShaderVersion(int v, Flags f = Flags());
int version() const { return m_version; }
void setVersion(int v) { m_version = v; }
Flags flags() const { return m_flags; }
void setFlags(Flags f) { m_flags = f; }
private:
int m_version = 100;
Flags m_flags;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QShaderVersion::Flags)
Q_DECLARE_TYPEINFO(QShaderVersion, Q_MOVABLE_TYPE);
class Q_GUI_EXPORT QShaderCode
{
public:
QShaderCode() = default;
QShaderCode(const QByteArray &code, const QByteArray &entry = QByteArray());
QByteArray shader() const { return m_shader; }
void setShader(const QByteArray &code) { m_shader = code; }
QByteArray entryPoint() const { return m_entryPoint; }
void setEntryPoint(const QByteArray &entry) { m_entryPoint = entry; }
private:
QByteArray m_shader;
QByteArray m_entryPoint;
};
Q_DECLARE_TYPEINFO(QShaderCode, Q_MOVABLE_TYPE);
class Q_GUI_EXPORT QShader
{
public:
enum Stage {
VertexStage = 0,
TessellationControlStage,
TessellationEvaluationStage,
GeometryStage,
FragmentStage,
ComputeStage
};
enum Source {
SpirvShader = 0,
GlslShader,
HlslShader,
DxbcShader, // fxc
MslShader,
DxilShader, // dxc
MetalLibShader // xcrun metal + xcrun metallib
};
enum Variant {
StandardShader = 0,
BatchableVertexShader
};
QShader();
QShader(const QShader &other);
QShader &operator=(const QShader &other);
~QShader();
void detach();
bool isValid() const;
Stage stage() const;
void setStage(Stage stage);
QShaderDescription description() const;
void setDescription(const QShaderDescription &desc);
QVector<QShaderKey> availableShaders() const;
QShaderCode shader(const QShaderKey &key) const;
void setShader(const QShaderKey &key, const QShaderCode &shader);
void removeShader(const QShaderKey &key);
QByteArray serialized() const;
static QShader fromSerialized(const QByteArray &data);
using NativeResourceBindingMap = QHash<int, QPair<int, int> >; // binding -> native_binding[, native_binding]
const NativeResourceBindingMap *nativeResourceBindingMap(const QShaderKey &key) const;
void setResourceBindingMap(const QShaderKey &key, const NativeResourceBindingMap &map);
void removeResourceBindingMap(const QShaderKey &key);
private:
QShaderPrivate *d;
friend struct QShaderPrivate;
friend Q_GUI_EXPORT bool operator==(const QShader &, const QShader &) Q_DECL_NOTHROW;
friend Q_GUI_EXPORT uint qHash(const QShader &, uint) Q_DECL_NOTHROW;
#ifndef QT_NO_DEBUG_STREAM
friend Q_GUI_EXPORT QDebug operator<<(QDebug, const QShader &);
#endif
};
class Q_GUI_EXPORT QShaderKey
{
public:
QShaderKey() = default;
QShaderKey(QShader::Source s,
const QShaderVersion &sver,
QShader::Variant svar = QShader::StandardShader);
QShader::Source source() const { return m_source; }
void setSource(QShader::Source s) { m_source = s; }
QShaderVersion sourceVersion() const { return m_sourceVersion; }
void setSourceVersion(const QShaderVersion &sver) { m_sourceVersion = sver; }
QShader::Variant sourceVariant() const { return m_sourceVariant; }
void setSourceVariant(QShader::Variant svar) { m_sourceVariant = svar; }
private:
QShader::Source m_source = QShader::SpirvShader;
QShaderVersion m_sourceVersion;
QShader::Variant m_sourceVariant = QShader::StandardShader;
};
Q_DECLARE_TYPEINFO(QShaderKey, Q_MOVABLE_TYPE);
Q_GUI_EXPORT bool operator==(const QShader &lhs, const QShader &rhs) Q_DECL_NOTHROW;
Q_GUI_EXPORT uint qHash(const QShader &s, uint seed = 0) Q_DECL_NOTHROW;
inline bool operator!=(const QShader &lhs, const QShader &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
Q_GUI_EXPORT bool operator==(const QShaderVersion &lhs, const QShaderVersion &rhs) Q_DECL_NOTHROW;
Q_GUI_EXPORT bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) Q_DECL_NOTHROW;
Q_GUI_EXPORT bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) Q_DECL_NOTHROW;
inline bool operator!=(const QShaderVersion &lhs, const QShaderVersion &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
inline bool operator!=(const QShaderKey &lhs, const QShaderKey &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
inline bool operator!=(const QShaderCode &lhs, const QShaderCode &rhs) Q_DECL_NOTHROW
{
return !(lhs == rhs);
}
Q_GUI_EXPORT uint qHash(const QShaderKey &k, uint seed = 0) Q_DECL_NOTHROW;
#ifndef QT_NO_DEBUG_STREAM
Q_GUI_EXPORT QDebug operator<<(QDebug, const QShader &);
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QShaderKey &k);
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QShaderVersion &v);
#endif
QT_END_NAMESPACE
#endif
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